From 9e328ef98b0fc730036aa389f33649a31737d0e3 Mon Sep 17 00:00:00 2001 From: Romain Vimont Date: Mon, 12 Mar 2018 14:07:47 +0100 Subject: [PATCH] Always use the best render scale quality available Because why not. See . --- app/src/screen.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/app/src/screen.c b/app/src/screen.c index c6838946..6587d659 100644 --- a/app/src/screen.c +++ b/app/src/screen.c @@ -18,8 +18,8 @@ SDL_bool sdl_init_and_configure(void) { atexit(SDL_Quit); - // Bilinear resizing - if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1")) { + // Use the best available scale quality + if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "2")) { LOGW("Could not enable bilinear filtering"); }