scrcpy/app/src/fps_counter.c

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#include "fps_counter.h"
#include <assert.h>
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#include "util/log.h"
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#define SC_FPS_COUNTER_INTERVAL SC_TICK_FROM_SEC(1)
bool
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sc_fps_counter_init(struct sc_fps_counter *counter) {
bool ok = sc_mutex_init(&counter->mutex);
if (!ok) {
return false;
}
ok = sc_cond_init(&counter->state_cond);
if (!ok) {
sc_mutex_destroy(&counter->mutex);
return false;
}
counter->thread_started = false;
atomic_init(&counter->started, 0);
// no need to initialize the other fields, they are unused until started
return true;
}
void
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sc_fps_counter_destroy(struct sc_fps_counter *counter) {
sc_cond_destroy(&counter->state_cond);
sc_mutex_destroy(&counter->mutex);
}
static inline bool
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is_started(struct sc_fps_counter *counter) {
return atomic_load_explicit(&counter->started, memory_order_acquire);
}
static inline void
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set_started(struct sc_fps_counter *counter, bool started) {
atomic_store_explicit(&counter->started, started, memory_order_release);
}
// must be called with mutex locked
static void
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display_fps(struct sc_fps_counter *counter) {
unsigned rendered_per_second =
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counter->nr_rendered * SC_TICK_FREQ / SC_FPS_COUNTER_INTERVAL;
if (counter->nr_skipped) {
LOGI("%u fps (+%u frames skipped)", rendered_per_second,
counter->nr_skipped);
} else {
LOGI("%u fps", rendered_per_second);
}
}
// must be called with mutex locked
static void
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check_interval_expired(struct sc_fps_counter *counter, sc_tick now) {
if (now < counter->next_timestamp) {
return;
}
display_fps(counter);
counter->nr_rendered = 0;
counter->nr_skipped = 0;
// add a multiple of the interval
uint32_t elapsed_slices =
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(now - counter->next_timestamp) / SC_FPS_COUNTER_INTERVAL + 1;
counter->next_timestamp += SC_FPS_COUNTER_INTERVAL * elapsed_slices;
}
static int
run_fps_counter(void *data) {
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struct sc_fps_counter *counter = data;
sc_mutex_lock(&counter->mutex);
while (!counter->interrupted) {
while (!counter->interrupted && !is_started(counter)) {
sc_cond_wait(&counter->state_cond, &counter->mutex);
}
while (!counter->interrupted && is_started(counter)) {
sc_tick now = sc_tick_now();
check_interval_expired(counter, now);
// ignore the reason (timeout or signaled), we just loop anyway
sc_cond_timedwait(&counter->state_cond, &counter->mutex,
counter->next_timestamp);
}
}
sc_mutex_unlock(&counter->mutex);
return 0;
}
bool
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sc_fps_counter_start(struct sc_fps_counter *counter) {
sc_mutex_lock(&counter->mutex);
counter->interrupted = false;
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counter->next_timestamp = sc_tick_now() + SC_FPS_COUNTER_INTERVAL;
counter->nr_rendered = 0;
counter->nr_skipped = 0;
sc_mutex_unlock(&counter->mutex);
set_started(counter, true);
sc_cond_signal(&counter->state_cond);
// counter->thread_started and counter->thread are always accessed from the
// same thread, no need to lock
if (!counter->thread_started) {
bool ok = sc_thread_create(&counter->thread, run_fps_counter,
"scrcpy-fps", counter);
if (!ok) {
LOGE("Could not start FPS counter thread");
return false;
}
counter->thread_started = true;
}
LOGI("FPS counter started");
return true;
}
void
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sc_fps_counter_stop(struct sc_fps_counter *counter) {
set_started(counter, false);
sc_cond_signal(&counter->state_cond);
LOGI("FPS counter stopped");
}
bool
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sc_fps_counter_is_started(struct sc_fps_counter *counter) {
return is_started(counter);
}
void
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sc_fps_counter_interrupt(struct sc_fps_counter *counter) {
if (!counter->thread_started) {
return;
}
sc_mutex_lock(&counter->mutex);
counter->interrupted = true;
sc_mutex_unlock(&counter->mutex);
// wake up blocking wait
sc_cond_signal(&counter->state_cond);
}
void
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sc_fps_counter_join(struct sc_fps_counter *counter) {
if (counter->thread_started) {
// interrupted must be set by the thread calling join(), so no need to
// lock for the assertion
assert(counter->interrupted);
sc_thread_join(&counter->thread, NULL);
}
}
void
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sc_fps_counter_add_rendered_frame(struct sc_fps_counter *counter) {
if (!is_started(counter)) {
return;
}
sc_mutex_lock(&counter->mutex);
sc_tick now = sc_tick_now();
check_interval_expired(counter, now);
++counter->nr_rendered;
sc_mutex_unlock(&counter->mutex);
}
void
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sc_fps_counter_add_skipped_frame(struct sc_fps_counter *counter) {
if (!is_started(counter)) {
return;
}
sc_mutex_lock(&counter->mutex);
sc_tick now = sc_tick_now();
check_interval_expired(counter, now);
++counter->nr_skipped;
sc_mutex_unlock(&counter->mutex);
}