Fix mouse pointer state update
If the pointer is a mouse, the pointer is UP only when no buttons are pressed (not when a button is released, because there might be other buttons still pressed). Refs #3635 <https://github.com/Genymobile/scrcpy/issues/3635> Signed-off-by: Romain Vimont <rom@rom1v.com>
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1 changed files with 3 additions and 2 deletions
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@ -196,22 +196,23 @@ public class Controller {
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Pointer pointer = pointersState.get(pointerIndex);
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pointer.setPoint(point);
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pointer.setPressure(pressure);
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pointer.setUp(action == MotionEvent.ACTION_UP);
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int source;
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int pointerCount = pointersState.update(pointerProperties, pointerCoords);
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if (pointerId == POINTER_ID_MOUSE || pointerId == POINTER_ID_VIRTUAL_MOUSE) {
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// real mouse event (forced by the client when --forward-on-click)
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pointerProperties[pointerIndex].toolType = MotionEvent.TOOL_TYPE_MOUSE;
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source = InputDevice.SOURCE_MOUSE;
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pointer.setUp(buttons == 0);
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} else {
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// POINTER_ID_GENERIC_FINGER, POINTER_ID_VIRTUAL_FINGER or real touch from device
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pointerProperties[pointerIndex].toolType = MotionEvent.TOOL_TYPE_FINGER;
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source = InputDevice.SOURCE_TOUCHSCREEN;
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// Buttons must not be set for touch events
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buttons = 0;
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pointer.setUp(action == MotionEvent.ACTION_UP);
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}
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int pointerCount = pointersState.update(pointerProperties, pointerCoords);
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if (pointerCount == 1) {
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if (action == MotionEvent.ACTION_DOWN) {
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lastTouchDown = now;
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