Use sc_ prefix for size, position and point
This commit is contained in:
parent
db484d82db
commit
4c4381de4c
14 changed files with 75 additions and 73 deletions
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@ -56,7 +56,7 @@ static const char *const screen_power_mode_labels[] = {
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};
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static void
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write_position(uint8_t *buf, const struct position *position) {
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write_position(uint8_t *buf, const struct sc_position *position) {
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buffer_write32be(&buf[0], position->point.x);
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buffer_write32be(&buf[4], position->point.y);
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buffer_write16be(&buf[8], position->screen_size.width);
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@ -57,11 +57,11 @@ struct control_msg {
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enum android_motionevent_action action;
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enum android_motionevent_buttons buttons;
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uint64_t pointer_id;
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struct position position;
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struct sc_position position;
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float pressure;
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} inject_touch_event;
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struct {
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struct position position;
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struct sc_position position;
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int32_t hscroll;
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int32_t vscroll;
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} inject_scroll_event;
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@ -3,22 +3,22 @@
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#include <stdint.h>
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struct size {
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struct sc_size {
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uint16_t width;
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uint16_t height;
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};
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struct point {
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struct sc_point {
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int32_t x;
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int32_t y;
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};
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struct position {
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struct sc_position {
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// The video screen size may be different from the real device screen size,
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// so store to which size the absolute position apply, to scale it
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// accordingly.
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struct size screen_size;
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struct point point;
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struct sc_size screen_size;
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struct sc_point point;
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};
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#endif
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@ -332,7 +332,7 @@ input_manager_process_text_input(struct input_manager *im,
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static bool
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simulate_virtual_finger(struct input_manager *im,
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enum android_motionevent_action action,
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struct point point) {
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struct sc_point point) {
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bool up = action == AMOTION_EVENT_ACTION_UP;
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struct control_msg msg;
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@ -352,8 +352,8 @@ simulate_virtual_finger(struct input_manager *im,
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return true;
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}
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static struct point
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inverse_point(struct point point, struct size size) {
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static struct sc_point
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inverse_point(struct sc_point point, struct sc_size size) {
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point.x = size.width - point.x;
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point.y = size.height - point.y;
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return point;
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@ -545,10 +545,10 @@ input_manager_process_mouse_motion(struct input_manager *im,
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im->mp->ops->process_mouse_motion(im->mp, event);
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if (im->vfinger_down) {
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struct point mouse =
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struct sc_point mouse =
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screen_convert_window_to_frame_coords(im->screen, event->x,
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event->y);
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struct point vfinger = inverse_point(mouse, im->screen->frame_size);
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struct sc_point vfinger = inverse_point(mouse, im->screen->frame_size);
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simulate_virtual_finger(im, AMOTION_EVENT_ACTION_MOVE, vfinger);
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}
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}
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@ -630,10 +630,10 @@ input_manager_process_mouse_button(struct input_manager *im,
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#define CTRL_PRESSED (SDL_GetModState() & (KMOD_LCTRL | KMOD_RCTRL))
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if ((down && !im->vfinger_down && CTRL_PRESSED)
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|| (!down && im->vfinger_down)) {
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struct point mouse =
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struct sc_point mouse =
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screen_convert_window_to_frame_coords(im->screen, event->x,
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event->y);
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struct point vfinger = inverse_point(mouse, im->screen->frame_size);
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struct sc_point vfinger = inverse_point(mouse, im->screen->frame_size);
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enum android_motionevent_action action = down
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? AMOTION_EVENT_ACTION_DOWN
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: AMOTION_EVENT_ACTION_UP;
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@ -125,7 +125,7 @@ convert_mouse_wheel(const SDL_MouseWheelEvent *from, struct screen *screen,
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int mouse_y;
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SDL_GetMouseState(&mouse_x, &mouse_y);
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struct position position = {
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struct sc_position position = {
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.screen_size = screen->frame_size,
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.point = screen_convert_window_to_frame_coords(screen,
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mouse_x, mouse_y),
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@ -372,7 +372,7 @@ bool
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recorder_init(struct recorder *recorder,
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const char *filename,
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enum sc_record_format format,
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struct size declared_frame_size) {
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struct sc_size declared_frame_size) {
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recorder->filename = strdup(filename);
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if (!recorder->filename) {
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LOGE("Could not strdup filename");
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@ -25,7 +25,7 @@ struct recorder {
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char *filename;
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enum sc_record_format format;
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AVFormatContext *ctx;
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struct size declared_frame_size;
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struct sc_size declared_frame_size;
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bool header_written;
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sc_thread thread;
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@ -44,7 +44,7 @@ struct recorder {
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bool
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recorder_init(struct recorder *recorder, const char *filename,
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enum sc_record_format format, struct size declared_frame_size);
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enum sc_record_format format, struct sc_size declared_frame_size);
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void
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recorder_destroy(struct recorder *recorder);
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@ -309,7 +309,7 @@ scrcpy(struct scrcpy_options *options) {
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}
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char device_name[DEVICE_NAME_FIELD_LENGTH];
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struct size frame_size;
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struct sc_size frame_size;
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if (!server_connect_to(&s->server, device_name, &frame_size)) {
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goto end;
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@ -14,9 +14,9 @@
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#define DOWNCAST(SINK) container_of(SINK, struct screen, frame_sink)
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static inline struct size
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get_rotated_size(struct size size, int rotation) {
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struct size rotated_size;
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static inline struct sc_size
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get_rotated_size(struct sc_size size, int rotation) {
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struct sc_size rotated_size;
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if (rotation & 1) {
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rotated_size.width = size.height;
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rotated_size.height = size.width;
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@ -27,26 +27,26 @@ get_rotated_size(struct size size, int rotation) {
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return rotated_size;
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}
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// get the window size in a struct size
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static struct size
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// get the window size in a struct sc_size
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static struct sc_size
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get_window_size(const struct screen *screen) {
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int width;
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int height;
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SDL_GetWindowSize(screen->window, &width, &height);
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struct size size;
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struct sc_size size;
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size.width = width;
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size.height = height;
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return size;
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}
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static struct point
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static struct sc_point
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get_window_position(const struct screen *screen) {
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int x;
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int y;
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SDL_GetWindowPosition(screen->window, &x, &y);
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struct point point;
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struct sc_point point;
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point.x = x;
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point.y = y;
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return point;
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@ -54,7 +54,7 @@ get_window_position(const struct screen *screen) {
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// set the window size to be applied when fullscreen is disabled
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static void
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set_window_size(struct screen *screen, struct size new_size) {
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set_window_size(struct screen *screen, struct sc_size new_size) {
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assert(!screen->fullscreen);
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assert(!screen->maximized);
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SDL_SetWindowSize(screen->window, new_size.width, new_size.height);
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@ -62,7 +62,7 @@ set_window_size(struct screen *screen, struct size new_size) {
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// get the preferred display bounds (i.e. the screen bounds with some margins)
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static bool
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get_preferred_display_bounds(struct size *bounds) {
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get_preferred_display_bounds(struct sc_size *bounds) {
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SDL_Rect rect;
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#ifdef SCRCPY_SDL_HAS_GET_DISPLAY_USABLE_BOUNDS
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# define GET_DISPLAY_BOUNDS(i, r) SDL_GetDisplayUsableBounds((i), (r))
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@ -80,7 +80,7 @@ get_preferred_display_bounds(struct size *bounds) {
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}
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static bool
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is_optimal_size(struct size current_size, struct size content_size) {
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is_optimal_size(struct sc_size current_size, struct sc_size content_size) {
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// The size is optimal if we can recompute one dimension of the current
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// size from the other
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return current_size.height == current_size.width * content_size.height
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@ -94,16 +94,16 @@ is_optimal_size(struct size current_size, struct size content_size) {
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// crops the black borders)
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// - it keeps the aspect ratio
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// - it scales down to make it fit in the display_size
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static struct size
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get_optimal_size(struct size current_size, struct size content_size) {
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static struct sc_size
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get_optimal_size(struct sc_size current_size, struct sc_size content_size) {
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if (content_size.width == 0 || content_size.height == 0) {
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// avoid division by 0
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return current_size;
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}
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struct size window_size;
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struct sc_size window_size;
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struct size display_size;
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struct sc_size display_size;
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if (!get_preferred_display_bounds(&display_size)) {
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// could not get display bounds, do not constraint the size
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window_size.width = current_size.width;
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@ -135,10 +135,10 @@ get_optimal_size(struct size current_size, struct size content_size) {
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// initially, there is no current size, so use the frame size as current size
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// req_width and req_height, if not 0, are the sizes requested by the user
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static inline struct size
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get_initial_optimal_size(struct size content_size, uint16_t req_width,
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static inline struct sc_size
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get_initial_optimal_size(struct sc_size content_size, uint16_t req_width,
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uint16_t req_height) {
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struct size window_size;
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struct sc_size window_size;
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if (!req_width && !req_height) {
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window_size = get_optimal_size(content_size, content_size);
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} else {
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@ -166,9 +166,9 @@ screen_update_content_rect(struct screen *screen) {
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int dh;
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SDL_GL_GetDrawableSize(screen->window, &dw, &dh);
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struct size content_size = screen->content_size;
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struct sc_size content_size = screen->content_size;
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// The drawable size is the window size * the HiDPI scale
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struct size drawable_size = {dw, dh};
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struct sc_size drawable_size = {dw, dh};
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SDL_Rect *rect = &screen->rect;
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@ -200,7 +200,7 @@ screen_update_content_rect(struct screen *screen) {
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static inline SDL_Texture *
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create_texture(struct screen *screen) {
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SDL_Renderer *renderer = screen->renderer;
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struct size size = screen->frame_size;
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struct sc_size size = screen->frame_size;
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SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_YV12,
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SDL_TEXTUREACCESS_STREAMING,
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size.width, size.height);
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@ -330,12 +330,12 @@ screen_init(struct screen *screen, const struct screen_params *params) {
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if (screen->rotation) {
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LOGI("Initial display rotation set to %u", screen->rotation);
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}
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struct size content_size =
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struct sc_size content_size =
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get_rotated_size(screen->frame_size, screen->rotation);
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screen->content_size = content_size;
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struct size window_size = get_initial_optimal_size(content_size,
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params->window_width,
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struct sc_size window_size =
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get_initial_optimal_size(content_size,params->window_width,
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params->window_height);
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uint32_t window_flags = SDL_WINDOW_HIDDEN
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| SDL_WINDOW_RESIZABLE
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}
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static void
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resize_for_content(struct screen *screen, struct size old_content_size,
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struct size new_content_size) {
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struct size window_size = get_window_size(screen);
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struct size target_size = {
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resize_for_content(struct screen *screen, struct sc_size old_content_size,
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struct sc_size new_content_size) {
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struct sc_size window_size = get_window_size(screen);
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struct sc_size target_size = {
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.width = (uint32_t) window_size.width * new_content_size.width
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/ old_content_size.width,
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.height = (uint32_t) window_size.height * new_content_size.height
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}
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static void
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set_content_size(struct screen *screen, struct size new_content_size) {
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set_content_size(struct screen *screen, struct sc_size new_content_size) {
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if (!screen->fullscreen && !screen->maximized) {
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resize_for_content(screen, screen->content_size, new_content_size);
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} else if (!screen->resize_pending) {
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return;
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}
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struct size new_content_size =
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struct sc_size new_content_size =
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get_rotated_size(screen->frame_size, rotation);
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set_content_size(screen, new_content_size);
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// recreate the texture and resize the window if the frame size has changed
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static bool
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prepare_for_frame(struct screen *screen, struct size new_frame_size) {
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prepare_for_frame(struct screen *screen, struct sc_size new_frame_size) {
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if (screen->frame_size.width != new_frame_size.width
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|| screen->frame_size.height != new_frame_size.height) {
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// frame dimension changed, destroy texture
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@ -574,7 +574,7 @@ prepare_for_frame(struct screen *screen, struct size new_frame_size) {
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screen->frame_size = new_frame_size;
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struct size new_content_size =
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struct sc_size new_content_size =
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get_rotated_size(new_frame_size, screen->rotation);
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set_content_size(screen, new_content_size);
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@ -615,7 +615,7 @@ screen_update_frame(struct screen *screen) {
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fps_counter_add_rendered_frame(&screen->fps_counter);
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struct size new_frame_size = {frame->width, frame->height};
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struct sc_size new_frame_size = {frame->width, frame->height};
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if (!prepare_for_frame(screen, new_frame_size)) {
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return false;
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}
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@ -682,10 +682,10 @@ screen_resize_to_fit(struct screen *screen) {
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return;
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}
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struct point point = get_window_position(screen);
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struct size window_size = get_window_size(screen);
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struct sc_point point = get_window_position(screen);
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struct sc_size window_size = get_window_size(screen);
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struct size optimal_size =
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struct sc_size optimal_size =
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get_optimal_size(window_size, screen->content_size);
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// Center the window related to the device screen
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@ -711,7 +711,7 @@ screen_resize_to_pixel_perfect(struct screen *screen) {
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screen->maximized = false;
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}
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struct size content_size = screen->content_size;
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struct sc_size content_size = screen->content_size;
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SDL_SetWindowSize(screen->window, content_size.width, content_size.height);
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LOGD("Resized to pixel-perfect: %ux%u", content_size.width,
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content_size.height);
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@ -766,7 +766,7 @@ screen_handle_event(struct screen *screen, SDL_Event *event) {
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return false;
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}
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struct point
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struct sc_point
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screen_convert_drawable_to_frame_coords(struct screen *screen,
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int32_t x, int32_t y) {
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unsigned rotation = screen->rotation;
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@ -780,7 +780,7 @@ screen_convert_drawable_to_frame_coords(struct screen *screen,
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y = (int64_t) (y - screen->rect.y) * h / screen->rect.h;
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// rotate
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struct point result;
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struct sc_point result;
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switch (rotation) {
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case 0:
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result.x = x;
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@ -803,7 +803,7 @@ screen_convert_drawable_to_frame_coords(struct screen *screen,
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return result;
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}
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struct point
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struct sc_point
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screen_convert_window_to_frame_coords(struct screen *screen,
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int32_t x, int32_t y) {
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screen_hidpi_scale_coords(screen, &x, &y);
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@ -27,13 +27,13 @@ struct screen {
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SDL_Renderer *renderer;
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SDL_Texture *texture;
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struct sc_opengl gl;
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struct size frame_size;
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struct size content_size; // rotated frame_size
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struct sc_size frame_size;
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struct sc_size content_size; // rotated frame_size
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bool resize_pending; // resize requested while fullscreen or maximized
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// The content size the last time the window was not maximized or
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// fullscreen (meaningful only when resize_pending is true)
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struct size windowed_content_size;
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struct sc_size windowed_content_size;
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// client rotation: 0, 1, 2 or 3 (x90 degrees counterclockwise)
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unsigned rotation;
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@ -49,7 +49,7 @@ struct screen {
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struct screen_params {
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const char *window_title;
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struct size frame_size;
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struct sc_size frame_size;
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bool always_on_top;
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int16_t window_x;
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@ -120,13 +120,13 @@ screen_handle_event(struct screen *screen, SDL_Event *event);
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// convert point from window coordinates to frame coordinates
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// x and y are expressed in pixels
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struct point
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struct sc_point
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screen_convert_window_to_frame_coords(struct screen *screen,
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int32_t x, int32_t y);
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// convert point from drawable coordinates to frame coordinates
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// x and y are expressed in pixels
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||||
struct point
|
||||
struct sc_point
|
||||
screen_convert_drawable_to_frame_coords(struct screen *screen,
|
||||
int32_t x, int32_t y);
|
||||
|
||||
|
|
|
@ -427,7 +427,7 @@ error:
|
|||
|
||||
static bool
|
||||
device_read_info(sc_socket device_socket, char *device_name,
|
||||
struct size *size) {
|
||||
struct sc_size *size) {
|
||||
unsigned char buf[DEVICE_NAME_FIELD_LENGTH + 4];
|
||||
ssize_t r = net_recv_all(device_socket, buf, sizeof(buf));
|
||||
if (r < DEVICE_NAME_FIELD_LENGTH + 4) {
|
||||
|
@ -447,7 +447,8 @@ device_read_info(sc_socket device_socket, char *device_name,
|
|||
}
|
||||
|
||||
bool
|
||||
server_connect_to(struct server *server, char *device_name, struct size *size) {
|
||||
server_connect_to(struct server *server, char *device_name,
|
||||
struct sc_size *size) {
|
||||
if (!server->tunnel_forward) {
|
||||
server->video_socket = net_accept(server->server_socket);
|
||||
if (server->video_socket == SC_INVALID_SOCKET) {
|
||||
|
|
|
@ -62,7 +62,8 @@ server_start(struct server *server, const struct server_params *params);
|
|||
// block until the communication with the server is established
|
||||
// device_name must point to a buffer of at least DEVICE_NAME_FIELD_LENGTH bytes
|
||||
bool
|
||||
server_connect_to(struct server *server, char *device_name, struct size *size);
|
||||
server_connect_to(struct server *server, char *device_name,
|
||||
struct sc_size *size);
|
||||
|
||||
// disconnect and kill the server process
|
||||
void
|
||||
|
|
|
@ -359,7 +359,7 @@ sc_v4l2_frame_sink_push(struct sc_frame_sink *sink, const AVFrame *frame) {
|
|||
|
||||
bool
|
||||
sc_v4l2_sink_init(struct sc_v4l2_sink *vs, const char *device_name,
|
||||
struct size frame_size, sc_tick buffering_time) {
|
||||
struct sc_size frame_size, sc_tick buffering_time) {
|
||||
vs->device_name = strdup(device_name);
|
||||
if (!vs->device_name) {
|
||||
LOGE("Could not strdup v4l2 device name");
|
||||
|
|
|
@ -18,7 +18,7 @@ struct sc_v4l2_sink {
|
|||
AVCodecContext *encoder_ctx;
|
||||
|
||||
char *device_name;
|
||||
struct size frame_size;
|
||||
struct sc_size frame_size;
|
||||
sc_tick buffering_time;
|
||||
|
||||
sc_thread thread;
|
||||
|
@ -34,7 +34,7 @@ struct sc_v4l2_sink {
|
|||
|
||||
bool
|
||||
sc_v4l2_sink_init(struct sc_v4l2_sink *vs, const char *device_name,
|
||||
struct size frame_size, sc_tick buffering_time);
|
||||
struct sc_size frame_size, sc_tick buffering_time);
|
||||
|
||||
void
|
||||
sc_v4l2_sink_destroy(struct sc_v4l2_sink *vs);
|
||||
|
|
Loading…
Reference in a new issue