Enable high dpi support

Use high DPI if available.

Note that on Mac OS X, setting this flag is not sufficient:

> On Apple's OS X you must set the NSHighResolutionCapable Info.plist
> property to YES, otherwise you will not receive a High DPI OpenGL
> display.

<https://wiki.libsdl.org/SDL_CreateWindow#flags>
This commit is contained in:
Romain Vimont 2018-03-01 13:01:14 +01:00
parent 8ace3d1781
commit 38b56f552e

View file

@ -141,7 +141,8 @@ SDL_bool screen_init_rendering(struct screen *screen, const char *device_name, s
struct size window_size = get_initial_optimal_size(frame_size); struct size window_size = get_initial_optimal_size(frame_size);
screen->window = SDL_CreateWindow(device_name, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, screen->window = SDL_CreateWindow(device_name, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
window_size.width, window_size.height, SDL_WINDOW_HIDDEN | SDL_WINDOW_RESIZABLE); window_size.width, window_size.height,
SDL_WINDOW_HIDDEN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
if (!screen->window) { if (!screen->window) {
LOGC("Could not create window: %s", SDL_GetError()); LOGC("Could not create window: %s", SDL_GetError());
return SDL_FALSE; return SDL_FALSE;