scrcpy/app/src/controller.c

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C
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#include "controller.h"
#include <SDL2/SDL_assert.h>
#include "config.h"
#include "lockutil.h"
#include "log.h"
SDL_bool controller_init(struct controller *controller, socket_t video_socket) {
if (!control_event_queue_init(&controller->queue)) {
return SDL_FALSE;
}
if (!(controller->mutex = SDL_CreateMutex())) {
return SDL_FALSE;
}
if (!(controller->event_cond = SDL_CreateCond())) {
SDL_DestroyMutex(controller->mutex);
return SDL_FALSE;
}
controller->video_socket = video_socket;
controller->stopped = SDL_FALSE;
return SDL_TRUE;
}
void controller_destroy(struct controller *controller) {
SDL_DestroyCond(controller->event_cond);
SDL_DestroyMutex(controller->mutex);
control_event_queue_destroy(&controller->queue);
}
SDL_bool controller_push_event(struct controller *controller, const struct control_event *event) {
SDL_bool res;
mutex_lock(controller->mutex);
SDL_bool was_empty = control_event_queue_is_empty(&controller->queue);
res = control_event_queue_push(&controller->queue, event);
if (was_empty) {
cond_signal(controller->event_cond);
}
mutex_unlock(controller->mutex);
return res;
}
static SDL_bool process_event(struct controller *controller, const struct control_event *event) {
unsigned char serialized_event[SERIALIZED_EVENT_MAX_SIZE];
int length = control_event_serialize(event, serialized_event);
if (!length) {
return SDL_FALSE;
}
int w = net_send_all(controller->video_socket, serialized_event, length);
return w == length;
}
static int run_controller(void *data) {
struct controller *controller = data;
for (;;) {
mutex_lock(controller->mutex);
while (!controller->stopped && control_event_queue_is_empty(&controller->queue)) {
cond_wait(controller->event_cond, controller->mutex);
}
if (controller->stopped) {
// stop immediately, do not process further events
mutex_unlock(controller->mutex);
break;
}
struct control_event event;
SDL_bool non_empty = control_event_queue_take(&controller->queue, &event);
SDL_assert(non_empty);
mutex_unlock(controller->mutex);
SDL_bool ok = process_event(controller, &event);
control_event_destroy(&event);
if (!ok) {
LOGD("Cannot write event to socket");
break;
}
}
return 0;
}
SDL_bool controller_start(struct controller *controller) {
LOGD("Starting controller thread");
controller->thread = SDL_CreateThread(run_controller, "controller", controller);
if (!controller->thread) {
LOGC("Could not start controller thread");
return SDL_FALSE;
}
return SDL_TRUE;
}
void controller_stop(struct controller *controller) {
mutex_lock(controller->mutex);
controller->stopped = SDL_TRUE;
cond_signal(controller->event_cond);
mutex_unlock(controller->mutex);
}
void controller_join(struct controller *controller) {
SDL_WaitThread(controller->thread, NULL);
}