Make SKIP_FRAMES a compilation flag
The skip_frames flag was a non-configurable runtime flag. Since it is not exposed to the user, there is no need for a (possible) runtime cost. For testing purpose, we still want it to be configurable, so make it a compilation flag.
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53ff1aa410
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8d30d40b79
6 changed files with 30 additions and 13 deletions
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@ -44,6 +44,11 @@ conf.set('DEFAULT_MAX_SIZE', '0') # 0: unlimited
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# overridden by option --bit-rate
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conf.set('DEFAULT_BIT_RATE', '4000000') # 4Mbps
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# whether the app should always display the most recent available frame, even
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# if the previous one has not been displayed
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# SKIP_FRAMES improves latency at the cost of framerate
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conf.set('SKIP_FRAMES', true)
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configure_file(configuration: conf, output: 'config.h')
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executable('scrcpy', src, dependencies: dependencies)
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@ -6,6 +6,7 @@
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#include <SDL2/SDL_thread.h>
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#include <unistd.h>
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#include "config.h"
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#include "events.h"
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#include "frames.h"
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#include "lockutil.h"
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@ -22,13 +23,17 @@ static int read_packet(void *opaque, uint8_t *buf, int buf_size) {
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static void push_frame(struct decoder *decoder) {
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struct frames *frames = decoder->frames;
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mutex_lock(frames->mutex);
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if (!decoder->skip_frames) {
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#ifndef SKIP_FRAMES
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// if SKIP_FRAMES is disabled, then the decoder must wait for the current
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// frame to be consumed
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while (!frames->rendering_frame_consumed) {
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cond_wait(frames->rendering_frame_consumed_cond, frames->mutex);
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}
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} else if (!frames->rendering_frame_consumed) {
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#else
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if (!frames->rendering_frame_consumed) {
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SDL_LogInfo(SDL_LOG_CATEGORY_RENDER, "Skip frame");
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}
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#endif
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frames_swap(frames);
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frames->rendering_frame_consumed = SDL_FALSE;
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@ -11,7 +11,6 @@ struct decoder {
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TCPsocket video_socket;
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SDL_Thread *thread;
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SDL_mutex *mutex;
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SDL_bool skip_frames;
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};
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SDL_bool decoder_start(struct decoder *decoder);
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@ -17,16 +17,17 @@ SDL_bool frames_init(struct frames *frames) {
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goto error_2;
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}
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#ifndef SKIP_FRAMES
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if (!(frames->rendering_frame_consumed_cond = SDL_CreateCond())) {
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goto error_3;
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SDL_DestroyMutex(frames->mutex);
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goto error_2;
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}
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#endif
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frames->rendering_frame_consumed = SDL_TRUE;
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return SDL_TRUE;
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error_3:
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SDL_DestroyMutex(frames->mutex);
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error_2:
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av_frame_free(&frames->rendering_frame);
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error_1:
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@ -36,7 +37,9 @@ error_0:
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}
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void frames_destroy(struct frames *frames) {
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#ifndef SKIP_FRAMES
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SDL_DestroyCond(frames->rendering_frame_consumed_cond);
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#endif
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SDL_DestroyMutex(frames->mutex);
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av_frame_free(&frames->rendering_frame);
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av_frame_free(&frames->decoding_frame);
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@ -4,6 +4,8 @@
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#include <SDL2/SDL_mutex.h>
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#include <SDL2/SDL_stdinc.h>
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#include "config.h"
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// forward declarations
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typedef struct AVFrame AVFrame;
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@ -11,7 +13,9 @@ struct frames {
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AVFrame *decoding_frame;
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AVFrame *rendering_frame;
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SDL_mutex *mutex;
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#ifndef SKIP_FRAMES
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SDL_cond *rendering_frame_consumed_cond;
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#endif
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SDL_bool rendering_frame_consumed;
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};
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@ -336,9 +336,11 @@ static SDL_bool handle_new_frame(void) {
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mutex_lock(frames.mutex);
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AVFrame *frame = frames.rendering_frame;
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frames.rendering_frame_consumed = SDL_TRUE;
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if (!decoder.skip_frames) {
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#ifndef SKIP_FRAMES
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// if SKIP_FRAMES is disabled, then notify the decoder the current frame is
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// consumed, so that it may push a new one
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cond_signal(frames.rendering_frame_consumed_cond);
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}
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#endif
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struct size current_frame_size = {frame->width, frame->height};
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if (!prepare_for_frame(window, renderer, &texture, frame_size, current_frame_size)) {
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@ -583,7 +585,6 @@ SDL_bool scrcpy(const char *serial, Uint16 local_port, Uint16 max_size, Uint32 b
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decoder.frames = &frames;
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decoder.video_socket = device_socket;
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decoder.skip_frames = SDL_TRUE;
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// now we consumed the header values, the socket receives the video stream
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// start the decoder
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