Fix rotation bug in fullscreen mode on X11
On rotation, scrcpy resize the window to match the new rotation. However, in fullscreen mode, setting the window size does not change the windowed size on X11, so the behavior is incorrect. To avoid the problem, apply the resize only after fullscreen is disabled.
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35a111d56e
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274e1ac9ec
1 changed files with 44 additions and 13 deletions
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@ -30,6 +30,8 @@ static SDL_Window *window;
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static SDL_Renderer *renderer;
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static SDL_Texture *texture;
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static struct size frame_size;
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// used only in fullscreen mode to know the windowed window size
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static struct size windowed_window_size;
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static SDL_bool texture_empty = SDL_TRUE;
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static SDL_bool fullscreen = SDL_FALSE;
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@ -104,6 +106,17 @@ static inline struct size get_window_size(SDL_Window *window) {
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return size;
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}
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static void set_window_size(SDL_Window *window, struct size new_size) {
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// setting the window size during fullscreen is implementation defined,
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// so apply the resize only after fullscreen is disabled
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if (fullscreen) {
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// SDL_SetWindowSize will be called when fullscreen will be disabled
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windowed_window_size = new_size;
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} else {
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SDL_SetWindowSize(window, new_size.width, new_size.height);
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}
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}
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static inline struct point get_mouse_point() {
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int x;
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int y;
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@ -119,7 +132,6 @@ static inline struct point get_mouse_point() {
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// - it attempts to keep at least one dimension of the current_size (i.e. it crops the black borders)
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// - it keeps the aspect ratio
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// - it scales down to make it fit in the display_size
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// TODO unit test
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static struct size get_optimal_size(struct size current_size, struct size frame_size) {
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struct size display_size;
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// 32 bits because we need to multiply two 16 bits values
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@ -160,9 +172,8 @@ static inline struct size get_optimal_window_size(SDL_Window *window, struct siz
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return get_optimal_size(current_size, frame_size);
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}
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static inline SDL_bool prepare_for_frame(SDL_Window *window, SDL_Renderer *renderer, SDL_Texture **texture,
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struct size old_frame_size, struct size frame_size) {
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(void) window; // might be used to resize the window automatically
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static SDL_bool prepare_for_frame(SDL_Window *window, SDL_Renderer *renderer, SDL_Texture **texture,
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struct size old_frame_size, struct size frame_size) {
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if (old_frame_size.width != frame_size.width || old_frame_size.height != frame_size.height) {
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if (SDL_RenderSetLogicalSize(renderer, frame_size.width, frame_size.height)) {
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SDL_LogError(SDL_LOG_CATEGORY_RENDER, "Could not set renderer logical size: %s", SDL_GetError());
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@ -178,7 +189,7 @@ static inline SDL_bool prepare_for_frame(SDL_Window *window, SDL_Renderer *rende
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(Uint32) current_size.height * frame_size.height / old_frame_size.height,
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};
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target_size = get_optimal_size(target_size, frame_size);
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SDL_SetWindowSize(window, target_size.width, target_size.height);
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set_window_size(window, target_size);
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "New texture: %" PRIu16 "x%" PRIu16, frame_size.width, frame_size.height);
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*texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_YV12, SDL_TEXTUREACCESS_STREAMING, frame_size.width, frame_size.height);
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@ -206,6 +217,26 @@ static void render(SDL_Renderer *renderer, SDL_Texture *texture) {
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SDL_RenderPresent(renderer);
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}
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static SDL_bool switch_fullscreen(void) {
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if (!fullscreen) {
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// going to fullscreen, store the current windowed window size
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windowed_window_size = get_window_size(window);
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}
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Uint32 new_mode = fullscreen ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP;
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if (SDL_SetWindowFullscreen(window, new_mode)) {
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return SDL_FALSE;
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}
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fullscreen = !fullscreen;
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if (!fullscreen) {
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// fullscreen disabled, restore expected windowed window size
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SDL_SetWindowSize(window, windowed_window_size.width, windowed_window_size.height);
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}
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render(renderer, texture_empty ? NULL : texture);
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return SDL_TRUE;
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}
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static int wait_for_success(process_t proc, const char *name) {
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if (proc == PROCESS_NONE) {
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SDL_LogError(SDL_LOG_CATEGORY_SYSTEM, "Could not execute \"%s\"", name);
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@ -270,24 +301,24 @@ static void handle_key(const SDL_KeyboardEvent *event) {
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// Ctrl+x: optimal size
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if (keycode == SDLK_x && !shift) {
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struct size optimal_size = get_optimal_window_size(window, frame_size);
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SDL_SetWindowSize(window, optimal_size.width, optimal_size.height);
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if (!fullscreen) {
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struct size optimal_size = get_optimal_window_size(window, frame_size);
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SDL_SetWindowSize(window, optimal_size.width, optimal_size.height);
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}
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return;
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}
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// Ctrl+g: pixel-perfect (ratio 1:1)
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if (keycode == SDLK_g && !shift) {
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SDL_SetWindowSize(window, frame_size.width, frame_size.height);
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if (!fullscreen) {
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SDL_SetWindowSize(window, frame_size.width, frame_size.height);
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}
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return;
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}
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// Ctrl+f: switch fullscreen
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if (keycode == SDLK_f && !shift) {
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Uint32 new_mode = fullscreen ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP;
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if (!SDL_SetWindowFullscreen(window, new_mode)) {
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fullscreen = !fullscreen;
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render(renderer, texture_empty ? NULL : texture);
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} else {
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if (!switch_fullscreen()) {
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Could not switch fullscreen mode: %s", SDL_GetError());
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}
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return;
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