Ignore duplicate mouse events
In SDL, a touch event may simulate an identical mouse event. Since we already handle touch event, ignore these duplicates.
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1 changed files with 8 additions and 0 deletions
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@ -389,6 +389,10 @@ input_manager_process_mouse_motion(struct input_manager *input_manager,
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// do not send motion events when no button is pressed
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// do not send motion events when no button is pressed
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return;
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return;
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}
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}
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if (event->which == SDL_TOUCH_MOUSEID) {
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// simulated from touch events, so it's a duplicate
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return;
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}
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struct control_msg msg;
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struct control_msg msg;
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if (convert_mouse_motion(event, input_manager->screen->frame_size, &msg)) {
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if (convert_mouse_motion(event, input_manager->screen->frame_size, &msg)) {
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if (!controller_push_msg(input_manager->controller, &msg)) {
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if (!controller_push_msg(input_manager->controller, &msg)) {
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@ -419,6 +423,10 @@ void
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input_manager_process_mouse_button(struct input_manager *input_manager,
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input_manager_process_mouse_button(struct input_manager *input_manager,
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const SDL_MouseButtonEvent *event,
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const SDL_MouseButtonEvent *event,
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bool control) {
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bool control) {
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if (event->which == SDL_TOUCH_MOUSEID) {
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// simulated from touch events, so it's a duplicate
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return;
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}
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if (event->type == SDL_MOUSEBUTTONDOWN) {
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if (event->type == SDL_MOUSEBUTTONDOWN) {
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if (control && event->button == SDL_BUTTON_RIGHT) {
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if (control && event->button == SDL_BUTTON_RIGHT) {
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press_back_or_turn_screen_on(input_manager->controller);
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press_back_or_turn_screen_on(input_manager->controller);
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