Replace SDL_net by custom implementation
SDL_net is not very suitable for scrcpy.
For example, SDLNet_TCP_Accept() is non-blocking, so we have to wrap it
by calling many SDL_Net-specific functions to make it blocking.
But above all, SDLNet_TCP_Open() is a server socket only when no IP is
provided; otherwise, it's a client socket. Therefore, it is not possible
to create a server socket bound to localhost, so it accepts connections
from anywhere.
This is a problem for scrcpy, because on start, the application listens
for nearly 1 second until it accepts the first connection, supposedly
from the device. If someone on the local network manages to connect to
the server socket first, then they can stream arbitrary H.264 video.
This may be troublesome, for example during a public presentation ;-)
Provide our own simplified API (net.h) instead, implemented for the
different platforms.
2018-02-16 05:59:21 +08:00
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#include "net.h"
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2018-02-16 21:55:33 +08:00
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#include <stdio.h>
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Replace SDL_net by custom implementation
SDL_net is not very suitable for scrcpy.
For example, SDLNet_TCP_Accept() is non-blocking, so we have to wrap it
by calling many SDL_Net-specific functions to make it blocking.
But above all, SDLNet_TCP_Open() is a server socket only when no IP is
provided; otherwise, it's a client socket. Therefore, it is not possible
to create a server socket bound to localhost, so it accepts connections
from anywhere.
This is a problem for scrcpy, because on start, the application listens
for nearly 1 second until it accepts the first connection, supposedly
from the device. If someone on the local network manages to connect to
the server socket first, then they can stream arbitrary H.264 video.
This may be troublesome, for example during a public presentation ;-)
Provide our own simplified API (net.h) instead, implemented for the
different platforms.
2018-02-16 05:59:21 +08:00
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#include "log.h"
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#ifdef __WINDOWS__
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typedef int socklen_t;
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#else
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# include <sys/types.h>
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# include <sys/socket.h>
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# include <netinet/in.h>
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# include <arpa/inet.h>
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# include <unistd.h>
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# define SOCKET_ERROR -1
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typedef struct sockaddr_in SOCKADDR_IN;
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typedef struct sockaddr SOCKADDR;
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typedef struct in_addr IN_ADDR;
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#endif
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2018-03-12 15:35:51 +08:00
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socket_t net_connect(Uint32 addr, Uint16 port) {
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socket_t sock = socket(AF_INET, SOCK_STREAM, 0);
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if (sock == INVALID_SOCKET) {
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perror("socket");
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return INVALID_SOCKET;
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}
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SOCKADDR_IN sin;
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sin.sin_family = AF_INET;
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sin.sin_addr.s_addr = htonl(addr);
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sin.sin_port = htons(port);
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if (connect(sock, (SOCKADDR *) &sin, sizeof(sin)) == SOCKET_ERROR) {
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perror("connect");
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return INVALID_SOCKET;
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}
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return sock;
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}
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Replace SDL_net by custom implementation
SDL_net is not very suitable for scrcpy.
For example, SDLNet_TCP_Accept() is non-blocking, so we have to wrap it
by calling many SDL_Net-specific functions to make it blocking.
But above all, SDLNet_TCP_Open() is a server socket only when no IP is
provided; otherwise, it's a client socket. Therefore, it is not possible
to create a server socket bound to localhost, so it accepts connections
from anywhere.
This is a problem for scrcpy, because on start, the application listens
for nearly 1 second until it accepts the first connection, supposedly
from the device. If someone on the local network manages to connect to
the server socket first, then they can stream arbitrary H.264 video.
This may be troublesome, for example during a public presentation ;-)
Provide our own simplified API (net.h) instead, implemented for the
different platforms.
2018-02-16 05:59:21 +08:00
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socket_t net_listen(Uint32 addr, Uint16 port, int backlog) {
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socket_t sock = socket(AF_INET, SOCK_STREAM, 0);
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if (sock == INVALID_SOCKET) {
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2018-02-16 21:55:33 +08:00
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perror("socket");
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Replace SDL_net by custom implementation
SDL_net is not very suitable for scrcpy.
For example, SDLNet_TCP_Accept() is non-blocking, so we have to wrap it
by calling many SDL_Net-specific functions to make it blocking.
But above all, SDLNet_TCP_Open() is a server socket only when no IP is
provided; otherwise, it's a client socket. Therefore, it is not possible
to create a server socket bound to localhost, so it accepts connections
from anywhere.
This is a problem for scrcpy, because on start, the application listens
for nearly 1 second until it accepts the first connection, supposedly
from the device. If someone on the local network manages to connect to
the server socket first, then they can stream arbitrary H.264 video.
This may be troublesome, for example during a public presentation ;-)
Provide our own simplified API (net.h) instead, implemented for the
different platforms.
2018-02-16 05:59:21 +08:00
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return INVALID_SOCKET;
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}
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2018-02-16 22:05:43 +08:00
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int reuse = 1;
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if (setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, (const void *) &reuse, sizeof(reuse)) == -1) {
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perror("setsockopt(SO_REUSEADDR)");
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}
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Replace SDL_net by custom implementation
SDL_net is not very suitable for scrcpy.
For example, SDLNet_TCP_Accept() is non-blocking, so we have to wrap it
by calling many SDL_Net-specific functions to make it blocking.
But above all, SDLNet_TCP_Open() is a server socket only when no IP is
provided; otherwise, it's a client socket. Therefore, it is not possible
to create a server socket bound to localhost, so it accepts connections
from anywhere.
This is a problem for scrcpy, because on start, the application listens
for nearly 1 second until it accepts the first connection, supposedly
from the device. If someone on the local network manages to connect to
the server socket first, then they can stream arbitrary H.264 video.
This may be troublesome, for example during a public presentation ;-)
Provide our own simplified API (net.h) instead, implemented for the
different platforms.
2018-02-16 05:59:21 +08:00
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SOCKADDR_IN sin;
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sin.sin_family = AF_INET;
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sin.sin_addr.s_addr = htonl(addr); // htonl() harmless on INADDR_ANY
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sin.sin_port = htons(port);
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if (bind(sock, (SOCKADDR *) &sin, sizeof(sin)) == SOCKET_ERROR) {
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2018-02-16 21:55:33 +08:00
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perror("bind");
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Replace SDL_net by custom implementation
SDL_net is not very suitable for scrcpy.
For example, SDLNet_TCP_Accept() is non-blocking, so we have to wrap it
by calling many SDL_Net-specific functions to make it blocking.
But above all, SDLNet_TCP_Open() is a server socket only when no IP is
provided; otherwise, it's a client socket. Therefore, it is not possible
to create a server socket bound to localhost, so it accepts connections
from anywhere.
This is a problem for scrcpy, because on start, the application listens
for nearly 1 second until it accepts the first connection, supposedly
from the device. If someone on the local network manages to connect to
the server socket first, then they can stream arbitrary H.264 video.
This may be troublesome, for example during a public presentation ;-)
Provide our own simplified API (net.h) instead, implemented for the
different platforms.
2018-02-16 05:59:21 +08:00
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return INVALID_SOCKET;
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}
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if (listen(sock, backlog) == SOCKET_ERROR) {
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2018-02-16 21:55:33 +08:00
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perror("listen");
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Replace SDL_net by custom implementation
SDL_net is not very suitable for scrcpy.
For example, SDLNet_TCP_Accept() is non-blocking, so we have to wrap it
by calling many SDL_Net-specific functions to make it blocking.
But above all, SDLNet_TCP_Open() is a server socket only when no IP is
provided; otherwise, it's a client socket. Therefore, it is not possible
to create a server socket bound to localhost, so it accepts connections
from anywhere.
This is a problem for scrcpy, because on start, the application listens
for nearly 1 second until it accepts the first connection, supposedly
from the device. If someone on the local network manages to connect to
the server socket first, then they can stream arbitrary H.264 video.
This may be troublesome, for example during a public presentation ;-)
Provide our own simplified API (net.h) instead, implemented for the
different platforms.
2018-02-16 05:59:21 +08:00
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return INVALID_SOCKET;
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}
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return sock;
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}
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socket_t net_accept(socket_t server_socket) {
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SOCKADDR_IN csin;
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socklen_t sinsize = sizeof(csin);
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return accept(server_socket, (SOCKADDR *) &csin, &sinsize);
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}
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ssize_t net_recv(socket_t socket, void *buf, size_t len) {
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return recv(socket, buf, len, 0);
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}
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2018-02-16 06:55:52 +08:00
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ssize_t net_recv_all(socket_t socket, void *buf, size_t len) {
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return recv(socket, buf, len, MSG_WAITALL);
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}
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2018-04-04 16:42:13 +08:00
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ssize_t net_send(socket_t socket, const void *buf, size_t len) {
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Replace SDL_net by custom implementation
SDL_net is not very suitable for scrcpy.
For example, SDLNet_TCP_Accept() is non-blocking, so we have to wrap it
by calling many SDL_Net-specific functions to make it blocking.
But above all, SDLNet_TCP_Open() is a server socket only when no IP is
provided; otherwise, it's a client socket. Therefore, it is not possible
to create a server socket bound to localhost, so it accepts connections
from anywhere.
This is a problem for scrcpy, because on start, the application listens
for nearly 1 second until it accepts the first connection, supposedly
from the device. If someone on the local network manages to connect to
the server socket first, then they can stream arbitrary H.264 video.
This may be troublesome, for example during a public presentation ;-)
Provide our own simplified API (net.h) instead, implemented for the
different platforms.
2018-02-16 05:59:21 +08:00
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return send(socket, buf, len, 0);
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}
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2018-02-16 06:55:52 +08:00
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2018-04-04 16:42:13 +08:00
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ssize_t net_send_all(socket_t socket, const void *buf, size_t len) {
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2018-02-16 06:55:52 +08:00
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ssize_t w;
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while (len > 0) {
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w = send(socket, buf, len, 0);
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if (w == -1) {
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return -1;
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}
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len -= w;
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buf += w;
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}
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return w;
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}
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2018-02-16 18:11:07 +08:00
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SDL_bool net_shutdown(socket_t socket, int how) {
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return !shutdown(socket, how);
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}
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