Add option --window-title
Add an option to set a custom window title. Signed-off-by: Romain Vimont <rom@rom1v.com>
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parent
056e47e752
commit
8e65c10720
5 changed files with 20 additions and 4 deletions
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@ -17,6 +17,7 @@ struct args {
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const char *serial;
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const char *crop;
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const char *record_filename;
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const char *window_title;
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enum recorder_format record_format;
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bool fullscreen;
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bool no_control;
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@ -103,6 +104,9 @@ static void usage(const char *arg0) {
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" -v, --version\n"
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" Print the version of scrcpy.\n"
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"\n"
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" --window-title text\n"
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" Set a custom window title.\n"
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"\n"
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"Shortcuts:\n"
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"\n"
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" Ctrl+f\n"
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@ -295,6 +299,7 @@ guess_record_format(const char *filename) {
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}
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#define OPT_RENDER_EXPIRED_FRAMES 1000
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#define OPT_WINDOW_TITLE 1001
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static bool
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parse_args(struct args *args, int argc, char *argv[]) {
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@ -316,6 +321,8 @@ parse_args(struct args *args, int argc, char *argv[]) {
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{"show-touches", no_argument, NULL, 't'},
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{"turn-screen-off", no_argument, NULL, 'S'},
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{"version", no_argument, NULL, 'v'},
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{"window-title", required_argument, NULL,
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OPT_WINDOW_TITLE},
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{NULL, 0, NULL, 0 },
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};
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int c;
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@ -378,6 +385,9 @@ parse_args(struct args *args, int argc, char *argv[]) {
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case OPT_RENDER_EXPIRED_FRAMES:
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args->render_expired_frames = true;
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break;
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case OPT_WINDOW_TITLE:
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args->window_title = optarg;
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break;
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default:
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// getopt prints the error message on stderr
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return false;
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@ -434,6 +444,7 @@ main(int argc, char *argv[]) {
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.serial = NULL,
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.crop = NULL,
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.record_filename = NULL,
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.window_title = NULL,
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.record_format = 0,
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.help = false,
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.version = false,
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@ -478,6 +489,7 @@ main(int argc, char *argv[]) {
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.crop = args.crop,
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.port = args.port,
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.record_filename = args.record_filename,
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.window_title = args.window_title,
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.record_format = args.record_format,
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.max_size = args.max_size,
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.bit_rate = args.bit_rate,
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@ -380,7 +380,10 @@ scrcpy(const struct scrcpy_options *options) {
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controller_started = true;
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}
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if (!screen_init_rendering(&screen, device_name, frame_size,
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const char *window_title =
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options->window_title ? options->window_title : device_name;
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if (!screen_init_rendering(&screen, window_title, frame_size,
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options->always_on_top)) {
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goto end;
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}
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@ -9,6 +9,7 @@ struct scrcpy_options {
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const char *serial;
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const char *crop;
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const char *record_filename;
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const char *window_title;
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enum recorder_format record_format;
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uint16_t port;
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uint16_t max_size;
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@ -134,7 +134,7 @@ create_texture(SDL_Renderer *renderer, struct size frame_size) {
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}
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bool
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screen_init_rendering(struct screen *screen, const char *device_name,
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screen_init_rendering(struct screen *screen, const char *window_title,
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struct size frame_size, bool always_on_top) {
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screen->frame_size = frame_size;
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@ -152,7 +152,7 @@ screen_init_rendering(struct screen *screen, const char *device_name,
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#endif
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}
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screen->window = SDL_CreateWindow(device_name, SDL_WINDOWPOS_UNDEFINED,
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screen->window = SDL_CreateWindow(window_title, SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED,
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window_size.width, window_size.height,
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window_flags);
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@ -44,7 +44,7 @@ screen_init(struct screen *screen);
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// initialize screen, create window, renderer and texture (window is hidden)
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bool
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screen_init_rendering(struct screen *screen, const char *device_name,
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screen_init_rendering(struct screen *screen, const char *window_title,
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struct size frame_size, bool always_on_top);
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// show the window
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