Add shortcuts for physical keys
Add shortcuts for HOME, BACK, APPS, POWER, VOLUME_UP and VOLUME_DOWN.
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1 changed files with 68 additions and 0 deletions
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@ -254,6 +254,29 @@ static int wait_for_success(process_t proc, const char *name) {
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return 0;
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return 0;
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}
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}
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static void send_keycode(enum android_keycode keycode, const char *name) {
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// send DOWN event
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struct control_event control_event = {
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.type = CONTROL_EVENT_TYPE_KEYCODE,
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.keycode_event = {
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.action = AKEY_EVENT_ACTION_DOWN,
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.keycode = keycode,
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.metastate = 0,
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},
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};
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if (!controller_push_event(&controller, &control_event)) {
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Cannot send %s (DOWN)", name);
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return;
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}
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// send UP event
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control_event.keycode_event.action = AKEY_EVENT_ACTION_UP;
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if (!controller_push_event(&controller, &control_event)) {
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Cannot send %s (UP)", name);
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}
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}
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static SDL_bool handle_new_frame(void) {
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static SDL_bool handle_new_frame(void) {
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mutex_lock(frames.mutex);
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mutex_lock(frames.mutex);
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AVFrame *frame = frames.rendering_frame;
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AVFrame *frame = frames.rendering_frame;
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@ -276,7 +299,26 @@ static SDL_bool handle_new_frame(void) {
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return SDL_TRUE;
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return SDL_TRUE;
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}
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}
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static SDL_bool is_ctrl_down(void) {
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const Uint8 *state = SDL_GetKeyboardState(NULL);
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return state[SDL_SCANCODE_LCTRL] || state[SDL_SCANCODE_RCTRL];
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}
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static void handle_text_input(const SDL_TextInputEvent *event) {
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static void handle_text_input(const SDL_TextInputEvent *event) {
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if (is_ctrl_down()) {
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char c = event->text[0];
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switch (c) {
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case '+':
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send_keycode(AKEYCODE_VOLUME_UP, "VOLUME_UP");
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break;
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case '-':
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send_keycode(AKEYCODE_VOLUME_DOWN, "VOLUME_DOWN");
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break;
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}
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// ignore
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return;
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}
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struct control_event control_event;
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struct control_event control_event;
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control_event.type = CONTROL_EVENT_TYPE_TEXT;
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control_event.type = CONTROL_EVENT_TYPE_TEXT;
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strncpy(control_event.text_event.text, event->text, TEXT_MAX_LENGTH);
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strncpy(control_event.text_event.text, event->text, TEXT_MAX_LENGTH);
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@ -328,6 +370,32 @@ static void handle_key(const SDL_KeyboardEvent *event) {
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return;
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return;
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}
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}
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// Ctrl+h: HOME (the HOME key also works natively)
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if (keycode == SDLK_h && !shift) {
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send_keycode(AKEYCODE_HOME, "HOME");
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return;
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}
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// Ctrl+b or Ctrl+BACKSPACE: BACK (the ESCAPE key also works natively)
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if ((keycode == SDLK_b && !shift) || keycode == SDLK_BACKSPACE) {
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send_keycode(AKEYCODE_BACK, "BACK");
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return;
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}
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// Ctrl+m: APP_SWITCH
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if (keycode == SDLK_m && !shift) {
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send_keycode(AKEYCODE_APP_SWITCH, "APP_SWITCH");
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return;
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}
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// Ctrl+p: POWER
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if (keycode == SDLK_p && !shift) {
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send_keycode(AKEYCODE_POWER, "POWER");
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return;
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}
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// volume shortcuts are handled in handle_text_input()
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return;
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return;
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}
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}
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