Initialize server struct dynamically
This will allow to add mutex/cond fields.
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90f8356630
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3 changed files with 41 additions and 34 deletions
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@ -34,7 +34,7 @@
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#include "util/log.h"
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#include "util/net.h"
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static struct server server = SERVER_INITIALIZER;
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static struct server server;
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static struct screen screen = SCREEN_INITIALIZER;
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static struct fps_counter fps_counter;
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static struct video_buffer video_buffer;
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@ -304,6 +304,19 @@ av_log_callback(void *avcl, int level, const char *fmt, va_list vl) {
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bool
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scrcpy(const struct scrcpy_options *options) {
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if (!server_init(&server)) {
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return false;
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}
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bool server_started = false;
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bool fps_counter_initialized = false;
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bool video_buffer_initialized = false;
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bool file_handler_initialized = false;
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bool recorder_initialized = false;
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bool stream_started = false;
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bool controller_initialized = false;
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bool controller_started = false;
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bool record = !!options->record_filename;
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struct server_params params = {
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.log_level = options->log_level,
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@ -322,18 +335,10 @@ scrcpy(const struct scrcpy_options *options) {
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.force_adb_forward = options->force_adb_forward,
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};
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if (!server_start(&server, options->serial, ¶ms)) {
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return false;
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goto end;
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}
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bool ret = false;
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bool fps_counter_initialized = false;
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bool video_buffer_initialized = false;
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bool file_handler_initialized = false;
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bool recorder_initialized = false;
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bool stream_started = false;
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bool controller_initialized = false;
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bool controller_started = false;
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server_started = true;
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if (!sdl_init_and_configure(options->display, options->render_driver,
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options->disable_screensaver)) {
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@ -444,7 +449,7 @@ scrcpy(const struct scrcpy_options *options) {
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input_manager_init(&input_manager, options);
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ret = event_loop(options);
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bool ret = event_loop(options);
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LOGD("quit...");
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screen_destroy(&screen);
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@ -465,8 +470,10 @@ end:
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fps_counter_interrupt(&fps_counter);
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}
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// shutdown the sockets and kill the server
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server_stop(&server);
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if (server_started) {
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// shutdown the sockets and kill the server
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server_stop(&server);
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}
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// now that the sockets are shutdown, the stream and controller are
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// interrupted, we can join them
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@ -353,9 +353,26 @@ close_socket(socket_t socket) {
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}
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}
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void
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bool
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server_init(struct server *server) {
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*server = (struct server) SERVER_INITIALIZER;
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server->serial = NULL;
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server->process = PROCESS_NONE;
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server->wait_server_thread = NULL;
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atomic_flag_clear_explicit(&server->server_socket_closed,
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memory_order_relaxed);
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server->server_socket = INVALID_SOCKET;
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server->video_socket = INVALID_SOCKET;
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server->control_socket = INVALID_SOCKET;
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server->port_range.first = 0;
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server->port_range.last = 0;
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server->local_port = 0;
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server->tunnel_enabled = false;
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server->tunnel_forward = false;
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return true;
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}
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static int
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@ -27,23 +27,6 @@ struct server {
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bool tunnel_forward; // use "adb forward" instead of "adb reverse"
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};
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#define SERVER_INITIALIZER { \
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.serial = NULL, \
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.process = PROCESS_NONE, \
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.wait_server_thread = NULL, \
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.server_socket_closed = ATOMIC_FLAG_INIT, \
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.server_socket = INVALID_SOCKET, \
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.video_socket = INVALID_SOCKET, \
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.control_socket = INVALID_SOCKET, \
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.port_range = { \
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.first = 0, \
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.last = 0, \
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}, \
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.local_port = 0, \
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.tunnel_enabled = false, \
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.tunnel_forward = false, \
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}
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struct server_params {
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enum sc_log_level log_level;
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const char *crop;
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@ -62,7 +45,7 @@ struct server_params {
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};
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// init default values
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void
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bool
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server_init(struct server *server);
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// push, enable tunnel et start the server
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