Pass screen instance to mouse capture functions
Using the screen instance or not in these functions is an implementation
detail. Further changes will require the screen instance.
Refs 7848a387c8
PR #3031 <https://github.com/Genymobile/scrcpy/pull/3031>
This commit is contained in:
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82a99f69ec
commit
9db42341e4
2 changed files with 30 additions and 22 deletions
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@ -163,7 +163,8 @@ sc_screen_is_relative_mode(struct sc_screen *screen) {
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}
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static void
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sc_screen_set_mouse_capture(bool capture) {
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sc_screen_set_mouse_capture(struct sc_screen *screen, bool capture) {
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(void) screen;
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if (SDL_SetRelativeMouseMode(capture)) {
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LOGE("Could not set relative mouse mode to %s: %s",
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capture ? "true" : "false", SDL_GetError());
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@ -171,13 +172,16 @@ sc_screen_set_mouse_capture(bool capture) {
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}
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static inline bool
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sc_screen_get_mouse_capture(void) {
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sc_screen_get_mouse_capture(struct sc_screen *screen) {
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(void) screen;
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return SDL_GetRelativeMouseMode();
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}
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static inline void
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sc_screen_toggle_mouse_capture(void) {
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sc_screen_set_mouse_capture(!sc_screen_get_mouse_capture());
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sc_screen_toggle_mouse_capture(struct sc_screen *screen) {
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(void) screen;
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bool new_value = !sc_screen_get_mouse_capture(screen);
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sc_screen_set_mouse_capture(screen, new_value);
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}
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static void
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@ -721,7 +725,7 @@ sc_screen_update_frame(struct sc_screen *screen) {
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if (sc_screen_is_relative_mode(screen)) {
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// Capture mouse on start
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sc_screen_set_mouse_capture(true);
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sc_screen_set_mouse_capture(screen, true);
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}
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}
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@ -834,7 +838,7 @@ sc_screen_handle_event(struct sc_screen *screen, SDL_Event *event) {
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break;
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case SDL_WINDOWEVENT_FOCUS_LOST:
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if (relative_mode) {
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sc_screen_set_mouse_capture(false);
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sc_screen_set_mouse_capture(screen, false);
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}
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break;
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}
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@ -864,7 +868,7 @@ sc_screen_handle_event(struct sc_screen *screen, SDL_Event *event) {
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if (key == cap) {
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// A mouse capture key has been pressed then released:
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// toggle the capture mouse mode
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sc_screen_toggle_mouse_capture();
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sc_screen_toggle_mouse_capture(screen);
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}
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// Mouse capture keys are never forwarded to the device
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return;
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@ -874,7 +878,7 @@ sc_screen_handle_event(struct sc_screen *screen, SDL_Event *event) {
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case SDL_MOUSEWHEEL:
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case SDL_MOUSEMOTION:
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case SDL_MOUSEBUTTONDOWN:
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if (relative_mode && !sc_screen_get_mouse_capture()) {
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if (relative_mode && !sc_screen_get_mouse_capture(screen)) {
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// Do not forward to input manager, the mouse will be captured
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// on SDL_MOUSEBUTTONUP
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return;
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@ -890,8 +894,8 @@ sc_screen_handle_event(struct sc_screen *screen, SDL_Event *event) {
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}
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break;
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case SDL_MOUSEBUTTONUP:
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if (relative_mode && !sc_screen_get_mouse_capture()) {
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sc_screen_set_mouse_capture(true);
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if (relative_mode && !sc_screen_get_mouse_capture(screen)) {
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sc_screen_set_mouse_capture(screen, true);
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return;
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}
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break;
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@ -5,7 +5,8 @@
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#include "util/log.h"
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static void
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sc_screen_otg_set_mouse_capture(bool capture) {
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sc_screen_otg_set_mouse_capture(struct sc_screen_otg *screen, bool capture) {
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(void) screen;
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if (SDL_SetRelativeMouseMode(capture)) {
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LOGE("Could not set relative mouse mode to %s: %s",
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capture ? "true" : "false", SDL_GetError());
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@ -13,13 +14,16 @@ sc_screen_otg_set_mouse_capture(bool capture) {
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}
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static inline bool
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sc_screen_otg_get_mouse_capture(void) {
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sc_screen_otg_get_mouse_capture(struct sc_screen_otg *screen) {
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(void) screen;
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return SDL_GetRelativeMouseMode();
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}
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static inline void
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sc_screen_otg_toggle_mouse_capture(void) {
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sc_screen_otg_set_mouse_capture(!sc_screen_otg_get_mouse_capture());
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sc_screen_otg_toggle_mouse_capture(struct sc_screen_otg *screen) {
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(void) screen;
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bool new_value = !sc_screen_otg_get_mouse_capture(screen);
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sc_screen_otg_set_mouse_capture(screen, new_value);
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}
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static void
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@ -86,7 +90,7 @@ sc_screen_otg_init(struct sc_screen_otg *screen,
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if (screen->mouse) {
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// Capture mouse on start
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sc_screen_otg_set_mouse_capture(true);
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sc_screen_otg_set_mouse_capture(screen, true);
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}
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return true;
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@ -198,7 +202,7 @@ sc_screen_otg_handle_event(struct sc_screen_otg *screen, SDL_Event *event) {
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break;
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case SDL_WINDOWEVENT_FOCUS_LOST:
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if (screen->mouse) {
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sc_screen_otg_set_mouse_capture(false);
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sc_screen_otg_set_mouse_capture(screen, false);
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}
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break;
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}
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@ -232,7 +236,7 @@ sc_screen_otg_handle_event(struct sc_screen_otg *screen, SDL_Event *event) {
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if (key == cap) {
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// A mouse capture key has been pressed then released:
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// toggle the capture mouse mode
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sc_screen_otg_toggle_mouse_capture();
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sc_screen_otg_toggle_mouse_capture(screen);
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}
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// Mouse capture keys are never forwarded to the device
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return;
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@ -244,26 +248,26 @@ sc_screen_otg_handle_event(struct sc_screen_otg *screen, SDL_Event *event) {
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}
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break;
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case SDL_MOUSEMOTION:
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if (screen->mouse && sc_screen_otg_get_mouse_capture()) {
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if (screen->mouse && sc_screen_otg_get_mouse_capture(screen)) {
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sc_screen_otg_process_mouse_motion(screen, &event->motion);
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}
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break;
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case SDL_MOUSEBUTTONDOWN:
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if (screen->mouse && sc_screen_otg_get_mouse_capture()) {
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if (screen->mouse && sc_screen_otg_get_mouse_capture(screen)) {
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sc_screen_otg_process_mouse_button(screen, &event->button);
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}
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break;
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case SDL_MOUSEBUTTONUP:
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if (screen->mouse) {
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if (sc_screen_otg_get_mouse_capture()) {
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if (sc_screen_otg_get_mouse_capture(screen)) {
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sc_screen_otg_process_mouse_button(screen, &event->button);
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} else {
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sc_screen_otg_set_mouse_capture(true);
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sc_screen_otg_set_mouse_capture(screen, true);
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}
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}
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break;
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case SDL_MOUSEWHEEL:
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if (screen->mouse && sc_screen_otg_get_mouse_capture()) {
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if (screen->mouse && sc_screen_otg_get_mouse_capture(screen)) {
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sc_screen_otg_process_mouse_wheel(screen, &event->wheel);
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}
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break;
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