Update developer documentation for v1.8
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79
DEVELOP.md
79
DEVELOP.md
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@ -32,7 +32,7 @@ The server is a Java application (with a [`public static void main(String...
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args)`][main] method), compiled against the Android framework, and executed as
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`shell` on the Android device.
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[main]: https://github.com/Genymobile/scrcpy/blob/v1.0/server/src/main/java/com/genymobile/scrcpy/Server.java#L61
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[main]: https://github.com/Genymobile/scrcpy/blob/v1.8/server/src/main/java/com/genymobile/scrcpy/Server.java#L100
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To run such a Java application, the classes must be [_dexed_][dex] (typically,
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to `classes.dex`). If `my.package.MainClass` is the main class, compiled to
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@ -65,8 +65,8 @@ They can be called using reflection though. The communication with hidden
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components is provided by [_wrappers_ classes][wrappers] and [aidl].
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[hidden]: https://stackoverflow.com/a/31908373/1987178
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[wrappers]: https://github.com/Genymobile/scrcpy/blob/v1.0/server/src/main/java/com/genymobile/scrcpy/wrappers
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[aidl]: https://github.com/Genymobile/scrcpy/blob/v1.0/server/src/main/aidl/android/view
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[wrappers]: https://github.com/Genymobile/scrcpy/blob/v1.8/server/src/main/java/com/genymobile/scrcpy/wrappers
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[aidl]: https://github.com/Genymobile/scrcpy/blob/v1.8/server/src/main/aidl/android/view
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### Threading
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@ -89,9 +89,9 @@ The video is encoded using the [`MediaCodec`] API. The codec takes its input
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from a [surface] associated to the display, and writes the resulting H.264
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stream to the provided output stream (the socket connected to the client).
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[`ScreenEncoder`]: https://github.com/Genymobile/scrcpy/blob/v1.0/server/src/main/java/com/genymobile/scrcpy/ScreenEncoder.java
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[`ScreenEncoder`]: https://github.com/Genymobile/scrcpy/blob/v1.8/server/src/main/java/com/genymobile/scrcpy/ScreenEncoder.java
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[`MediaCodec`]: https://developer.android.com/reference/android/media/MediaCodec.html
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[surface]: https://github.com/Genymobile/scrcpy/blob/v1.0/server/src/main/java/com/genymobile/scrcpy/ScreenEncoder.java#L63-L64
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[surface]: https://github.com/Genymobile/scrcpy/blob/v1.8/server/src/main/java/com/genymobile/scrcpy/ScreenEncoder.java#L69-L70
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On device [rotation], the codec, surface and display are reinitialized, and a
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new video stream is produced.
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@ -105,8 +105,9 @@ because it avoids to send unnecessary frames, but there are drawbacks:
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Both problems are [solved][repeat] by the flag
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[`KEY_REPEAT_PREVIOUS_FRAME_AFTER`][repeat-flag].
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[rotation]: https://github.com/Genymobile/scrcpy/blob/v1.0/server/src/main/java/com/genymobile/scrcpy/ScreenEncoder.java#L89-L92
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[repeat]: https://github.com/Genymobile/scrcpy/blob/v1.0/server/src/main/java/com/genymobile/scrcpy/ScreenEncoder.java#L125-L126
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[rotation]: https://github.com/Genymobile/scrcpy/blob/v1.8/server/src/main/java/com/genymobile/scrcpy/ScreenEncoder.java#L90
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[repeat]:
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https://github.com/Genymobile/scrcpy/blob/v1.8/server/src/main/java/com/genymobile/scrcpy/ScreenEncoder.java#L147-L148
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[repeat-flag]: https://developer.android.com/reference/android/media/MediaFormat.html#KEY_REPEAT_PREVIOUS_FRAME_AFTER
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@ -124,11 +125,11 @@ All of them may need to inject input events to the system. To do so, they use
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the _hidden_ method [`InputManager.injectInputEvent`] (exposed by our
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[`InputManager` wrapper][inject-wrapper]).
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[`EventController`]: https://github.com/Genymobile/scrcpy/blob/v1.0/server/src/main/java/com/genymobile/scrcpy/EventController.java#L70
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[`EventController`]: https://github.com/Genymobile/scrcpy/blob/v1.8/server/src/main/java/com/genymobile/scrcpy/EventController.java#L66
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[`KeyEvent`]: https://developer.android.com/reference/android/view/KeyEvent.html
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[`MotionEvent`]: https://developer.android.com/reference/android/view/MotionEvent.html
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[`InputManager.injectInputEvent`]: https://android.googlesource.com/platform/frameworks/base/+/oreo-release/core/java/android/hardware/input/InputManager.java#857
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[inject-wrapper]: https://github.com/Genymobile/scrcpy/blob/v1.0/server/src/main/java/com/genymobile/scrcpy/wrappers/InputManager.java#L27
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[inject-wrapper]: https://github.com/Genymobile/scrcpy/blob/v1.8/server/src/main/java/com/genymobile/scrcpy/wrappers/InputManager.java#L27
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@ -153,7 +154,7 @@ Note that the client-server roles are expressed at the application level:
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- the server _serves_ video stream and handle requests from the client,
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- the client _controls_ the device through the server.
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However, the roles are inverted at the network level:
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However, the roles are reversed at the network level:
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- the client opens a server socket and listen on a port before starting the
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server,
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@ -162,6 +163,9 @@ However, the roles are inverted at the network level:
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This role inversion guarantees that the connection will not fail due to race
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conditions, and avoids polling.
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_(Note that over TCP/IP, the roles are not reversed, due to a bug in `adb
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reverse`. See commit [1038bad] and [issue #5].)_
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Once the server is connected, it sends the device information (name and initial
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screen dimensions). Thus, the client may init the window and renderer, before
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the first frame is available.
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@ -169,6 +173,8 @@ the first frame is available.
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To minimize startup time, SDL initialization is performed while listening for
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the connection from the server (see commit [90a46b4]).
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[1038bad]: https://github.com/Genymobile/scrcpy/commit/1038bad3850f18717a048a4d5c0f8110e54ee172
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[issue #5]: https://github.com/Genymobile/scrcpy/issues/5
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[90a46b4]: https://github.com/Genymobile/scrcpy/commit/90a46b4c45637d083e877020d85ade52a9a5fa8e
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@ -177,17 +183,25 @@ the connection from the server (see commit [90a46b4]).
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The client uses 3 threads:
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- the **main** thread, executing the SDL event loop,
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- the **decoder** thread, decoding video frames,
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- the **stream** thread, receiving the video and used for decoding and
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recording,
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- the **controller** thread, sending _control events_ to the server.
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In addition, another thread can be started if necessary to handle APK
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installation or file push requests (via drag&drop on the main window).
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### Decoder
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The [decoder] runs in a separate thread. It uses _libav_ to decode the H.264
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stream from the socket, and notifies the main thread when a new frame is
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available.
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There are two [frames] simultaneously in memory:
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### Stream
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The video [stream] is received from the socket (connected to the server on the
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device) in a separate thread.
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If a [decoder] is present (i.e. `--no-display` is not set), then it uses _libav_
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to decode the H.264 stream from the socket, and notifies the main thread when a
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new frame is available.
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There are two [frames][video_buffer] simultaneously in memory:
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- the **decoding** frame, written by the decoder from the decoder thread,
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- the **rendering** frame, rendered in a texture from the main thread.
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@ -195,9 +209,23 @@ When a new decoded frame is available, the decoder _swaps_ the decoding and
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rendering frame (with proper synchronization). Thus, it immediatly starts
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to decode a new frame while the main thread renders the last one.
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[decoder]: https://github.com/Genymobile/scrcpy/blob/v1.0/app/src/decoder.c
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[frames]: https://github.com/Genymobile/scrcpy/blob/v1.0/app/src/frames.h
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If a [recorder] is present (i.e. `--record` is enabled), then its muxes the raw
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H.264 packet to the output video file.
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[stream]: https://github.com/Genymobile/scrcpy/blob/v1.8/app/src/stream.h
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[decoder]: https://github.com/Genymobile/scrcpy/blob/v1.8/app/src/decoder.h
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[video_buffer]: https://github.com/Genymobile/scrcpy/blob/v1.8/app/src/video_buffer.h
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[recorder]: https://github.com/Genymobile/scrcpy/blob/v1.8/app/src/recorder.h
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```
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+----------+ +----------+
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---> | decoder | ---> | screen |
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+---------+ / +----------+ +----------+
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socket ---> | stream | ----
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+---------+ \ +----------+
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---> | recorder |
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+----------+
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```
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### Controller
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controller takes events from the queue, that it serializes and sends to the
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client.
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[controller]: https://github.com/Genymobile/scrcpy/blob/v1.0/app/src/controller.h
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[controlevent]: https://github.com/Genymobile/scrcpy/blob/v1.0/app/src/controlevent.h
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[inputmanager]: https://github.com/Genymobile/scrcpy/blob/v1.0/app/src/inputmanager.h
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[convert]: https://github.com/Genymobile/scrcpy/blob/v1.0/app/src/convert.h
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[controller]: https://github.com/Genymobile/scrcpy/blob/v1.8/app/src/controller.h
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[controlevent]: https://github.com/Genymobile/scrcpy/blob/v1.8/app/src/control_event.h
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[inputmanager]: https://github.com/Genymobile/scrcpy/blob/v1.8/app/src/input_manager.h
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[convert]: https://github.com/Genymobile/scrcpy/blob/v1.8/app/src/convert.h
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### UI and event loop
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@ -225,9 +253,10 @@ thread.
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Events are handled in the [event loop], which either updates the [screen] or
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delegates to the [input manager][inputmanager].
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[scrcpy]: https://github.com/Genymobile/scrcpy/blob/v1.0/app/src/scrcpy.c
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[event loop]: https://github.com/Genymobile/scrcpy/blob/v1.0/app/src/scrcpy.c#L38
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[screen]: https://github.com/Genymobile/scrcpy/blob/v1.0/app/src/screen.h
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[scrcpy]: https://github.com/Genymobile/scrcpy/blob/v1.8/app/src/scrcpy.c
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[event loop]:
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https://github.com/Genymobile/scrcpy/blob/v1.8/app/src/scrcpy.c#L187
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[screen]: https://github.com/Genymobile/scrcpy/blob/v1.8/app/src/screen.h
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## Hack
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