Refactor if-blocks
Group all conditions requiring a controller in a single if-block.
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1 changed files with 21 additions and 19 deletions
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@ -707,27 +707,29 @@ sc_input_manager_process_mouse_button(struct sc_input_manager *im,
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bool down = event->type == SDL_MOUSEBUTTONDOWN;
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if (!im->forward_all_clicks) {
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enum sc_action action = down ? SC_ACTION_DOWN : SC_ACTION_UP;
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if (controller) {
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enum sc_action action = down ? SC_ACTION_DOWN : SC_ACTION_UP;
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if (controller && event->button == SDL_BUTTON_X1) {
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action_app_switch(controller, action);
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return;
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}
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if (controller && event->button == SDL_BUTTON_X2 && down) {
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if (event->clicks < 2) {
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expand_notification_panel(controller);
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} else {
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expand_settings_panel(controller);
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if (event->button == SDL_BUTTON_X1) {
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action_app_switch(controller, action);
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return;
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}
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if (event->button == SDL_BUTTON_X2 && down) {
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if (event->clicks < 2) {
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expand_notification_panel(controller);
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} else {
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expand_settings_panel(controller);
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}
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return;
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}
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if (event->button == SDL_BUTTON_RIGHT) {
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press_back_or_turn_screen_on(controller, action);
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return;
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}
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if (event->button == SDL_BUTTON_MIDDLE) {
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action_home(controller, action);
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return;
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}
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return;
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}
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if (controller && event->button == SDL_BUTTON_RIGHT) {
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press_back_or_turn_screen_on(controller, action);
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return;
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}
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if (controller && event->button == SDL_BUTTON_MIDDLE) {
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action_home(controller, action);
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return;
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}
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// double-click on black borders resize to fit the device screen
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