Interrupt on process terminated

Interrupt any blocking call on process terminated, like on
server_stop().

This allows to interrupt any blocking accept() with correct
synchronization without additional complexity.
This commit is contained in:
Romain Vimont 2021-11-12 21:40:22 +01:00
parent f488cbd7e7
commit 37c840a4c8

View file

@ -511,8 +511,8 @@ server_connect_to(struct server *server, struct server_info *info) {
if (!net_close(server->server_socket)) { if (!net_close(server->server_socket)) {
LOGW("Could not close server socket on connect"); LOGW("Could not close server socket on connect");
} }
// Do not attempt to close it again on server_destroy()
server->server_socket = SC_INVALID_SOCKET; // server_socket is never used anymore
} else { } else {
uint32_t attempts = 100; uint32_t attempts = 100;
sc_tick delay = SC_TICK_FROM_MS(100); sc_tick delay = SC_TICK_FROM_MS(100);
@ -573,14 +573,11 @@ static void
server_on_terminated(void *userdata) { server_on_terminated(void *userdata) {
struct server *server = userdata; struct server *server = userdata;
// No need for synchronization, server_socket is initialized before the // If the server process dies before connecting to the server socket,
// observer thread is created. // then the client will be stuck forever on accept(). To avoid the problem,
if (server->server_socket != SC_INVALID_SOCKET) { // wake up the accept() call (or any other) when the server dies, like on
// If the server process dies before connecting to the server socket, // stop() (it is safe to call interrupt() twice).
// then the client will be stuck forever on accept(). To avoid the sc_intr_interrupt(&server->intr);
// problem, wake up the accept() call when the server dies.
net_interrupt(server->server_socket);
}
server->cbs->on_disconnected(server, server->cbs_userdata); server->cbs->on_disconnected(server, server->cbs_userdata);