Forward repeated volume events
Send repeated events when holding volume up/down shortcuts.
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parent
c12c64ed41
commit
49b2e63d13
1 changed files with 23 additions and 17 deletions
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@ -147,13 +147,6 @@ void input_manager_process_key(struct input_manager *input_manager,
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// capture all Ctrl events
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if (ctrl) {
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SDL_bool repeat = event->repeat;
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// ignore repeated events
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if (repeat) {
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return;
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}
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SDL_bool shift = event->keysym.mod & (KMOD_LSHIFT | KMOD_RSHIFT);
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if (shift) {
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// currently, there is no shortcut involving SHIFT
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@ -162,51 +155,64 @@ void input_manager_process_key(struct input_manager *input_manager,
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SDL_Keycode keycode = event->keysym.sym;
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int action = event->type == SDL_KEYDOWN ? ACTION_DOWN : ACTION_UP;
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SDL_bool repeat = event->repeat;
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switch (keycode) {
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case SDLK_h:
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action_home(input_manager->controller, action);
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if (!repeat) {
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action_home(input_manager->controller, action);
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}
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return;
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case SDLK_b: // fall-through
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case SDLK_BACKSPACE:
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action_back(input_manager->controller, action);
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if (!repeat) {
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action_back(input_manager->controller, action);
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}
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return;
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case SDLK_s:
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action_app_switch(input_manager->controller, action);
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if (!repeat) {
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action_app_switch(input_manager->controller, action);
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}
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return;
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case SDLK_m:
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action_menu(input_manager->controller, action);
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if (!repeat) {
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action_menu(input_manager->controller, action);
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}
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return;
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case SDLK_p:
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action_power(input_manager->controller, action);
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if (!repeat) {
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action_power(input_manager->controller, action);
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}
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return;
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case SDLK_DOWN:
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// forward repeated events
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action_volume_down(input_manager->controller, action);
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return;
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case SDLK_UP:
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// forward repeated events
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action_volume_up(input_manager->controller, action);
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return;
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case SDLK_v:
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if (event->type == SDL_KEYDOWN) {
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if (!repeat && event->type == SDL_KEYDOWN) {
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clipboard_paste(input_manager->controller);
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}
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return;
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case SDLK_f:
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if (event->type == SDL_KEYDOWN) {
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if (!repeat && event->type == SDL_KEYDOWN) {
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screen_switch_fullscreen(input_manager->screen);
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}
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return;
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case SDLK_x:
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if (event->type == SDL_KEYDOWN) {
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if (!repeat && event->type == SDL_KEYDOWN) {
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screen_resize_to_fit(input_manager->screen);
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}
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return;
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case SDLK_g:
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if (event->type == SDL_KEYDOWN) {
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if (!repeat && event->type == SDL_KEYDOWN) {
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screen_resize_to_pixel_perfect(input_manager->screen);
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}
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return;
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case SDLK_i:
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if (event->type == SDL_KEYDOWN) {
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if (!repeat && event->type == SDL_KEYDOWN) {
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switch_fps_counter_state(input_manager->frames);
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}
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return;
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