Make some mouse processors ops optional
Do not force all mouse processors to implement scroll events or touch events.
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2 changed files with 32 additions and 0 deletions
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@ -657,6 +657,7 @@ input_manager_process_mouse_motion(struct input_manager *im,
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im->forward_all_clicks),
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};
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assert(im->mp->ops->process_mouse_motion);
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im->mp->ops->process_mouse_motion(im->mp, &evt);
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if (im->vfinger_down) {
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@ -671,6 +672,11 @@ input_manager_process_mouse_motion(struct input_manager *im,
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static void
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input_manager_process_touch(struct input_manager *im,
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const SDL_TouchFingerEvent *event) {
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if (!im->mp->ops->process_touch) {
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// The mouse processor does not support touch events
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return;
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}
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int dw;
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int dh;
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SDL_GL_GetDrawableSize(im->screen->window, &dw, &dh);
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@ -764,6 +770,7 @@ input_manager_process_mouse_button(struct input_manager *im,
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im->forward_all_clicks),
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};
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assert(im->mp->ops->process_mouse_click);
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im->mp->ops->process_mouse_click(im->mp, &evt);
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// Pinch-to-zoom simulation.
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@ -795,6 +802,11 @@ input_manager_process_mouse_button(struct input_manager *im,
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static void
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input_manager_process_mouse_wheel(struct input_manager *im,
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const SDL_MouseWheelEvent *event) {
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if (!im->mp->ops->process_mouse_scroll) {
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// The mouse processor does not support scroll events
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return;
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}
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// mouse_x and mouse_y are expressed in pixels relative to the window
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int mouse_x;
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int mouse_y;
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@ -19,18 +19,38 @@ struct sc_mouse_processor {
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};
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struct sc_mouse_processor_ops {
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/**
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* Process a mouse motion event
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*
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* This function is mandatory.
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*/
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void
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(*process_mouse_motion)(struct sc_mouse_processor *mp,
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const struct sc_mouse_motion_event *event);
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/**
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* Process a mouse click event
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*
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* This function is mandatory.
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*/
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void
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(*process_mouse_click)(struct sc_mouse_processor *mp,
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const struct sc_mouse_click_event *event);
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/**
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* Process a mouse scroll event
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*
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* This function is optional.
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*/
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void
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(*process_mouse_scroll)(struct sc_mouse_processor *mp,
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const struct sc_mouse_scroll_event *event);
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/**
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* Process a touch event
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*
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* This function is optional.
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*/
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void
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(*process_touch)(struct sc_mouse_processor *mp,
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const struct sc_touch_event *event);
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