Properly clean up on exit
The SDL clean up does not crash anymore on exit, probably since the memory corruption caused by calling SDLNet_TCP_Close() too early has been resolved.
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1 changed files with 3 additions and 10 deletions
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@ -15,9 +15,7 @@ SDL_bool sdl_init_and_configure(void) {
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return SDL_FALSE;
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return SDL_FALSE;
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}
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}
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// FIXME it may crash in SDL_Quit in i965_dri.so
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atexit(SDL_Quit);
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// As a workaround, do not call SDL_Quit() (we are exiting anyway).
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// atexit(SDL_Quit);
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// Bilinear resizing
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// Bilinear resizing
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if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1")) {
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if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1")) {
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@ -187,15 +185,10 @@ void screen_destroy(struct screen *screen) {
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SDL_DestroyTexture(screen->texture);
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SDL_DestroyTexture(screen->texture);
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}
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}
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if (screen->renderer) {
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if (screen->renderer) {
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// FIXME it may crash at exit if we destroy the renderer or the window,
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SDL_DestroyRenderer(screen->renderer);
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// with the exact same stack trace as <https://bugs.launchpad.net/mir/+bug/1466535>.
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// As a workaround, leak the renderer and the window (we are exiting anyway).
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//SDL_DestroyRenderer(screen->renderer);
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}
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}
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if (screen->window) {
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if (screen->window) {
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//SDL_DestroyWindow(screen->window);
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SDL_DestroyWindow(screen->window);
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// at least we hide it
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SDL_HideWindow(screen->window);
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}
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}
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}
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}
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