Simplify size changes in fullscreen or maximized
If the content size changes (due to rotation for example) while the window is maximized or fullscreen, the resize must be applied once fullscreen and maximized are disabled. The previous strategy consisted in storing the windowed size, computing the target size on rotation, and applying it on window restoration. But tracking the windowed size (while ignoring the non-windowed size) was tricky, due to unspecified order of SDL events (e.g. size changes can be notified before "maximized" events), race conditions when reading window flags, different behaviors on different platforms... To simplify the whole resize management, store the old content size (the frame size, possibly rotated) when it changes while the window is maximized or fullscreen, so that the new optimal size can be computed on window restoration.
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2608b1dc62
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6b1da2fcff
2 changed files with 48 additions and 67 deletions
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@ -30,10 +30,10 @@ get_rotated_size(struct size size, int rotation) {
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// get the window size in a struct size
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static struct size
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get_window_size(SDL_Window *window) {
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get_window_size(const struct screen *screen) {
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int width;
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int height;
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SDL_GetWindowSize(window, &width, &height);
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SDL_GetWindowSize(screen->window, &width, &height);
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struct size size;
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size.width = width;
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@ -41,31 +41,12 @@ get_window_size(SDL_Window *window) {
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return size;
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}
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// get the windowed window size
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static struct size
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get_windowed_window_size(const struct screen *screen) {
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if (screen->fullscreen || screen->maximized) {
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return screen->windowed_window_size;
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}
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return get_window_size(screen->window);
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}
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// apply the windowed window size if fullscreen and maximized are disabled
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static void
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apply_windowed_size(struct screen *screen) {
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if (!screen->fullscreen && !screen->maximized) {
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SDL_SetWindowSize(screen->window, screen->windowed_window_size.width,
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screen->windowed_window_size.height);
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}
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}
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// set the window size to be applied when fullscreen is disabled
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static void
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set_window_size(struct screen *screen, struct size new_size) {
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// setting the window size during fullscreen is implementation defined,
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// so apply the resize only after fullscreen is disabled
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screen->windowed_window_size = new_size;
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apply_windowed_size(screen);
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assert(!screen->fullscreen);
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assert(!screen->maximized);
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SDL_SetWindowSize(screen->window, new_size.width, new_size.height);
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}
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// get the preferred display bounds (i.e. the screen bounds with some margins)
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@ -138,8 +119,8 @@ get_optimal_size(struct size current_size, struct size content_size) {
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// same as get_optimal_size(), but read the current size from the window
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static inline struct size
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get_optimal_window_size(const struct screen *screen, struct size content_size) {
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struct size windowed_size = get_windowed_window_size(screen);
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return get_optimal_size(windowed_size, content_size);
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struct size window_size = get_window_size(screen);
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return get_optimal_size(window_size, content_size);
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}
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// initially, there is no current size, so use the frame size as current size
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@ -308,8 +289,6 @@ screen_init_rendering(struct screen *screen, const char *window_title,
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return false;
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}
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screen->windowed_window_size = window_size;
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return true;
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}
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@ -332,20 +311,44 @@ screen_destroy(struct screen *screen) {
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}
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static void
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set_content_size(struct screen *screen, struct size new_content_size) {
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struct size old_content_size = screen->content_size;
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struct size windowed_size = get_windowed_window_size(screen);
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resize_for_content(struct screen *screen, struct size old_content_size,
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struct size new_content_size) {
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struct size window_size = get_window_size(screen);
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struct size target_size = {
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.width = (uint32_t) windowed_size.width * new_content_size.width
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.width = (uint32_t) window_size.width * new_content_size.width
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/ old_content_size.width,
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.height = (uint32_t) windowed_size.height * new_content_size.height
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.height = (uint32_t) window_size.height * new_content_size.height
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/ old_content_size.height,
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};
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target_size = get_optimal_size(target_size, new_content_size);
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set_window_size(screen, target_size);
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}
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static void
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set_content_size(struct screen *screen, struct size new_content_size) {
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if (!screen->fullscreen && !screen->maximized) {
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resize_for_content(screen, screen->content_size, new_content_size);
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} else if (!screen->resize_pending) {
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// Store the windowed size to be able to compute the optimal size once
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// fullscreen and maximized are disabled
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screen->windowed_content_size = screen->content_size;
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screen->resize_pending = true;
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}
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screen->content_size = new_content_size;
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}
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static void
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apply_pending_resize(struct screen *screen) {
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assert(!screen->fullscreen);
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assert(!screen->maximized);
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if (screen->resize_pending) {
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resize_for_content(screen, screen->windowed_content_size,
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screen->content_size);
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screen->resize_pending = false;
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}
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}
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void
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screen_set_rotation(struct screen *screen, unsigned rotation) {
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assert(rotation < 4);
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@ -471,7 +474,9 @@ screen_switch_fullscreen(struct screen *screen) {
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}
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screen->fullscreen = !screen->fullscreen;
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apply_windowed_size(screen);
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if (!screen->fullscreen && !screen->maximized) {
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apply_pending_resize(screen);
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}
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LOGD("Switched to %s mode", screen->fullscreen ? "fullscreen" : "windowed");
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screen_render(screen);
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@ -520,36 +525,14 @@ screen_handle_window_event(struct screen *screen,
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screen_render(screen);
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break;
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case SDL_WINDOWEVENT_SIZE_CHANGED:
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if (!screen->fullscreen && !screen->maximized) {
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// Backup the previous size: if we receive the MAXIMIZED event,
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// then the new size must be ignored (it's the maximized size).
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// We could not rely on the window flags due to race conditions
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// (they could be updated asynchronously, at least on X11).
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screen->windowed_window_size_backup =
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screen->windowed_window_size;
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// Save the windowed size, so that it is available once the
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// window is maximized or fullscreen is enabled.
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screen->windowed_window_size = get_window_size(screen->window);
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}
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screen_render(screen);
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break;
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case SDL_WINDOWEVENT_MAXIMIZED:
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// The backup size must be non-nul.
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assert(screen->windowed_window_size_backup.width);
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assert(screen->windowed_window_size_backup.height);
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// Revert the last size, it was updated while screen was maximized.
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screen->windowed_window_size = screen->windowed_window_size_backup;
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#ifdef DEBUG
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// Reset the backup to invalid values to detect unexpected usage
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screen->windowed_window_size_backup.width = 0;
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screen->windowed_window_size_backup.height = 0;
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#endif
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screen->maximized = true;
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break;
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case SDL_WINDOWEVENT_RESTORED:
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screen->maximized = false;
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apply_windowed_size(screen);
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apply_pending_resize(screen);
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break;
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}
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}
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@ -21,11 +21,12 @@ struct screen {
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struct sc_opengl gl;
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struct size frame_size;
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struct size content_size; // rotated frame_size
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// The window size the last time it was not maximized or fullscreen.
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struct size windowed_window_size;
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// Since we receive the event SIZE_CHANGED before MAXIMIZED, we must be
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// able to revert the size to its non-maximized value.
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struct size windowed_window_size_backup;
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bool resize_pending; // resize requested while fullscreen or maximized
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// The content size the last time the window was not maximized or
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// fullscreen (meaningful only when resize_pending is true)
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struct size windowed_content_size;
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// client rotation: 0, 1, 2 or 3 (x90 degrees counterclockwise)
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unsigned rotation;
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bool has_frame;
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@ -49,11 +50,8 @@ struct screen {
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.width = 0, \
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.height = 0, \
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}, \
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.windowed_window_size = { \
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.width = 0, \
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.height = 0, \
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}, \
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.windowed_window_size_backup = { \
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.resize_pending = false, \
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.windowed_content_size = { \
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.width = 0, \
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.height = 0, \
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}, \
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