Move screen-related code to screen.c
The file scrcpy.c contains too many different things in addition to the main logic, so move the screen code to a separate file, screen.c.
This commit is contained in:
parent
14c58546a7
commit
6c578b5caa
5 changed files with 390 additions and 276 deletions
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@ -11,6 +11,7 @@ src = [
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'src/lockutil.c',
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'src/netutil.c',
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'src/scrcpy.c',
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'src/screen.c',
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'src/server.c',
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'src/strutil.c',
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'src/tinyxpm.c',
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305
app/src/scrcpy.c
305
app/src/scrcpy.c
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@ -17,27 +17,17 @@
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#include "frames.h"
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#include "lockutil.h"
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#include "netutil.h"
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#include "screen.h"
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#include "server.h"
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#include "tinyxpm.h"
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#include "icon.xpm"
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#define DEVICE_NAME_FIELD_LENGTH 64
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#define DISPLAY_MARGINS 96
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static struct screen screen = SCREEN_INITIALIZER;
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static struct frames frames;
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static struct decoder decoder;
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static struct controller controller;
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static SDL_Window *window;
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static SDL_Renderer *renderer;
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static SDL_Texture *texture;
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static struct size frame_size;
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// used only in fullscreen mode to know the windowed window size
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static struct size windowed_window_size;
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static SDL_bool texture_empty = SDL_TRUE;
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static SDL_bool fullscreen = SDL_FALSE;
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static long timestamp_ms(void) {
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struct timeval tv;
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gettimeofday(&tv, NULL);
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@ -79,48 +69,7 @@ static SDL_bool read_initial_device_info(TCPsocket socket, char *device_name, st
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return SDL_TRUE;
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}
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#if SDL_VERSION_ATLEAST(2, 0, 5)
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# define GET_DISPLAY_BOUNDS(i, r) SDL_GetDisplayUsableBounds((i), (r))
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#else
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# define GET_DISPLAY_BOUNDS(i, r) SDL_GetDisplayBounds((i), (r))
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#endif
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// init the preferred display_bounds (i.e. the screen bounds with some margins)
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static SDL_bool get_preferred_display_bounds(struct size *bounds) {
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SDL_Rect rect;
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if (GET_DISPLAY_BOUNDS(0, &rect)) {
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SDL_LogWarn(SDL_LOG_CATEGORY_SYSTEM, "Could not get display usable bounds: %s", SDL_GetError());
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return SDL_FALSE;
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}
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bounds->width = MAX(0, rect.w - DISPLAY_MARGINS);
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bounds->height = MAX(0, rect.h - DISPLAY_MARGINS);
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return SDL_TRUE;
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}
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static inline struct size get_window_size(SDL_Window *window) {
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int width;
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int height;
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SDL_GetWindowSize(window, &width, &height);
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struct size size;
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size.width = width;
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size.height = height;
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return size;
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}
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static void set_window_size(SDL_Window *window, struct size new_size) {
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// setting the window size during fullscreen is implementation defined,
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// so apply the resize only after fullscreen is disabled
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if (fullscreen) {
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// SDL_SetWindowSize will be called when fullscreen will be disabled
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windowed_window_size = new_size;
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} else {
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SDL_SetWindowSize(window, new_size.width, new_size.height);
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}
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}
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static inline struct point get_mouse_point() {
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static struct point get_mouse_point(void) {
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int x;
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int y;
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SDL_GetMouseState(&x, &y);
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@ -131,131 +80,6 @@ static inline struct point get_mouse_point() {
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};
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}
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// return the optimal size of the window, with the following constraints:
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// - it attempts to keep at least one dimension of the current_size (i.e. it crops the black borders)
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// - it keeps the aspect ratio
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// - it scales down to make it fit in the display_size
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static struct size get_optimal_size(struct size current_size, struct size frame_size) {
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struct size display_size;
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// 32 bits because we need to multiply two 16 bits values
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Uint32 w;
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Uint32 h;
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if (!get_preferred_display_bounds(&display_size)) {
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// cannot get display bounds, do not constraint the size
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w = current_size.width;
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h = current_size.height;
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} else {
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w = MIN(current_size.width, display_size.width);
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h = MIN(current_size.height, display_size.height);
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}
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SDL_bool keep_width = frame_size.width * h > frame_size.height * w;
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if (keep_width) {
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// remove black borders on top and bottom
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h = frame_size.height * w / frame_size.width;
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} else {
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// remove black borders on left and right (or none at all if it already fits)
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w = frame_size.width * h / frame_size.height;
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}
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// w and h must fit into 16 bits
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SDL_assert_release(w < 0x10000 && h < 0x10000);
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return (struct size) {w, h};
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}
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// initially, there is no current size, so use the frame size as current size
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static inline struct size get_initial_optimal_size(struct size frame_size) {
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return get_optimal_size(frame_size, frame_size);
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}
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// same as get_optimal_size(), but read the current size from the window
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static inline struct size get_optimal_window_size(SDL_Window *window, struct size frame_size) {
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struct size current_size = get_window_size(window);
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return get_optimal_size(current_size, frame_size);
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}
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static SDL_bool prepare_for_frame(SDL_Window *window, SDL_Renderer *renderer, SDL_Texture **texture,
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struct size old_frame_size, struct size frame_size) {
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if (old_frame_size.width != frame_size.width || old_frame_size.height != frame_size.height) {
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if (SDL_RenderSetLogicalSize(renderer, frame_size.width, frame_size.height)) {
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SDL_LogError(SDL_LOG_CATEGORY_RENDER, "Could not set renderer logical size: %s", SDL_GetError());
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return SDL_FALSE;
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}
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// frame dimension changed, destroy texture
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SDL_DestroyTexture(*texture);
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struct size current_size = get_window_size(window);
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struct size target_size = {
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(Uint32) current_size.width * frame_size.width / old_frame_size.width,
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(Uint32) current_size.height * frame_size.height / old_frame_size.height,
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};
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target_size = get_optimal_size(target_size, frame_size);
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set_window_size(window, target_size);
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "New texture: %" PRIu16 "x%" PRIu16, frame_size.width, frame_size.height);
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*texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_YV12, SDL_TEXTUREACCESS_STREAMING, frame_size.width, frame_size.height);
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if (!*texture) {
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SDL_LogCritical(SDL_LOG_CATEGORY_RENDER, "Could not create texture: %s", SDL_GetError());
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return SDL_FALSE;
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}
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}
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return SDL_TRUE;
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}
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static void update_texture(const AVFrame *frame, SDL_Texture *texture) {
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SDL_UpdateYUVTexture(texture, NULL,
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frame->data[0], frame->linesize[0],
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frame->data[1], frame->linesize[1],
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frame->data[2], frame->linesize[2]);
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}
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static void render(SDL_Renderer *renderer, SDL_Texture *texture) {
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SDL_RenderClear(renderer);
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if (texture) {
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SDL_RenderCopy(renderer, texture, NULL, NULL);
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}
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SDL_RenderPresent(renderer);
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}
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static void switch_fullscreen(void) {
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if (!fullscreen) {
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// going to fullscreen, store the current windowed window size
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windowed_window_size = get_window_size(window);
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}
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Uint32 new_mode = fullscreen ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP;
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if (SDL_SetWindowFullscreen(window, new_mode)) {
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Could not switch fullscreen mode: %s", SDL_GetError());
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return;
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}
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fullscreen = !fullscreen;
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if (!fullscreen) {
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// fullscreen disabled, restore expected windowed window size
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SDL_SetWindowSize(window, windowed_window_size.width, windowed_window_size.height);
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}
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SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "Switched to %s mode", fullscreen ? "fullscreen" : "windowed");
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render(renderer, texture_empty ? NULL : texture);
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}
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static void resize_to_fit(void) {
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if (!fullscreen) {
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struct size optimal_size = get_optimal_window_size(window, frame_size);
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SDL_SetWindowSize(window, optimal_size.width, optimal_size.height);
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SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "Resized to optimal size");
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}
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}
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static void resize_to_pixel_perfect(void) {
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if (!fullscreen) {
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SDL_SetWindowSize(window, frame_size.width, frame_size.height);
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SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "Resized to pixel-perfect");
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}
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}
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static int wait_for_success(process_t proc, const char *name) {
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if (proc == PROCESS_NONE) {
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SDL_LogError(SDL_LOG_CATEGORY_SYSTEM, "Could not execute \"%s\"", name);
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@ -342,17 +166,12 @@ static SDL_bool handle_new_frame(void) {
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cond_signal(frames.rendering_frame_consumed_cond);
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#endif
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struct size current_frame_size = {frame->width, frame->height};
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if (!prepare_for_frame(window, renderer, &texture, frame_size, current_frame_size)) {
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if (!screen_update(&screen, frame)){
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return SDL_FALSE;
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}
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frame_size = current_frame_size;
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update_texture(frame, texture);
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mutex_unlock(frames.mutex);
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render(renderer, texture);
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screen_render(&screen);
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return SDL_TRUE;
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}
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@ -416,13 +235,13 @@ static void handle_key(const SDL_KeyboardEvent *event) {
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action_power();
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return;
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case SDLK_f:
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switch_fullscreen();
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screen_switch_fullscreen(&screen);
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return;
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case SDLK_x:
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resize_to_fit();
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screen_resize_to_fit(&screen);
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return;
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case SDLK_g:
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resize_to_pixel_perfect();
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screen_resize_to_pixel_perfect(&screen);
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return;
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}
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@ -486,14 +305,13 @@ static void event_loop(void) {
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if (!handle_new_frame()) {
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return;
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}
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texture_empty = SDL_FALSE;
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count_frame(); // display fps for debug
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break;
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case SDL_WINDOWEVENT:
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switch (event.window.event) {
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case SDL_WINDOWEVENT_EXPOSED:
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case SDL_WINDOWEVENT_SIZE_CHANGED:
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render(renderer, texture_empty ? NULL : texture);
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screen_render(&screen);
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break;
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}
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break;
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@ -506,11 +324,11 @@ static void event_loop(void) {
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handle_key(&event.key);
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break;
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case SDL_MOUSEMOTION:
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handle_mouse_motion(&event.motion, frame_size);
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handle_mouse_motion(&event.motion, screen.frame_size);
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break;
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case SDL_MOUSEWHEEL: {
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struct position position = {
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.screen_size = frame_size,
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.screen_size = screen.frame_size,
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.point = get_mouse_point(),
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};
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handle_mouse_wheel(&event.wheel, position);
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@ -518,7 +336,7 @@ static void event_loop(void) {
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}
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONUP: {
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handle_mouse_button(&event.button, frame_size);
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handle_mouse_button(&event.button, screen.frame_size);
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break;
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}
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}
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@ -541,7 +359,7 @@ SDL_bool scrcpy(const char *serial, Uint16 local_port, Uint16 max_size, Uint32 b
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TCPsocket server_socket = listen_on_port(local_port);
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if (!server_socket) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not open video socket");
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goto screen_finally_adb_reverse_remove;
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goto finally_adb_reverse_remove;
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}
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// server will connect to our socket
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@ -549,7 +367,7 @@ SDL_bool scrcpy(const char *serial, Uint16 local_port, Uint16 max_size, Uint32 b
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if (server == PROCESS_NONE) {
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ret = SDL_FALSE;
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SDLNet_TCP_Close(server_socket);
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goto screen_finally_adb_reverse_remove;
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goto finally_adb_reverse_remove;
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}
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// to reduce startup time, we could be tempted to init other stuff before blocking here
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@ -562,10 +380,11 @@ SDL_bool scrcpy(const char *serial, Uint16 local_port, Uint16 max_size, Uint32 b
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not accept video socket: %s", SDL_GetError());
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ret = SDL_FALSE;
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stop_server(server);
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goto screen_finally_adb_reverse_remove;
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goto finally_adb_reverse_remove;
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}
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char device_name[DEVICE_NAME_FIELD_LENGTH];
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struct size frame_size;
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// screenrecord does not send frames when the screen content does not change
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// therefore, we transmit the screen size before the video stream, to be able
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@ -575,14 +394,14 @@ SDL_bool scrcpy(const char *serial, Uint16 local_port, Uint16 max_size, Uint32 b
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ret = SDL_FALSE;
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SDLNet_TCP_Close(device_socket);
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stop_server(server);
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goto screen_finally_adb_reverse_remove;
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goto finally_adb_reverse_remove;
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}
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if (!frames_init(&frames)) {
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ret = SDL_FALSE;
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SDLNet_TCP_Close(device_socket);
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stop_server(server);
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goto screen_finally_adb_reverse_remove;
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goto finally_adb_reverse_remove;
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}
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decoder.frames = &frames;
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@ -594,105 +413,43 @@ SDL_bool scrcpy(const char *serial, Uint16 local_port, Uint16 max_size, Uint32 b
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ret = SDL_FALSE;
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SDLNet_TCP_Close(device_socket);
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stop_server(server);
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goto screen_finally_destroy_frames;
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goto finally_destroy_frames;
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}
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if (!controller_init(&controller, device_socket)) {
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ret = SDL_FALSE;
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SDLNet_TCP_Close(device_socket);
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stop_server(server);
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goto screen_finally_stop_decoder;
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goto finally_stop_decoder;
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}
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if (!controller_start(&controller)) {
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ret = SDL_FALSE;
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SDLNet_TCP_Close(device_socket);
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stop_server(server);
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goto screen_finally_destroy_controller;
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goto finally_destroy_controller;
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}
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if (SDL_Init(SDL_INIT_VIDEO)) {
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SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION, "Could not initialize SDL: %s", SDL_GetError());
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if (!sdl_init_and_configure()) {
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ret = SDL_FALSE;
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goto screen_finally_stop_and_join_controller;
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}
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// FIXME it may crash in SDL_Quit in i965_dri.so
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// As a workaround, do not call SDL_Quit() (we are exiting anyway).
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// atexit(SDL_Quit);
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// Bilinear resizing
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if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1")) {
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SDL_LogWarn(SDL_LOG_CATEGORY_VIDEO, "Could not enable bilinear filtering");
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goto finally_stop_and_join_controller;
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}
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#if SDL_VERSION_ATLEAST(2, 0, 5)
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// Handle a click to gain focus as any other click
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if (!SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1")) {
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SDL_LogWarn(SDL_LOG_CATEGORY_VIDEO, "Could not enable mouse focus clickthrough");
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}
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#endif
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struct size window_size = get_initial_optimal_size(frame_size);
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window = SDL_CreateWindow(device_name, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
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window_size.width, window_size.height, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
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if (!window) {
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SDL_LogCritical(SDL_LOG_CATEGORY_SYSTEM, "Could not create window: %s", SDL_GetError());
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if (!screen_init_rendering(&screen, device_name, frame_size)) {
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ret = SDL_FALSE;
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goto screen_finally_stop_decoder;
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goto finally_stop_and_join_controller;
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}
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renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
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if (!renderer) {
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SDL_LogCritical(SDL_LOG_CATEGORY_RENDER, "Could not create renderer: %s", SDL_GetError());
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ret = SDL_FALSE;
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goto screen_finally_destroy_window;
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}
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if (SDL_RenderSetLogicalSize(renderer, frame_size.width, frame_size.height)) {
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SDL_LogError(SDL_LOG_CATEGORY_RENDER, "Could not set renderer logical size: %s", SDL_GetError());
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ret = SDL_FALSE;
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goto screen_finally_destroy_renderer;
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}
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SDL_Surface *icon = read_xpm(icon_xpm);
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if (!icon) {
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SDL_LogError(SDL_LOG_CATEGORY_SYSTEM, "Could not load icon: %s", SDL_GetError());
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ret = SDL_FALSE;
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goto screen_finally_destroy_renderer;
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}
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SDL_SetWindowIcon(window, icon);
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SDL_FreeSurface(icon);
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Initial texture: %" PRIu16 "x%" PRIu16, frame_size.width, frame_size.height);
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texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_YV12, SDL_TEXTUREACCESS_STREAMING, frame_size.width, frame_size.height);
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if (!texture) {
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SDL_LogCritical(SDL_LOG_CATEGORY_RENDER, "Could not create texture: %s", SDL_GetError());
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ret = SDL_FALSE;
|
||||
goto screen_finally_destroy_renderer;
|
||||
}
|
||||
|
||||
SDL_RenderClear(renderer);
|
||||
SDL_RenderPresent(renderer);
|
||||
|
||||
event_loop();
|
||||
|
||||
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "quit...");
|
||||
SDL_DestroyTexture(texture);
|
||||
screen_finally_destroy_renderer:
|
||||
// FIXME it may crash at exit if we destroy the renderer or the window,
|
||||
// with the exact same stack trace as <https://bugs.launchpad.net/mir/+bug/1466535>.
|
||||
// As a workaround, leak the renderer and the window (we are exiting anyway).
|
||||
//SDL_DestroyRenderer(renderer);
|
||||
screen_finally_destroy_window:
|
||||
//SDL_DestroyWindow(window);
|
||||
// at least we hide it
|
||||
SDL_HideWindow(window);
|
||||
screen_finally_stop_and_join_controller:
|
||||
screen_destroy(&screen);
|
||||
finally_stop_and_join_controller:
|
||||
controller_stop(&controller);
|
||||
controller_join(&controller);
|
||||
screen_finally_destroy_controller:
|
||||
finally_destroy_controller:
|
||||
controller_destroy(&controller);
|
||||
screen_finally_stop_decoder:
|
||||
finally_stop_decoder:
|
||||
SDLNet_TCP_Close(device_socket);
|
||||
|
||||
// let the server some time to print any exception trace before killing it
|
||||
|
@ -705,9 +462,9 @@ screen_finally_stop_decoder:
|
|||
// kill the server before decoder_join() to wake up the decoder
|
||||
stop_server(server);
|
||||
decoder_join(&decoder);
|
||||
screen_finally_destroy_frames:
|
||||
finally_destroy_frames:
|
||||
frames_destroy(&frames);
|
||||
screen_finally_adb_reverse_remove:
|
||||
finally_adb_reverse_remove:
|
||||
{
|
||||
process_t remove = disable_tunnel(serial);
|
||||
if (remove != PROCESS_NONE) {
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#ifndef SCREEN_H
|
||||
#define SCREEN_H
|
||||
#ifndef SCRCPY_H
|
||||
#define SCRCPY_H
|
||||
|
||||
#include <SDL2/SDL_stdinc.h>
|
||||
|
||||
|
|
291
app/src/screen.c
Normal file
291
app/src/screen.c
Normal file
|
@ -0,0 +1,291 @@
|
|||
#include "screen.h"
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "icon.xpm"
|
||||
#include "tinyxpm.h"
|
||||
|
||||
#define DISPLAY_MARGINS 96
|
||||
|
||||
SDL_bool sdl_init_and_configure(void) {
|
||||
if (SDL_Init(SDL_INIT_VIDEO)) {
|
||||
SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION, "Could not initialize SDL: %s", SDL_GetError());
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
// FIXME it may crash in SDL_Quit in i965_dri.so
|
||||
// As a workaround, do not call SDL_Quit() (we are exiting anyway).
|
||||
// atexit(SDL_Quit);
|
||||
|
||||
// Bilinear resizing
|
||||
if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1")) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_VIDEO, "Could not enable bilinear filtering");
|
||||
}
|
||||
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 5)
|
||||
// Handle a click to gain focus as any other click
|
||||
if (!SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1")) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_VIDEO, "Could not enable mouse focus clickthrough");
|
||||
}
|
||||
#endif
|
||||
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
// get the window size in a struct size
|
||||
static struct size get_native_window_size(SDL_Window *window) {
|
||||
int width;
|
||||
int height;
|
||||
SDL_GetWindowSize(window, &width, &height);
|
||||
|
||||
struct size size;
|
||||
size.width = width;
|
||||
size.height = height;
|
||||
return size;
|
||||
}
|
||||
|
||||
// get the windowed window size
|
||||
static struct size get_window_size(const struct screen *screen) {
|
||||
if (screen->fullscreen) {
|
||||
return screen->windowed_window_size;
|
||||
}
|
||||
return get_native_window_size(screen->window);
|
||||
}
|
||||
|
||||
// set the window size to be applied when fullscreen is disabled
|
||||
static void set_window_size(struct screen *screen, struct size new_size) {
|
||||
// setting the window size during fullscreen is implementation defined,
|
||||
// so apply the resize only after fullscreen is disabled
|
||||
if (screen->fullscreen) {
|
||||
// SDL_SetWindowSize will be called when fullscreen will be disabled
|
||||
screen->windowed_window_size = new_size;
|
||||
} else {
|
||||
SDL_SetWindowSize(screen->window, new_size.width, new_size.height);
|
||||
}
|
||||
}
|
||||
|
||||
// get the preferred display bounds (i.e. the screen bounds with some margins)
|
||||
static SDL_bool get_preferred_display_bounds(struct size *bounds) {
|
||||
SDL_Rect rect;
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 5)
|
||||
# define GET_DISPLAY_BOUNDS(i, r) SDL_GetDisplayUsableBounds((i), (r))
|
||||
#else
|
||||
# define GET_DISPLAY_BOUNDS(i, r) SDL_GetDisplayBounds((i), (r))
|
||||
#endif
|
||||
if (GET_DISPLAY_BOUNDS(0, &rect)) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_SYSTEM, "Could not get display usable bounds: %s", SDL_GetError());
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
bounds->width = MAX(0, rect.w - DISPLAY_MARGINS);
|
||||
bounds->height = MAX(0, rect.h - DISPLAY_MARGINS);
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
// return the optimal size of the window, with the following constraints:
|
||||
// - it attempts to keep at least one dimension of the current_size (i.e. it crops the black borders)
|
||||
// - it keeps the aspect ratio
|
||||
// - it scales down to make it fit in the display_size
|
||||
static struct size get_optimal_size(struct size current_size, struct size frame_size) {
|
||||
struct size display_size;
|
||||
// 32 bits because we need to multiply two 16 bits values
|
||||
Uint32 w;
|
||||
Uint32 h;
|
||||
|
||||
if (!get_preferred_display_bounds(&display_size)) {
|
||||
// cannot get display bounds, do not constraint the size
|
||||
w = current_size.width;
|
||||
h = current_size.height;
|
||||
} else {
|
||||
w = MIN(current_size.width, display_size.width);
|
||||
h = MIN(current_size.height, display_size.height);
|
||||
}
|
||||
|
||||
SDL_bool keep_width = frame_size.width * h > frame_size.height * w;
|
||||
if (keep_width) {
|
||||
// remove black borders on top and bottom
|
||||
h = frame_size.height * w / frame_size.width;
|
||||
} else {
|
||||
// remove black borders on left and right (or none at all if it already fits)
|
||||
w = frame_size.width * h / frame_size.height;
|
||||
}
|
||||
|
||||
// w and h must fit into 16 bits
|
||||
SDL_assert_release(w < 0x10000 && h < 0x10000);
|
||||
return (struct size) {w, h};
|
||||
}
|
||||
|
||||
// same as get_optimal_size(), but read the current size from the window
|
||||
static inline struct size get_optimal_window_size(const struct screen *screen, struct size frame_size) {
|
||||
struct size current_size = get_window_size(screen);
|
||||
return get_optimal_size(current_size, frame_size);
|
||||
}
|
||||
|
||||
// initially, there is no current size, so use the frame size as current size
|
||||
static inline struct size get_initial_optimal_size(struct size frame_size) {
|
||||
return get_optimal_size(frame_size, frame_size);
|
||||
}
|
||||
|
||||
void screen_init(struct screen *screen) {
|
||||
*screen = (struct screen) SCREEN_INITIALIZER;
|
||||
}
|
||||
|
||||
SDL_bool screen_init_rendering(struct screen *screen, const char *device_name, struct size frame_size) {
|
||||
screen->frame_size = frame_size;
|
||||
|
||||
struct size window_size = get_initial_optimal_size(frame_size);
|
||||
screen->window = SDL_CreateWindow(device_name, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
|
||||
window_size.width, window_size.height, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
|
||||
if (!screen->window) {
|
||||
SDL_LogCritical(SDL_LOG_CATEGORY_SYSTEM, "Could not create window: %s", SDL_GetError());
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
screen->renderer = SDL_CreateRenderer(screen->window, -1, SDL_RENDERER_ACCELERATED);
|
||||
if (!screen->renderer) {
|
||||
SDL_LogCritical(SDL_LOG_CATEGORY_RENDER, "Could not create renderer: %s", SDL_GetError());
|
||||
screen_destroy(screen);
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
if (SDL_RenderSetLogicalSize(screen->renderer, frame_size.width, frame_size.height)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "Could not set renderer logical size: %s", SDL_GetError());
|
||||
screen_destroy(screen);
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
SDL_Surface *icon = read_xpm(icon_xpm);
|
||||
if (!icon) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_SYSTEM, "Could not load icon: %s", SDL_GetError());
|
||||
screen_destroy(screen);
|
||||
return SDL_FALSE;
|
||||
}
|
||||
SDL_SetWindowIcon(screen->window, icon);
|
||||
SDL_FreeSurface(icon);
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Initial texture: %" PRIu16 "x%" PRIu16, frame_size.width, frame_size.height);
|
||||
screen->texture = SDL_CreateTexture(screen->renderer, SDL_PIXELFORMAT_YV12, SDL_TEXTUREACCESS_STREAMING,
|
||||
frame_size.width, frame_size.height);
|
||||
if (!screen->texture) {
|
||||
SDL_LogCritical(SDL_LOG_CATEGORY_RENDER, "Could not create texture: %s", SDL_GetError());
|
||||
screen_destroy(screen);
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
screen_render(screen);
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
void screen_destroy(struct screen *screen) {
|
||||
if (screen->texture) {
|
||||
SDL_DestroyTexture(screen->texture);
|
||||
}
|
||||
if (screen->renderer) {
|
||||
// FIXME it may crash at exit if we destroy the renderer or the window,
|
||||
// with the exact same stack trace as <https://bugs.launchpad.net/mir/+bug/1466535>.
|
||||
// As a workaround, leak the renderer and the window (we are exiting anyway).
|
||||
//SDL_DestroyRenderer(screen->renderer);
|
||||
}
|
||||
if (screen->window) {
|
||||
//SDL_DestroyWindow(screen->window);
|
||||
// at least we hide it
|
||||
SDL_HideWindow(screen->window);
|
||||
}
|
||||
}
|
||||
|
||||
// recreate the texture and resize the window if the frame size has changed
|
||||
static SDL_bool prepare_for_frame(struct screen *screen, struct size new_frame_size) {
|
||||
if (screen->frame_size.width != new_frame_size.width || screen->frame_size.height != new_frame_size.height) {
|
||||
if (SDL_RenderSetLogicalSize(screen->renderer, new_frame_size.width, new_frame_size.height)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "Could not set renderer logical size: %s", SDL_GetError());
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
// frame dimension changed, destroy texture
|
||||
SDL_DestroyTexture(screen->texture);
|
||||
|
||||
struct size current_size = get_window_size(screen);
|
||||
struct size target_size = {
|
||||
(Uint32) current_size.width * new_frame_size.width / screen->frame_size.width,
|
||||
(Uint32) current_size.height * new_frame_size.height / screen->frame_size.height,
|
||||
};
|
||||
target_size = get_optimal_size(target_size, new_frame_size);
|
||||
set_window_size(screen, target_size);
|
||||
|
||||
screen->frame_size = new_frame_size;
|
||||
|
||||
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "New texture: %" PRIu16 "x%" PRIu16,
|
||||
screen->frame_size.width, screen->frame_size.height);
|
||||
screen->texture = SDL_CreateTexture(screen->renderer, SDL_PIXELFORMAT_YV12, SDL_TEXTUREACCESS_STREAMING,
|
||||
new_frame_size.width, new_frame_size.height);
|
||||
if (!screen->texture) {
|
||||
SDL_LogCritical(SDL_LOG_CATEGORY_RENDER, "Could not create texture: %s", SDL_GetError());
|
||||
return SDL_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
// write the frame into the texture
|
||||
static void update_texture(struct screen *screen, const AVFrame *frame) {
|
||||
screen->texture_initialized = SDL_TRUE;
|
||||
SDL_UpdateYUVTexture(screen->texture, NULL,
|
||||
frame->data[0], frame->linesize[0],
|
||||
frame->data[1], frame->linesize[1],
|
||||
frame->data[2], frame->linesize[2]);
|
||||
}
|
||||
|
||||
SDL_bool screen_update(struct screen *screen, const AVFrame *frame) {
|
||||
struct size new_frame_size = {frame->width, frame->height};
|
||||
if (!prepare_for_frame(screen, new_frame_size)) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
update_texture(screen, frame);
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
void screen_render(struct screen *screen) {
|
||||
SDL_RenderClear(screen->renderer);
|
||||
if (screen->texture_initialized) {
|
||||
SDL_RenderCopy(screen->renderer, screen->texture, NULL, NULL);
|
||||
}
|
||||
SDL_RenderPresent(screen->renderer);
|
||||
}
|
||||
|
||||
void screen_switch_fullscreen(struct screen *screen) {
|
||||
if (!screen->fullscreen) {
|
||||
// going to fullscreen, store the current windowed window size
|
||||
screen->windowed_window_size = get_native_window_size(screen->window);
|
||||
}
|
||||
Uint32 new_mode = screen->fullscreen ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP;
|
||||
if (SDL_SetWindowFullscreen(screen->window, new_mode)) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Could not switch fullscreen mode: %s", SDL_GetError());
|
||||
return;
|
||||
}
|
||||
|
||||
screen->fullscreen = !screen->fullscreen;
|
||||
if (!screen->fullscreen) {
|
||||
// fullscreen disabled, restore expected windowed window size
|
||||
SDL_SetWindowSize(screen->window, screen->windowed_window_size.width, screen->windowed_window_size.height);
|
||||
}
|
||||
|
||||
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "Switched to %s mode", screen->fullscreen ? "fullscreen" : "windowed");
|
||||
screen_render(screen);
|
||||
}
|
||||
|
||||
void screen_resize_to_fit(struct screen *screen) {
|
||||
if (!screen->fullscreen) {
|
||||
struct size optimal_size = get_optimal_window_size(screen, screen->frame_size);
|
||||
SDL_SetWindowSize(screen->window, optimal_size.width, optimal_size.height);
|
||||
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "Resized to optimal size");
|
||||
}
|
||||
}
|
||||
|
||||
void screen_resize_to_pixel_perfect(struct screen *screen) {
|
||||
if (!screen->fullscreen) {
|
||||
SDL_SetWindowSize(screen->window, screen->frame_size.width, screen->frame_size.height);
|
||||
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "Resized to pixel-perfect");
|
||||
}
|
||||
}
|
65
app/src/screen.h
Normal file
65
app/src/screen.h
Normal file
|
@ -0,0 +1,65 @@
|
|||
#ifndef SCREEN_H
|
||||
#define SCREEN_H
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
#include <libavformat/avformat.h>
|
||||
|
||||
#include "common.h"
|
||||
|
||||
struct screen {
|
||||
SDL_Window *window;
|
||||
SDL_Renderer *renderer;
|
||||
SDL_Texture *texture;
|
||||
struct size frame_size;
|
||||
//used only in fullscreen mode to know the windowed window size
|
||||
struct size windowed_window_size;
|
||||
SDL_bool texture_initialized;
|
||||
SDL_bool fullscreen;
|
||||
};
|
||||
|
||||
#define SCREEN_INITIALIZER { \
|
||||
.window = NULL, \
|
||||
.renderer = NULL, \
|
||||
.texture = NULL, \
|
||||
.frame_size = { \
|
||||
.width = 0, \
|
||||
.height = 0, \
|
||||
}, \
|
||||
.windowed_window_size = { \
|
||||
.width = 0, \
|
||||
.height = 0, \
|
||||
}, \
|
||||
.texture_initialized = SDL_FALSE, \
|
||||
.fullscreen = SDL_FALSE, \
|
||||
}
|
||||
|
||||
// init SDL and set appropriate hints
|
||||
SDL_bool sdl_init_and_configure(void);
|
||||
|
||||
// initialize default values
|
||||
void screen_init(struct screen *screen);
|
||||
|
||||
// initialize screen, create window, renderer and texture
|
||||
SDL_bool screen_init_rendering(struct screen *screen,
|
||||
const char *device_name,
|
||||
struct size frame_size);
|
||||
|
||||
// destroy window, renderer and texture (if any)
|
||||
void screen_destroy(struct screen *screen);
|
||||
|
||||
// resize if necessary and write the frame into the texture
|
||||
SDL_bool screen_update(struct screen *screen, const AVFrame *frame);
|
||||
|
||||
// render the texture to the renderer
|
||||
void screen_render(struct screen *screen);
|
||||
|
||||
// switch the fullscreen mode
|
||||
void screen_switch_fullscreen(struct screen *screen);
|
||||
|
||||
// resize window to optimal size (remove black borders)
|
||||
void screen_resize_to_fit(struct screen *screen);
|
||||
|
||||
// resize window to 1:1 (pixel-perfect)
|
||||
void screen_resize_to_pixel_perfect(struct screen *screen);
|
||||
|
||||
#endif
|
Loading…
Reference in a new issue