Remove continuous resizing workaround for Windows
It turns out that the workaround only worked for MacOS. Refs #3458 <https://github.com/Genymobile/scrcpy/issues/3458> Refs SDL/#1059 <https://github.com/libsdl-org/SDL/issues/1059>
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@ -306,13 +306,14 @@ sc_screen_render(struct sc_screen *screen, bool update_content_rect) {
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}
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#if defined(__APPLE__) || defined(__WINDOWS__)
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#if defined(__APPLE__)
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# define CONTINUOUS_RESIZING_WORKAROUND
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#endif
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#ifdef CONTINUOUS_RESIZING_WORKAROUND
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// On Windows and MacOS, resizing blocks the event loop, so resizing events are
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// not triggered. As a workaround, handle them in an event handler.
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// not triggered. On MacOS, as a workaround, handle them in an event handler
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// (it does not work for Windows unfortunately).
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//
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// <https://bugzilla.libsdl.org/show_bug.cgi?id=2077>
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// <https://stackoverflow.com/a/40693139/1987178>
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