Copy the options used in input manager init
This avoids to pass additional options to some input manager functions. Refs #1623 <https://github.com/Genymobile/scrcpy/pull/1623>
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0870d8620f
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3 changed files with 18 additions and 18 deletions
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@ -54,11 +54,13 @@ is_shortcut_mod(struct input_manager *im, uint16_t sdl_mod) {
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}
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}
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void
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void
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input_manager_init(struct input_manager *im, bool prefer_text,
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input_manager_init(struct input_manager *im,
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const struct sc_shortcut_mods *shortcut_mods)
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const struct scrcpy_options *options)
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{
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{
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im->prefer_text = prefer_text;
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im->control = options->control;
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im->prefer_text = options->prefer_text;
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const struct sc_shortcut_mods *shortcut_mods = &options->shortcut_mods;
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assert(shortcut_mods->count);
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assert(shortcut_mods->count);
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assert(shortcut_mods->count < SC_MAX_SHORTCUT_MODS);
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assert(shortcut_mods->count < SC_MAX_SHORTCUT_MODS);
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for (unsigned i = 0; i < shortcut_mods->count; ++i) {
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for (unsigned i = 0; i < shortcut_mods->count; ++i) {
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@ -318,9 +320,9 @@ convert_input_key(const SDL_KeyboardEvent *from, struct control_msg *to,
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void
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void
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input_manager_process_key(struct input_manager *im,
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input_manager_process_key(struct input_manager *im,
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const SDL_KeyboardEvent *event,
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const SDL_KeyboardEvent *event) {
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bool control) {
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// control: indicates the state of the command-line option --no-control
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// control: indicates the state of the command-line option --no-control
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bool control = im->control;
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bool smod = is_shortcut_mod(im, event->keysym.mod);
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bool smod = is_shortcut_mod(im, event->keysym.mod);
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@ -573,8 +575,9 @@ convert_mouse_button(const SDL_MouseButtonEvent *from, struct screen *screen,
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void
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void
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input_manager_process_mouse_button(struct input_manager *im,
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input_manager_process_mouse_button(struct input_manager *im,
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const SDL_MouseButtonEvent *event,
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const SDL_MouseButtonEvent *event) {
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bool control) {
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bool control = im->control;
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if (event->which == SDL_TOUCH_MOUSEID) {
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if (event->which == SDL_TOUCH_MOUSEID) {
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// simulated from touch events, so it's a duplicate
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// simulated from touch events, so it's a duplicate
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return;
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return;
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@ -22,6 +22,7 @@ struct input_manager {
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// number of repetitions. This variable keeps track of the count.
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// number of repetitions. This variable keeps track of the count.
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unsigned repeat;
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unsigned repeat;
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bool control;
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bool prefer_text;
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bool prefer_text;
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struct {
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struct {
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@ -31,8 +32,8 @@ struct input_manager {
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};
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};
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void
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void
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input_manager_init(struct input_manager *im, bool prefer_text,
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input_manager_init(struct input_manager *im,
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const struct sc_shortcut_mods *shortcut_mods);
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const struct scrcpy_options *options);
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void
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void
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input_manager_process_text_input(struct input_manager *im,
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input_manager_process_text_input(struct input_manager *im,
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@ -40,8 +41,7 @@ input_manager_process_text_input(struct input_manager *im,
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void
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void
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input_manager_process_key(struct input_manager *im,
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input_manager_process_key(struct input_manager *im,
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const SDL_KeyboardEvent *event,
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const SDL_KeyboardEvent *event);
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bool control);
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void
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void
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input_manager_process_mouse_motion(struct input_manager *im,
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input_manager_process_mouse_motion(struct input_manager *im,
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@ -53,8 +53,7 @@ input_manager_process_touch(struct input_manager *im,
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void
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void
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input_manager_process_mouse_button(struct input_manager *im,
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input_manager_process_mouse_button(struct input_manager *im,
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const SDL_MouseButtonEvent *event,
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const SDL_MouseButtonEvent *event);
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bool control);
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void
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void
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input_manager_process_mouse_wheel(struct input_manager *im,
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input_manager_process_mouse_wheel(struct input_manager *im,
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@ -201,7 +201,7 @@ handle_event(SDL_Event *event, bool control) {
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case SDL_KEYUP:
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case SDL_KEYUP:
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// some key events do not interact with the device, so process the
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// some key events do not interact with the device, so process the
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// event even if control is disabled
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// event even if control is disabled
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input_manager_process_key(&input_manager, &event->key, control);
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input_manager_process_key(&input_manager, &event->key);
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break;
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break;
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case SDL_MOUSEMOTION:
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case SDL_MOUSEMOTION:
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if (!control) {
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if (!control) {
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@ -219,8 +219,7 @@ handle_event(SDL_Event *event, bool control) {
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case SDL_MOUSEBUTTONUP:
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case SDL_MOUSEBUTTONUP:
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// some mouse events do not interact with the device, so process
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// some mouse events do not interact with the device, so process
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// the event even if control is disabled
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// the event even if control is disabled
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input_manager_process_mouse_button(&input_manager, &event->button,
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input_manager_process_mouse_button(&input_manager, &event->button);
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control);
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break;
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break;
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case SDL_FINGERMOTION:
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case SDL_FINGERMOTION:
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case SDL_FINGERDOWN:
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case SDL_FINGERDOWN:
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@ -443,8 +442,7 @@ scrcpy(const struct scrcpy_options *options) {
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}
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}
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}
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}
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input_manager_init(&input_manager, options->prefer_text,
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input_manager_init(&input_manager, options);
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&options->shortcut_mods);
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ret = event_loop(options->display, options->control);
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ret = event_loop(options->display, options->control);
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LOGD("quit...");
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LOGD("quit...");
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