Wrap device name and size in a struct
As a benefit, this avoids to take care of the device name length on the caller side.
This commit is contained in:
parent
58ea238fb2
commit
676fa73d2c
3 changed files with 23 additions and 24 deletions
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@ -331,10 +331,9 @@ scrcpy(struct scrcpy_options *options) {
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sdl_configure(options->display, options->disable_screensaver);
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char device_name[DEVICE_NAME_FIELD_LENGTH];
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struct sc_size frame_size;
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struct server_info info;
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if (!server_connect_to(&s->server, device_name, &frame_size)) {
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if (!server_connect_to(&s->server, &info)) {
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goto end;
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}
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@ -361,7 +360,7 @@ scrcpy(struct scrcpy_options *options) {
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if (!recorder_init(&s->recorder,
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options->record_filename,
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options->record_format,
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frame_size)) {
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info.frame_size)) {
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goto end;
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}
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rec = &s->recorder;
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@ -407,11 +406,11 @@ scrcpy(struct scrcpy_options *options) {
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if (options->display) {
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const char *window_title =
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options->window_title ? options->window_title : device_name;
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options->window_title ? options->window_title : info.device_name;
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struct screen_params screen_params = {
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.window_title = window_title,
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.frame_size = frame_size,
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.frame_size = info.frame_size,
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.always_on_top = options->always_on_top,
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.window_x = options->window_x,
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.window_y = options->window_y,
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@ -434,8 +433,8 @@ scrcpy(struct scrcpy_options *options) {
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#ifdef HAVE_V4L2
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if (options->v4l2_device) {
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if (!sc_v4l2_sink_init(&s->v4l2_sink, options->v4l2_device, frame_size,
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options->v4l2_buffer)) {
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if (!sc_v4l2_sink_init(&s->v4l2_sink, options->v4l2_device,
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info.frame_size, options->v4l2_buffer)) {
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goto end;
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}
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@ -426,8 +426,7 @@ error:
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}
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static bool
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device_read_info(sc_socket device_socket, char *device_name,
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struct sc_size *size) {
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device_read_info(sc_socket device_socket, struct server_info *info) {
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unsigned char buf[DEVICE_NAME_FIELD_LENGTH + 4];
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ssize_t r = net_recv_all(device_socket, buf, sizeof(buf));
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if (r < DEVICE_NAME_FIELD_LENGTH + 4) {
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@ -436,19 +435,17 @@ device_read_info(sc_socket device_socket, char *device_name,
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}
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// in case the client sends garbage
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buf[DEVICE_NAME_FIELD_LENGTH - 1] = '\0';
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// strcpy is safe here, since name contains at least
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// DEVICE_NAME_FIELD_LENGTH bytes and strlen(buf) < DEVICE_NAME_FIELD_LENGTH
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strcpy(device_name, (char *) buf);
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size->width = (buf[DEVICE_NAME_FIELD_LENGTH] << 8)
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memcpy(info->device_name, (char *) buf, sizeof(info->device_name));
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info->frame_size.width = (buf[DEVICE_NAME_FIELD_LENGTH] << 8)
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| buf[DEVICE_NAME_FIELD_LENGTH + 1];
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size->height = (buf[DEVICE_NAME_FIELD_LENGTH + 2] << 8)
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info->frame_size.height = (buf[DEVICE_NAME_FIELD_LENGTH + 2] << 8)
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| buf[DEVICE_NAME_FIELD_LENGTH + 3];
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return true;
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}
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bool
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server_connect_to(struct server *server, char *device_name,
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struct sc_size *size) {
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server_connect_to(struct server *server, struct server_info *info) {
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if (!server->tunnel_forward) {
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server->video_socket = net_accept(server->server_socket);
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if (server->video_socket == SC_INVALID_SOCKET) {
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@ -489,7 +486,7 @@ server_connect_to(struct server *server, char *device_name,
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server->tunnel_enabled = false;
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// The sockets will be closed on stop if device_read_info() fails
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return device_read_info(server->video_socket, device_name, size);
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return device_read_info(server->video_socket, info);
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}
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void
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@ -14,6 +14,12 @@
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#include "util/net.h"
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#include "util/thread.h"
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#define DEVICE_NAME_FIELD_LENGTH 64
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struct server_info {
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char device_name[DEVICE_NAME_FIELD_LENGTH];
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struct sc_size frame_size;
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};
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struct server {
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char *serial;
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process_t process;
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@ -58,12 +64,9 @@ server_init(struct server *server);
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bool
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server_start(struct server *server, const struct server_params *params);
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#define DEVICE_NAME_FIELD_LENGTH 64
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// block until the communication with the server is established
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// device_name must point to a buffer of at least DEVICE_NAME_FIELD_LENGTH bytes
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bool
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server_connect_to(struct server *server, char *device_name,
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struct sc_size *size);
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server_connect_to(struct server *server, struct server_info *info);
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// disconnect and kill the server process
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void
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