Rename screen -> scrcpy -> main
Rename scrcpy.c to main.c (this file handles the command line parsing), and screen.c to scrcpy.c (it exposes the entry point scrcpy()).
This commit is contained in:
parent
8984c1a7c4
commit
2c35220618
5 changed files with 592 additions and 592 deletions
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@ -1,7 +1,7 @@
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project('scrcpy-app', 'c')
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src = [
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'src/scrcpy.c',
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'src/main.c',
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'src/command.c',
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'src/control.c',
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'src/controlevent.c',
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@ -10,7 +10,7 @@ src = [
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'src/frames.c',
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'src/lockutil.c',
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'src/netutil.c',
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'src/screen.c',
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'src/scrcpy.c',
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'src/server.c',
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'src/strutil.c',
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]
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73
app/src/main.c
Normal file
73
app/src/main.c
Normal file
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@ -0,0 +1,73 @@
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#include "scrcpy.h"
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#include <unistd.h>
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#include <libavformat/avformat.h>
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#include <SDL2/SDL.h>
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#define DEFAULT_LOCAL_PORT 27183
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struct args {
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const char *serial;
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Uint16 port;
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};
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int parse_args(struct args *args, int argc, char *argv[]) {
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int c;
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while ((c = getopt(argc, argv, "p:")) != -1) {
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switch (c) {
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case 'p': {
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char *endptr;
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long int value = strtol(optarg, &endptr, 0);
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if (*optarg == '\0' || *endptr != '\0') {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Invalid port: %s\n", optarg);
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return -1;
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}
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if (value & ~0xffff) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Port out of range: %ld\n", value);
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return -1;
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}
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args->port = (Uint16) value;
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break;
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}
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default:
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// getopt prints the error message on stderr
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return -1;
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}
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}
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int index = optind;
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if (index < argc) {
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args->serial = argv[index++];
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}
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if (index < argc) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unexpected additional argument: %s\n", argv[index]);
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return -1;
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}
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return 0;
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}
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int main(int argc, char *argv[]) {
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int res;
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struct args args = {
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.serial = NULL,
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.port = DEFAULT_LOCAL_PORT,
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};
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if (parse_args(&args, argc, argv)) {
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return 1;
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}
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av_register_all();
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if (avformat_network_init()) {
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return 1;
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}
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SDL_LogSetAllPriority(SDL_LOG_PRIORITY_DEBUG);
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res = scrcpy(args.serial, args.port) ? 0 : 1;
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avformat_network_deinit(); // ignore failure
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return res;
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}
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557
app/src/scrcpy.c
557
app/src/scrcpy.c
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@ -1,73 +1,540 @@
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#include "screen.h"
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#include "scrcpy.h"
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#include <stdio.h>
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#include <string.h>
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#include <unistd.h>
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#include <libavformat/avformat.h>
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#include <sys/time.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_net.h>
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#define DEFAULT_LOCAL_PORT 27183
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#include "command.h"
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#include "common.h"
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#include "control.h"
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#include "convert.h"
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#include "decoder.h"
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#include "events.h"
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#include "frames.h"
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#include "lockutil.h"
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#include "netutil.h"
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#include "server.h"
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struct args {
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const char *serial;
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Uint16 port;
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#define DEVICE_NAME_FIELD_LENGTH 64
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#define DISPLAY_MARGINS 96
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static struct frames frames;
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static struct decoder decoder;
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static struct controller controller;
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static SDL_Window *window;
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static SDL_Renderer *renderer;
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static SDL_Texture *texture;
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static struct size frame_size;
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static SDL_bool texture_empty = SDL_TRUE;
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static SDL_bool fullscreen = SDL_FALSE;
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static long timestamp_ms(void) {
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struct timeval tv;
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gettimeofday(&tv, NULL);
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return tv.tv_sec * 1000 + tv.tv_usec / 1000;
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}
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static void count_frame(void) {
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static long ts = 0;
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static int nbframes = 0;
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long now = timestamp_ms();
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++nbframes;
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if (now - ts > 1000) {
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SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "%d fps", nbframes);
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ts = now;
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nbframes = 0;
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}
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}
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static TCPsocket listen_on_port(Uint16 port) {
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IPaddress addr = {
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.host = INADDR_ANY,
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.port = SDL_SwapBE16(port),
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};
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return SDLNet_TCP_Open(&addr);
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}
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int parse_args(struct args *args, int argc, char *argv[]) {
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int c;
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while ((c = getopt(argc, argv, "p:")) != -1) {
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switch (c) {
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case 'p': {
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char *endptr;
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long int value = strtol(optarg, &endptr, 0);
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if (*optarg == '\0' || *endptr != '\0') {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Invalid port: %s\n", optarg);
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return -1;
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// name must be at least DEVICE_NAME_FIELD_LENGTH bytes
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SDL_bool read_initial_device_info(TCPsocket socket, char *device_name, struct size *size) {
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unsigned char buf[DEVICE_NAME_FIELD_LENGTH + 4];
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if (SDLNet_TCP_Recv(socket, buf, sizeof(buf)) <= 0) {
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return SDL_FALSE;
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}
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if (value & ~0xffff) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Port out of range: %ld\n", value);
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return -1;
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buf[DEVICE_NAME_FIELD_LENGTH - 1] = '\0'; // in case the client sends garbage
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// scrcpy is safe here, since name contains at least DEVICE_NAME_FIELD_LENGTH bytes
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// and strlen(buf) < DEVICE_NAME_FIELD_LENGTH
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strcpy(device_name, (char *) buf);
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size->width = (buf[DEVICE_NAME_FIELD_LENGTH] << 8) | buf[DEVICE_NAME_FIELD_LENGTH + 1];
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size->height = (buf[DEVICE_NAME_FIELD_LENGTH + 2] << 8) | buf[DEVICE_NAME_FIELD_LENGTH + 3];
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return SDL_TRUE;
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}
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args->port = (Uint16) value;
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break;
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#if SDL_VERSION_ATLEAST(2, 0, 5)
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# define GET_DISPLAY_BOUNDS(i, r) SDL_GetDisplayUsableBounds((i), (r))
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#else
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# define GET_DISPLAY_BOUNDS(i, r) SDL_GetDisplayBounds((i), (r))
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#endif
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// init the preferred display_bounds (i.e. the screen bounds with some margins)
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static SDL_bool get_preferred_display_bounds(struct size *bounds) {
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SDL_Rect rect;
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if (GET_DISPLAY_BOUNDS(0, &rect)) {
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SDL_LogWarn(SDL_LOG_CATEGORY_SYSTEM, "Could not get display usable bounds: %s", SDL_GetError());
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return SDL_FALSE;
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}
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default:
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// getopt prints the error message on stderr
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return -1;
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bounds->width = MAX(0, rect.w - DISPLAY_MARGINS);
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bounds->height = MAX(0, rect.h - DISPLAY_MARGINS);
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return SDL_TRUE;
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}
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static inline struct size get_window_size(SDL_Window *window) {
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int width;
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int height;
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SDL_GetWindowSize(window, &width, &height);
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struct size size;
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size.width = width;
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size.height = height;
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return size;
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}
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static inline struct position get_mouse_position() {
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int x;
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int y;
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SDL_GetMouseState(&x, &y);
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SDL_assert_release(x >= 0 && x < 0x10000 && y >= 0 && y < 0x10000);
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return (struct position) {
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.x = (Uint16) x,
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.y = (Uint16) y,
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};
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}
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// return the optimal size of the window, with the following constraints:
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// - it attempts to keep at least one dimension of the current_size (i.e. it crops the black borders)
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// - it keeps the aspect ratio
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// - it scales down to make it fit in the display_size
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// TODO unit test
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static struct size get_optimal_size(struct size current_size, struct size frame_size) {
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struct size display_size;
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// 32 bits because we need to multiply two 16 bits values
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Uint32 w;
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Uint32 h;
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if (!get_preferred_display_bounds(&display_size)) {
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// cannot get display bounds, do not constraint the size
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w = current_size.width;
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h = current_size.height;
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} else {
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w = MIN(current_size.width, display_size.width);
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h = MIN(current_size.height, display_size.height);
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}
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SDL_bool keep_width = frame_size.width * h > frame_size.height * w;
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if (keep_width) {
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// remove black borders on top and bottom
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h = frame_size.height * w / frame_size.width;
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} else {
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// remove black borders on left and right (or none at all if it already fits)
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w = frame_size.width * h / frame_size.height;
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}
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// w and h must fit into 16 bits
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SDL_assert_release(w < 0x10000 && h < 0x10000);
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return (struct size) {w, h};
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}
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// initially, there is no current size, so use the frame size as current size
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static inline struct size get_initial_optimal_size(struct size frame_size) {
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return get_optimal_size(frame_size, frame_size);
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}
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// same as get_optimal_size(), but read the current size from the window
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static inline struct size get_optimal_window_size(SDL_Window *window, struct size frame_size) {
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struct size current_size = get_window_size(window);
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return get_optimal_size(current_size, frame_size);
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}
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static inline SDL_bool prepare_for_frame(SDL_Window *window, SDL_Renderer *renderer, SDL_Texture **texture,
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struct size old_frame_size, struct size frame_size) {
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(void) window; // might be used to resize the window automatically
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if (old_frame_size.width != frame_size.width || old_frame_size.height != frame_size.height) {
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if (SDL_RenderSetLogicalSize(renderer, frame_size.width, frame_size.height)) {
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SDL_LogError(SDL_LOG_CATEGORY_RENDER, "Could not set renderer logical size: %s", SDL_GetError());
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return SDL_FALSE;
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}
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// frame dimension changed, destroy texture
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SDL_DestroyTexture(*texture);
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struct size current_size = get_window_size(window);
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struct size target_size = {
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(Uint32) current_size.width * frame_size.width / old_frame_size.width,
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(Uint32) current_size.height * frame_size.height / old_frame_size.height,
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};
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target_size = get_optimal_size(target_size, frame_size);
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SDL_SetWindowSize(window, target_size.width, target_size.height);
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "New texture: %" PRIu16 "x%" PRIu16, frame_size.width, frame_size.height);
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*texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_YV12, SDL_TEXTUREACCESS_STREAMING, frame_size.width, frame_size.height);
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if (!*texture) {
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SDL_LogCritical(SDL_LOG_CATEGORY_RENDER, "Could not create texture: %s", SDL_GetError());
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return SDL_FALSE;
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}
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}
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int index = optind;
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if (index < argc) {
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args->serial = argv[index++];
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return SDL_TRUE;
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}
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static void update_texture(const AVFrame *frame, SDL_Texture *texture) {
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SDL_UpdateYUVTexture(texture, NULL,
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frame->data[0], frame->linesize[0],
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frame->data[1], frame->linesize[1],
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frame->data[2], frame->linesize[2]);
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}
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static void render(SDL_Renderer *renderer, SDL_Texture *texture) {
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SDL_RenderClear(renderer);
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if (texture) {
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SDL_RenderCopy(renderer, texture, NULL, NULL);
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}
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SDL_RenderPresent(renderer);
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}
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static int wait_for_success(process_t proc, const char *name) {
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if (proc == PROCESS_NONE) {
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SDL_LogError(SDL_LOG_CATEGORY_SYSTEM, "Could not execute \"%s\"", name);
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return -1;
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}
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exit_code_t exit_code;
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if (!cmd_simple_wait(proc, &exit_code)) {
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if (exit_code != NO_EXIT_CODE) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "\"%s\" returned with value %" PRIexitcode, name, exit_code);
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} else {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "\"%s\" exited unexpectedly", name);
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}
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if (index < argc) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unexpected additional argument: %s\n", argv[index]);
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return -1;
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}
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return 0;
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}
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int main(int argc, char *argv[]) {
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int res;
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static SDL_bool handle_new_frame(void) {
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mutex_lock(frames.mutex);
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AVFrame *frame = frames.rendering_frame;
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frames.rendering_frame_consumed = SDL_TRUE;
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if (!decoder.skip_frames) {
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cond_signal(frames.rendering_frame_consumed_cond);
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}
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struct args args = {
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.serial = NULL,
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.port = DEFAULT_LOCAL_PORT,
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struct size current_frame_size = {frame->width, frame->height};
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if (!prepare_for_frame(window, renderer, &texture, frame_size, current_frame_size)) {
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return SDL_FALSE;
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}
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frame_size = current_frame_size;
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update_texture(frame, texture);
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mutex_unlock(frames.mutex);
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render(renderer, texture);
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return SDL_TRUE;
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}
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static void handle_text_input(const SDL_TextInputEvent *event) {
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struct control_event control_event;
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control_event.type = CONTROL_EVENT_TYPE_TEXT;
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strncpy(control_event.text_event.text, event->text, TEXT_MAX_LENGTH);
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control_event.text_event.text[TEXT_MAX_LENGTH] = '\0';
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if (!controller_push_event(&controller, &control_event)) {
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Cannot send text event");
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}
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}
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static void handle_key(const SDL_KeyboardEvent *event) {
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SDL_Keycode keycode = event->keysym.sym;
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SDL_bool ctrl = event->keysym.mod & (KMOD_LCTRL | KMOD_RCTRL);
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SDL_bool shift = event->keysym.mod & (KMOD_LSHIFT | KMOD_RSHIFT);
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SDL_bool repeat = event->repeat;
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// Capture Ctrl+x: optimal size
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if (keycode == SDLK_x && !repeat && ctrl && !shift) {
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if (event->type == SDL_KEYDOWN) {
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struct size optimal_size = get_optimal_window_size(window, frame_size);
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SDL_SetWindowSize(window, optimal_size.width, optimal_size.height);
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}
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return;
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}
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// Capture Ctrl+f: switch fullscreen
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if (keycode == SDLK_f && !repeat && ctrl && !shift) {
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if (event->type == SDL_KEYDOWN) {
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Uint32 new_mode = fullscreen ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP;
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if (!SDL_SetWindowFullscreen(window, new_mode)) {
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fullscreen = !fullscreen;
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render(renderer, texture_empty ? NULL : texture);
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} else {
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Could not switch fullscreen mode: %s", SDL_GetError());
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}
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}
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return;
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}
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struct control_event control_event;
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if (input_key_from_sdl_to_android(event, &control_event)) {
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if (!controller_push_event(&controller, &control_event)) {
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Cannot send control event");
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}
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}
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}
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static void handle_mouse_motion(const SDL_MouseMotionEvent *event, struct size screen_size) {
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struct control_event control_event;
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if (mouse_motion_from_sdl_to_android(event, screen_size, &control_event)) {
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if (!controller_push_event(&controller, &control_event)) {
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Cannot send mouse motion event");
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}
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}
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}
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static void handle_mouse_button(const SDL_MouseButtonEvent *event, struct size screen_size) {
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struct control_event control_event;
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if (mouse_button_from_sdl_to_android(event, screen_size, &control_event)) {
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if (!controller_push_event(&controller, &control_event)) {
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Cannot send mouse button event");
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}
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}
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}
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static void handle_mouse_wheel(const SDL_MouseWheelEvent *event, struct point point) {
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struct control_event control_event;
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if (mouse_wheel_from_sdl_to_android(event, point, &control_event)) {
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if (!controller_push_event(&controller, &control_event)) {
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Cannot send wheel button event");
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}
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}
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}
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void event_loop(void) {
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SDL_Event event;
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while (SDL_WaitEvent(&event)) {
|
||||
switch (event.type) {
|
||||
case EVENT_DECODER_STOPPED:
|
||||
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "Video decoder stopped");
|
||||
case SDL_QUIT:
|
||||
return;
|
||||
case EVENT_NEW_FRAME:
|
||||
if (!handle_new_frame()) {
|
||||
return;
|
||||
}
|
||||
texture_empty = SDL_FALSE;
|
||||
count_frame(); // display fps for debug
|
||||
break;
|
||||
case SDL_WINDOWEVENT:
|
||||
switch (event.window.event) {
|
||||
case SDL_WINDOWEVENT_EXPOSED:
|
||||
case SDL_WINDOWEVENT_SIZE_CHANGED:
|
||||
render(renderer, texture_empty ? NULL : texture);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case SDL_TEXTINPUT: {
|
||||
handle_text_input(&event.text);
|
||||
break;
|
||||
}
|
||||
case SDL_KEYDOWN:
|
||||
case SDL_KEYUP:
|
||||
handle_key(&event.key);
|
||||
break;
|
||||
case SDL_MOUSEMOTION:
|
||||
handle_mouse_motion(&event.motion, frame_size);
|
||||
break;
|
||||
case SDL_MOUSEWHEEL: {
|
||||
struct point point = {
|
||||
.screen_size = frame_size,
|
||||
.position = get_mouse_position(),
|
||||
};
|
||||
if (parse_args(&args, argc, argv)) {
|
||||
return 1;
|
||||
handle_mouse_wheel(&event.wheel, point);
|
||||
break;
|
||||
}
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
case SDL_MOUSEBUTTONUP: {
|
||||
handle_mouse_button(&event.button, frame_size);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
av_register_all();
|
||||
SDL_bool scrcpy(const char *serial, Uint16 local_port) {
|
||||
SDL_bool ret = 0;
|
||||
|
||||
if (avformat_network_init()) {
|
||||
return 1;
|
||||
process_t push_proc = push_server(serial);
|
||||
if (wait_for_success(push_proc, "adb push")) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
SDL_LogSetAllPriority(SDL_LOG_PRIORITY_DEBUG);
|
||||
|
||||
res = show_screen(args.serial, args.port) ? 0 : 1;
|
||||
|
||||
avformat_network_deinit(); // ignore failure
|
||||
|
||||
return res;
|
||||
process_t reverse_tunnel_proc = enable_tunnel(serial, local_port);
|
||||
if (wait_for_success(reverse_tunnel_proc, "adb reverse")) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
TCPsocket server_socket = listen_on_port(local_port);
|
||||
if (!server_socket) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not open video socket");
|
||||
goto screen_finally_adb_reverse_remove;
|
||||
}
|
||||
|
||||
// server will connect to our socket
|
||||
process_t server = start_server(serial);
|
||||
if (server == PROCESS_NONE) {
|
||||
ret = SDL_FALSE;
|
||||
SDLNet_TCP_Close(server_socket);
|
||||
goto screen_finally_adb_reverse_remove;
|
||||
}
|
||||
|
||||
// to reduce startup time, we could be tempted to init other stuff before blocking here
|
||||
// but we should not block after SDL_Init since it handles the signals (Ctrl+C) in its
|
||||
// event loop: blocking could lead to deadlock
|
||||
TCPsocket device_socket = blocking_accept(server_socket);
|
||||
// we don't need the server socket anymore
|
||||
SDLNet_TCP_Close(server_socket);
|
||||
if (!device_socket) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not accept video socket: %s", SDL_GetError());
|
||||
ret = SDL_FALSE;
|
||||
stop_server(server);
|
||||
goto screen_finally_adb_reverse_remove;
|
||||
}
|
||||
|
||||
char device_name[DEVICE_NAME_FIELD_LENGTH];
|
||||
|
||||
// screenrecord does not send frames when the screen content does not change
|
||||
// therefore, we transmit the screen size before the video stream, to be able
|
||||
// to init the window immediately
|
||||
if (!read_initial_device_info(device_socket, device_name, &frame_size)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not retrieve initial screen size");
|
||||
ret = SDL_FALSE;
|
||||
SDLNet_TCP_Close(device_socket);
|
||||
stop_server(server);
|
||||
goto screen_finally_adb_reverse_remove;
|
||||
}
|
||||
|
||||
if (!frames_init(&frames)) {
|
||||
ret = SDL_FALSE;
|
||||
SDLNet_TCP_Close(device_socket);
|
||||
stop_server(server);
|
||||
goto screen_finally_adb_reverse_remove;
|
||||
}
|
||||
|
||||
decoder.frames = &frames;
|
||||
decoder.video_socket = device_socket;
|
||||
decoder.skip_frames = SDL_TRUE;
|
||||
|
||||
// now we consumed the header values, the socket receives the video stream
|
||||
// start the decoder
|
||||
if (!decoder_start(&decoder)) {
|
||||
ret = SDL_FALSE;
|
||||
SDLNet_TCP_Close(device_socket);
|
||||
stop_server(server);
|
||||
goto screen_finally_destroy_frames;
|
||||
}
|
||||
|
||||
if (!controller_init(&controller, device_socket)) {
|
||||
ret = SDL_FALSE;
|
||||
SDLNet_TCP_Close(device_socket);
|
||||
stop_server(server);
|
||||
goto screen_finally_stop_decoder;
|
||||
}
|
||||
|
||||
if (!controller_start(&controller)) {
|
||||
ret = SDL_FALSE;
|
||||
SDLNet_TCP_Close(device_socket);
|
||||
stop_server(server);
|
||||
goto screen_finally_destroy_controller;
|
||||
}
|
||||
|
||||
if (SDL_Init(SDL_INIT_VIDEO)) {
|
||||
SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION, "Could not initialize SDL: %s", SDL_GetError());
|
||||
ret = SDL_FALSE;
|
||||
goto screen_finally_stop_and_join_controller;
|
||||
}
|
||||
// FIXME it may crash in SDL_Quit in i965_dri.so
|
||||
// As a workaround, do not call SDL_Quit() (we are exiting anyway).
|
||||
// atexit(SDL_Quit);
|
||||
|
||||
// Bilinear resizing
|
||||
if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1")) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_VIDEO, "Could not enable bilinear filtering");
|
||||
}
|
||||
|
||||
struct size window_size = get_initial_optimal_size(frame_size);
|
||||
window = SDL_CreateWindow(device_name, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
|
||||
window_size.width, window_size.height, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
|
||||
if (!window) {
|
||||
SDL_LogCritical(SDL_LOG_CATEGORY_SYSTEM, "Could not create window: %s", SDL_GetError());
|
||||
ret = SDL_FALSE;
|
||||
goto screen_finally_stop_decoder;
|
||||
}
|
||||
|
||||
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
|
||||
if (!renderer) {
|
||||
SDL_LogCritical(SDL_LOG_CATEGORY_RENDER, "Could not create renderer: %s", SDL_GetError());
|
||||
ret = SDL_FALSE;
|
||||
goto screen_finally_destroy_window;
|
||||
}
|
||||
|
||||
if (SDL_RenderSetLogicalSize(renderer, frame_size.width, frame_size.height)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "Could not set renderer logical size: %s", SDL_GetError());
|
||||
ret = SDL_FALSE;
|
||||
goto screen_finally_destroy_renderer;
|
||||
}
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Initial texture: %" PRIu16 "x%" PRIu16, frame_size.width, frame_size.height);
|
||||
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_YV12, SDL_TEXTUREACCESS_STREAMING, frame_size.width, frame_size.height);
|
||||
if (!texture) {
|
||||
SDL_LogCritical(SDL_LOG_CATEGORY_RENDER, "Could not create texture: %s", SDL_GetError());
|
||||
ret = SDL_FALSE;
|
||||
goto screen_finally_destroy_renderer;
|
||||
}
|
||||
|
||||
SDL_RenderClear(renderer);
|
||||
SDL_RenderPresent(renderer);
|
||||
|
||||
event_loop();
|
||||
|
||||
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "quit...");
|
||||
SDL_DestroyTexture(texture);
|
||||
screen_finally_destroy_renderer:
|
||||
// FIXME it may crash at exit if we destroy the renderer or the window,
|
||||
// with the exact same stack trace as <https://bugs.launchpad.net/mir/+bug/1466535>.
|
||||
// As a workaround, leak the renderer and the window (we are exiting anyway).
|
||||
//SDL_DestroyRenderer(renderer);
|
||||
screen_finally_destroy_window:
|
||||
//SDL_DestroyWindow(window);
|
||||
screen_finally_stop_and_join_controller:
|
||||
controller_stop(&controller);
|
||||
controller_join(&controller);
|
||||
screen_finally_destroy_controller:
|
||||
controller_destroy(&controller);
|
||||
screen_finally_stop_decoder:
|
||||
SDLNet_TCP_Close(device_socket);
|
||||
// kill the server before decoder_join() to wake up the decoder
|
||||
stop_server(server);
|
||||
decoder_join(&decoder);
|
||||
screen_finally_destroy_frames:
|
||||
frames_destroy(&frames);
|
||||
screen_finally_adb_reverse_remove:
|
||||
{
|
||||
process_t remove = disable_tunnel(serial);
|
||||
if (remove != PROCESS_NONE) {
|
||||
// ignore failure
|
||||
cmd_simple_wait(remove, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
|
|
@ -3,6 +3,6 @@
|
|||
|
||||
#include <SDL2/SDL_stdinc.h>
|
||||
|
||||
SDL_bool show_screen(const char *serial, Uint16 local_port);
|
||||
SDL_bool scrcpy(const char *serial, Uint16 local_port);
|
||||
|
||||
#endif
|
540
app/src/screen.c
540
app/src/screen.c
|
@ -1,540 +0,0 @@
|
|||
#include "screen.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <unistd.h>
|
||||
#include <libavformat/avformat.h>
|
||||
#include <sys/time.h>
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL2/SDL_net.h>
|
||||
|
||||
#include "command.h"
|
||||
#include "common.h"
|
||||
#include "control.h"
|
||||
#include "convert.h"
|
||||
#include "decoder.h"
|
||||
#include "events.h"
|
||||
#include "frames.h"
|
||||
#include "lockutil.h"
|
||||
#include "netutil.h"
|
||||
#include "server.h"
|
||||
|
||||
#define DEVICE_NAME_FIELD_LENGTH 64
|
||||
#define DISPLAY_MARGINS 96
|
||||
|
||||
static struct frames frames;
|
||||
static struct decoder decoder;
|
||||
static struct controller controller;
|
||||
|
||||
static SDL_Window *window;
|
||||
static SDL_Renderer *renderer;
|
||||
static SDL_Texture *texture;
|
||||
static struct size frame_size;
|
||||
static SDL_bool texture_empty = SDL_TRUE;
|
||||
static SDL_bool fullscreen = SDL_FALSE;
|
||||
|
||||
static long timestamp_ms(void) {
|
||||
struct timeval tv;
|
||||
gettimeofday(&tv, NULL);
|
||||
return tv.tv_sec * 1000 + tv.tv_usec / 1000;
|
||||
}
|
||||
|
||||
static void count_frame(void) {
|
||||
static long ts = 0;
|
||||
static int nbframes = 0;
|
||||
long now = timestamp_ms();
|
||||
++nbframes;
|
||||
if (now - ts > 1000) {
|
||||
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "%d fps", nbframes);
|
||||
ts = now;
|
||||
nbframes = 0;
|
||||
}
|
||||
}
|
||||
|
||||
static TCPsocket listen_on_port(Uint16 port) {
|
||||
IPaddress addr = {
|
||||
.host = INADDR_ANY,
|
||||
.port = SDL_SwapBE16(port),
|
||||
};
|
||||
return SDLNet_TCP_Open(&addr);
|
||||
}
|
||||
|
||||
// name must be at least DEVICE_NAME_FIELD_LENGTH bytes
|
||||
SDL_bool read_initial_device_info(TCPsocket socket, char *device_name, struct size *size) {
|
||||
unsigned char buf[DEVICE_NAME_FIELD_LENGTH + 4];
|
||||
if (SDLNet_TCP_Recv(socket, buf, sizeof(buf)) <= 0) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
buf[DEVICE_NAME_FIELD_LENGTH - 1] = '\0'; // in case the client sends garbage
|
||||
// scrcpy is safe here, since name contains at least DEVICE_NAME_FIELD_LENGTH bytes
|
||||
// and strlen(buf) < DEVICE_NAME_FIELD_LENGTH
|
||||
strcpy(device_name, (char *) buf);
|
||||
size->width = (buf[DEVICE_NAME_FIELD_LENGTH] << 8) | buf[DEVICE_NAME_FIELD_LENGTH + 1];
|
||||
size->height = (buf[DEVICE_NAME_FIELD_LENGTH + 2] << 8) | buf[DEVICE_NAME_FIELD_LENGTH + 3];
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 5)
|
||||
# define GET_DISPLAY_BOUNDS(i, r) SDL_GetDisplayUsableBounds((i), (r))
|
||||
#else
|
||||
# define GET_DISPLAY_BOUNDS(i, r) SDL_GetDisplayBounds((i), (r))
|
||||
#endif
|
||||
|
||||
// init the preferred display_bounds (i.e. the screen bounds with some margins)
|
||||
static SDL_bool get_preferred_display_bounds(struct size *bounds) {
|
||||
SDL_Rect rect;
|
||||
if (GET_DISPLAY_BOUNDS(0, &rect)) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_SYSTEM, "Could not get display usable bounds: %s", SDL_GetError());
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
bounds->width = MAX(0, rect.w - DISPLAY_MARGINS);
|
||||
bounds->height = MAX(0, rect.h - DISPLAY_MARGINS);
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
static inline struct size get_window_size(SDL_Window *window) {
|
||||
int width;
|
||||
int height;
|
||||
SDL_GetWindowSize(window, &width, &height);
|
||||
|
||||
struct size size;
|
||||
size.width = width;
|
||||
size.height = height;
|
||||
return size;
|
||||
}
|
||||
|
||||
static inline struct position get_mouse_position() {
|
||||
int x;
|
||||
int y;
|
||||
SDL_GetMouseState(&x, &y);
|
||||
SDL_assert_release(x >= 0 && x < 0x10000 && y >= 0 && y < 0x10000);
|
||||
return (struct position) {
|
||||
.x = (Uint16) x,
|
||||
.y = (Uint16) y,
|
||||
};
|
||||
}
|
||||
|
||||
// return the optimal size of the window, with the following constraints:
|
||||
// - it attempts to keep at least one dimension of the current_size (i.e. it crops the black borders)
|
||||
// - it keeps the aspect ratio
|
||||
// - it scales down to make it fit in the display_size
|
||||
// TODO unit test
|
||||
static struct size get_optimal_size(struct size current_size, struct size frame_size) {
|
||||
struct size display_size;
|
||||
// 32 bits because we need to multiply two 16 bits values
|
||||
Uint32 w;
|
||||
Uint32 h;
|
||||
|
||||
if (!get_preferred_display_bounds(&display_size)) {
|
||||
// cannot get display bounds, do not constraint the size
|
||||
w = current_size.width;
|
||||
h = current_size.height;
|
||||
} else {
|
||||
w = MIN(current_size.width, display_size.width);
|
||||
h = MIN(current_size.height, display_size.height);
|
||||
}
|
||||
|
||||
SDL_bool keep_width = frame_size.width * h > frame_size.height * w;
|
||||
if (keep_width) {
|
||||
// remove black borders on top and bottom
|
||||
h = frame_size.height * w / frame_size.width;
|
||||
} else {
|
||||
// remove black borders on left and right (or none at all if it already fits)
|
||||
w = frame_size.width * h / frame_size.height;
|
||||
}
|
||||
|
||||
// w and h must fit into 16 bits
|
||||
SDL_assert_release(w < 0x10000 && h < 0x10000);
|
||||
return (struct size) {w, h};
|
||||
}
|
||||
|
||||
// initially, there is no current size, so use the frame size as current size
|
||||
static inline struct size get_initial_optimal_size(struct size frame_size) {
|
||||
return get_optimal_size(frame_size, frame_size);
|
||||
}
|
||||
|
||||
// same as get_optimal_size(), but read the current size from the window
|
||||
static inline struct size get_optimal_window_size(SDL_Window *window, struct size frame_size) {
|
||||
struct size current_size = get_window_size(window);
|
||||
return get_optimal_size(current_size, frame_size);
|
||||
}
|
||||
|
||||
static inline SDL_bool prepare_for_frame(SDL_Window *window, SDL_Renderer *renderer, SDL_Texture **texture,
|
||||
struct size old_frame_size, struct size frame_size) {
|
||||
(void) window; // might be used to resize the window automatically
|
||||
if (old_frame_size.width != frame_size.width || old_frame_size.height != frame_size.height) {
|
||||
if (SDL_RenderSetLogicalSize(renderer, frame_size.width, frame_size.height)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "Could not set renderer logical size: %s", SDL_GetError());
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
// frame dimension changed, destroy texture
|
||||
SDL_DestroyTexture(*texture);
|
||||
|
||||
struct size current_size = get_window_size(window);
|
||||
struct size target_size = {
|
||||
(Uint32) current_size.width * frame_size.width / old_frame_size.width,
|
||||
(Uint32) current_size.height * frame_size.height / old_frame_size.height,
|
||||
};
|
||||
target_size = get_optimal_size(target_size, frame_size);
|
||||
SDL_SetWindowSize(window, target_size.width, target_size.height);
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "New texture: %" PRIu16 "x%" PRIu16, frame_size.width, frame_size.height);
|
||||
*texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_YV12, SDL_TEXTUREACCESS_STREAMING, frame_size.width, frame_size.height);
|
||||
if (!*texture) {
|
||||
SDL_LogCritical(SDL_LOG_CATEGORY_RENDER, "Could not create texture: %s", SDL_GetError());
|
||||
return SDL_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
static void update_texture(const AVFrame *frame, SDL_Texture *texture) {
|
||||
SDL_UpdateYUVTexture(texture, NULL,
|
||||
frame->data[0], frame->linesize[0],
|
||||
frame->data[1], frame->linesize[1],
|
||||
frame->data[2], frame->linesize[2]);
|
||||
}
|
||||
|
||||
static void render(SDL_Renderer *renderer, SDL_Texture *texture) {
|
||||
SDL_RenderClear(renderer);
|
||||
if (texture) {
|
||||
SDL_RenderCopy(renderer, texture, NULL, NULL);
|
||||
}
|
||||
SDL_RenderPresent(renderer);
|
||||
}
|
||||
|
||||
static int wait_for_success(process_t proc, const char *name) {
|
||||
if (proc == PROCESS_NONE) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_SYSTEM, "Could not execute \"%s\"", name);
|
||||
return -1;
|
||||
}
|
||||
exit_code_t exit_code;
|
||||
if (!cmd_simple_wait(proc, &exit_code)) {
|
||||
if (exit_code != NO_EXIT_CODE) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "\"%s\" returned with value %" PRIexitcode, name, exit_code);
|
||||
} else {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "\"%s\" exited unexpectedly", name);
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static SDL_bool handle_new_frame(void) {
|
||||
mutex_lock(frames.mutex);
|
||||
AVFrame *frame = frames.rendering_frame;
|
||||
frames.rendering_frame_consumed = SDL_TRUE;
|
||||
if (!decoder.skip_frames) {
|
||||
cond_signal(frames.rendering_frame_consumed_cond);
|
||||
}
|
||||
|
||||
struct size current_frame_size = {frame->width, frame->height};
|
||||
if (!prepare_for_frame(window, renderer, &texture, frame_size, current_frame_size)) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
frame_size = current_frame_size;
|
||||
|
||||
update_texture(frame, texture);
|
||||
mutex_unlock(frames.mutex);
|
||||
|
||||
render(renderer, texture);
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
static void handle_text_input(const SDL_TextInputEvent *event) {
|
||||
struct control_event control_event;
|
||||
control_event.type = CONTROL_EVENT_TYPE_TEXT;
|
||||
strncpy(control_event.text_event.text, event->text, TEXT_MAX_LENGTH);
|
||||
control_event.text_event.text[TEXT_MAX_LENGTH] = '\0';
|
||||
if (!controller_push_event(&controller, &control_event)) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Cannot send text event");
|
||||
}
|
||||
}
|
||||
|
||||
static void handle_key(const SDL_KeyboardEvent *event) {
|
||||
SDL_Keycode keycode = event->keysym.sym;
|
||||
SDL_bool ctrl = event->keysym.mod & (KMOD_LCTRL | KMOD_RCTRL);
|
||||
SDL_bool shift = event->keysym.mod & (KMOD_LSHIFT | KMOD_RSHIFT);
|
||||
SDL_bool repeat = event->repeat;
|
||||
|
||||
// Capture Ctrl+x: optimal size
|
||||
if (keycode == SDLK_x && !repeat && ctrl && !shift) {
|
||||
if (event->type == SDL_KEYDOWN) {
|
||||
struct size optimal_size = get_optimal_window_size(window, frame_size);
|
||||
SDL_SetWindowSize(window, optimal_size.width, optimal_size.height);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Capture Ctrl+f: switch fullscreen
|
||||
if (keycode == SDLK_f && !repeat && ctrl && !shift) {
|
||||
if (event->type == SDL_KEYDOWN) {
|
||||
Uint32 new_mode = fullscreen ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP;
|
||||
if (!SDL_SetWindowFullscreen(window, new_mode)) {
|
||||
fullscreen = !fullscreen;
|
||||
render(renderer, texture_empty ? NULL : texture);
|
||||
} else {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Could not switch fullscreen mode: %s", SDL_GetError());
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
struct control_event control_event;
|
||||
if (input_key_from_sdl_to_android(event, &control_event)) {
|
||||
if (!controller_push_event(&controller, &control_event)) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Cannot send control event");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void handle_mouse_motion(const SDL_MouseMotionEvent *event, struct size screen_size) {
|
||||
struct control_event control_event;
|
||||
if (mouse_motion_from_sdl_to_android(event, screen_size, &control_event)) {
|
||||
if (!controller_push_event(&controller, &control_event)) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Cannot send mouse motion event");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void handle_mouse_button(const SDL_MouseButtonEvent *event, struct size screen_size) {
|
||||
struct control_event control_event;
|
||||
if (mouse_button_from_sdl_to_android(event, screen_size, &control_event)) {
|
||||
if (!controller_push_event(&controller, &control_event)) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Cannot send mouse button event");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void handle_mouse_wheel(const SDL_MouseWheelEvent *event, struct point point) {
|
||||
struct control_event control_event;
|
||||
if (mouse_wheel_from_sdl_to_android(event, point, &control_event)) {
|
||||
if (!controller_push_event(&controller, &control_event)) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Cannot send wheel button event");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void event_loop(void) {
|
||||
SDL_Event event;
|
||||
while (SDL_WaitEvent(&event)) {
|
||||
switch (event.type) {
|
||||
case EVENT_DECODER_STOPPED:
|
||||
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "Video decoder stopped");
|
||||
case SDL_QUIT:
|
||||
return;
|
||||
case EVENT_NEW_FRAME:
|
||||
if (!handle_new_frame()) {
|
||||
return;
|
||||
}
|
||||
texture_empty = SDL_FALSE;
|
||||
count_frame(); // display fps for debug
|
||||
break;
|
||||
case SDL_WINDOWEVENT:
|
||||
switch (event.window.event) {
|
||||
case SDL_WINDOWEVENT_EXPOSED:
|
||||
case SDL_WINDOWEVENT_SIZE_CHANGED:
|
||||
render(renderer, texture_empty ? NULL : texture);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case SDL_TEXTINPUT: {
|
||||
handle_text_input(&event.text);
|
||||
break;
|
||||
}
|
||||
case SDL_KEYDOWN:
|
||||
case SDL_KEYUP:
|
||||
handle_key(&event.key);
|
||||
break;
|
||||
case SDL_MOUSEMOTION:
|
||||
handle_mouse_motion(&event.motion, frame_size);
|
||||
break;
|
||||
case SDL_MOUSEWHEEL: {
|
||||
struct point point = {
|
||||
.screen_size = frame_size,
|
||||
.position = get_mouse_position(),
|
||||
};
|
||||
handle_mouse_wheel(&event.wheel, point);
|
||||
break;
|
||||
}
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
case SDL_MOUSEBUTTONUP: {
|
||||
handle_mouse_button(&event.button, frame_size);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SDL_bool show_screen(const char *serial, Uint16 local_port) {
|
||||
SDL_bool ret = 0;
|
||||
|
||||
process_t push_proc = push_server(serial);
|
||||
if (wait_for_success(push_proc, "adb push")) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
process_t reverse_tunnel_proc = enable_tunnel(serial, local_port);
|
||||
if (wait_for_success(reverse_tunnel_proc, "adb reverse")) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
TCPsocket server_socket = listen_on_port(local_port);
|
||||
if (!server_socket) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not open video socket");
|
||||
goto screen_finally_adb_reverse_remove;
|
||||
}
|
||||
|
||||
// server will connect to our socket
|
||||
process_t server = start_server(serial);
|
||||
if (server == PROCESS_NONE) {
|
||||
ret = SDL_FALSE;
|
||||
SDLNet_TCP_Close(server_socket);
|
||||
goto screen_finally_adb_reverse_remove;
|
||||
}
|
||||
|
||||
// to reduce startup time, we could be tempted to init other stuff before blocking here
|
||||
// but we should not block after SDL_Init since it handles the signals (Ctrl+C) in its
|
||||
// event loop: blocking could lead to deadlock
|
||||
TCPsocket device_socket = blocking_accept(server_socket);
|
||||
// we don't need the server socket anymore
|
||||
SDLNet_TCP_Close(server_socket);
|
||||
if (!device_socket) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not accept video socket: %s", SDL_GetError());
|
||||
ret = SDL_FALSE;
|
||||
stop_server(server);
|
||||
goto screen_finally_adb_reverse_remove;
|
||||
}
|
||||
|
||||
char device_name[DEVICE_NAME_FIELD_LENGTH];
|
||||
|
||||
// screenrecord does not send frames when the screen content does not change
|
||||
// therefore, we transmit the screen size before the video stream, to be able
|
||||
// to init the window immediately
|
||||
if (!read_initial_device_info(device_socket, device_name, &frame_size)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not retrieve initial screen size");
|
||||
ret = SDL_FALSE;
|
||||
SDLNet_TCP_Close(device_socket);
|
||||
stop_server(server);
|
||||
goto screen_finally_adb_reverse_remove;
|
||||
}
|
||||
|
||||
if (!frames_init(&frames)) {
|
||||
ret = SDL_FALSE;
|
||||
SDLNet_TCP_Close(device_socket);
|
||||
stop_server(server);
|
||||
goto screen_finally_adb_reverse_remove;
|
||||
}
|
||||
|
||||
decoder.frames = &frames;
|
||||
decoder.video_socket = device_socket;
|
||||
decoder.skip_frames = SDL_TRUE;
|
||||
|
||||
// now we consumed the header values, the socket receives the video stream
|
||||
// start the decoder
|
||||
if (!decoder_start(&decoder)) {
|
||||
ret = SDL_FALSE;
|
||||
SDLNet_TCP_Close(device_socket);
|
||||
stop_server(server);
|
||||
goto screen_finally_destroy_frames;
|
||||
}
|
||||
|
||||
if (!controller_init(&controller, device_socket)) {
|
||||
ret = SDL_FALSE;
|
||||
SDLNet_TCP_Close(device_socket);
|
||||
stop_server(server);
|
||||
goto screen_finally_stop_decoder;
|
||||
}
|
||||
|
||||
if (!controller_start(&controller)) {
|
||||
ret = SDL_FALSE;
|
||||
SDLNet_TCP_Close(device_socket);
|
||||
stop_server(server);
|
||||
goto screen_finally_destroy_controller;
|
||||
}
|
||||
|
||||
if (SDL_Init(SDL_INIT_VIDEO)) {
|
||||
SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION, "Could not initialize SDL: %s", SDL_GetError());
|
||||
ret = SDL_FALSE;
|
||||
goto screen_finally_stop_and_join_controller;
|
||||
}
|
||||
// FIXME it may crash in SDL_Quit in i965_dri.so
|
||||
// As a workaround, do not call SDL_Quit() (we are exiting anyway).
|
||||
// atexit(SDL_Quit);
|
||||
|
||||
// Bilinear resizing
|
||||
if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1")) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_VIDEO, "Could not enable bilinear filtering");
|
||||
}
|
||||
|
||||
struct size window_size = get_initial_optimal_size(frame_size);
|
||||
window = SDL_CreateWindow(device_name, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
|
||||
window_size.width, window_size.height, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
|
||||
if (!window) {
|
||||
SDL_LogCritical(SDL_LOG_CATEGORY_SYSTEM, "Could not create window: %s", SDL_GetError());
|
||||
ret = SDL_FALSE;
|
||||
goto screen_finally_stop_decoder;
|
||||
}
|
||||
|
||||
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
|
||||
if (!renderer) {
|
||||
SDL_LogCritical(SDL_LOG_CATEGORY_RENDER, "Could not create renderer: %s", SDL_GetError());
|
||||
ret = SDL_FALSE;
|
||||
goto screen_finally_destroy_window;
|
||||
}
|
||||
|
||||
if (SDL_RenderSetLogicalSize(renderer, frame_size.width, frame_size.height)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "Could not set renderer logical size: %s", SDL_GetError());
|
||||
ret = SDL_FALSE;
|
||||
goto screen_finally_destroy_renderer;
|
||||
}
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Initial texture: %" PRIu16 "x%" PRIu16, frame_size.width, frame_size.height);
|
||||
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_YV12, SDL_TEXTUREACCESS_STREAMING, frame_size.width, frame_size.height);
|
||||
if (!texture) {
|
||||
SDL_LogCritical(SDL_LOG_CATEGORY_RENDER, "Could not create texture: %s", SDL_GetError());
|
||||
ret = SDL_FALSE;
|
||||
goto screen_finally_destroy_renderer;
|
||||
}
|
||||
|
||||
SDL_RenderClear(renderer);
|
||||
SDL_RenderPresent(renderer);
|
||||
|
||||
event_loop();
|
||||
|
||||
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "quit...");
|
||||
SDL_DestroyTexture(texture);
|
||||
screen_finally_destroy_renderer:
|
||||
// FIXME it may crash at exit if we destroy the renderer or the window,
|
||||
// with the exact same stack trace as <https://bugs.launchpad.net/mir/+bug/1466535>.
|
||||
// As a workaround, leak the renderer and the window (we are exiting anyway).
|
||||
//SDL_DestroyRenderer(renderer);
|
||||
screen_finally_destroy_window:
|
||||
//SDL_DestroyWindow(window);
|
||||
screen_finally_stop_and_join_controller:
|
||||
controller_stop(&controller);
|
||||
controller_join(&controller);
|
||||
screen_finally_destroy_controller:
|
||||
controller_destroy(&controller);
|
||||
screen_finally_stop_decoder:
|
||||
SDLNet_TCP_Close(device_socket);
|
||||
// kill the server before decoder_join() to wake up the decoder
|
||||
stop_server(server);
|
||||
decoder_join(&decoder);
|
||||
screen_finally_destroy_frames:
|
||||
frames_destroy(&frames);
|
||||
screen_finally_adb_reverse_remove:
|
||||
{
|
||||
process_t remove = disable_tunnel(serial);
|
||||
if (remove != PROCESS_NONE) {
|
||||
// ignore failure
|
||||
cmd_simple_wait(remove, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
Loading…
Reference in a new issue