Replace noconsole binary by a wrapper script
This simplifies the build system. Refs <https://github.com/Genymobile/scrcpy/issues/1975#issuecomment-745314161>
This commit is contained in:
parent
a5f4f58295
commit
a46733906a
5 changed files with 9 additions and 49 deletions
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@ -11,8 +11,7 @@
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.PHONY: default clean \
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build-server \
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prepare-deps-win32 prepare-deps-win64 \
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build-win32 build-win32-noconsole \
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build-win64 build-win64-noconsole \
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build-win32 build-win64 \
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dist-win32 dist-win64 \
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zip-win32 zip-win64 \
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sums release
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@ -21,9 +20,7 @@ GRADLE ?= ./gradlew
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SERVER_BUILD_DIR := build-server
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WIN32_BUILD_DIR := build-win32
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WIN32_NOCONSOLE_BUILD_DIR := build-win32-noconsole
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WIN64_BUILD_DIR := build-win64
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WIN64_NOCONSOLE_BUILD_DIR := build-win64-noconsole
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DIST := dist
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WIN32_TARGET_DIR := scrcpy-win32
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@ -39,7 +36,7 @@ release: clean zip-win32 zip-win64 sums
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clean:
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$(GRADLE) clean
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rm -rf "$(SERVER_BUILD_DIR)" "$(WIN32_BUILD_DIR)" "$(WIN64_BUILD_DIR)" \
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"$(WIN32_NOCONSOLE_BUILD_DIR)" "$(WIN64_NOCONSOLE_BUILD_DIR)" "$(DIST)"
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"$(DIST)"
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build-server:
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[ -d "$(SERVER_BUILD_DIR)" ] || ( mkdir "$(SERVER_BUILD_DIR)" && \
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@ -60,17 +57,6 @@ build-win32: prepare-deps-win32
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-Dportable=true )
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ninja -C "$(WIN32_BUILD_DIR)"
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build-win32-noconsole: prepare-deps-win32
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[ -d "$(WIN32_NOCONSOLE_BUILD_DIR)" ] || ( mkdir "$(WIN32_NOCONSOLE_BUILD_DIR)" && \
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meson "$(WIN32_NOCONSOLE_BUILD_DIR)" \
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--cross-file cross_win32.txt \
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--buildtype release --strip -Db_lto=true \
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-Dcrossbuild_windows=true \
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-Dcompile_server=false \
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-Dwindows_noconsole=true \
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-Dportable=true )
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ninja -C "$(WIN32_NOCONSOLE_BUILD_DIR)"
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prepare-deps-win64:
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-$(MAKE) -C prebuilt-deps prepare-win64
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@ -84,23 +70,12 @@ build-win64: prepare-deps-win64
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-Dportable=true )
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ninja -C "$(WIN64_BUILD_DIR)"
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build-win64-noconsole: prepare-deps-win64
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[ -d "$(WIN64_NOCONSOLE_BUILD_DIR)" ] || ( mkdir "$(WIN64_NOCONSOLE_BUILD_DIR)" && \
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meson "$(WIN64_NOCONSOLE_BUILD_DIR)" \
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--cross-file cross_win64.txt \
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--buildtype release --strip -Db_lto=true \
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-Dcrossbuild_windows=true \
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-Dcompile_server=false \
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-Dwindows_noconsole=true \
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-Dportable=true )
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ninja -C "$(WIN64_NOCONSOLE_BUILD_DIR)"
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dist-win32: build-server build-win32 build-win32-noconsole
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dist-win32: build-server build-win32
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mkdir -p "$(DIST)/$(WIN32_TARGET_DIR)"
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cp "$(SERVER_BUILD_DIR)"/server/scrcpy-server "$(DIST)/$(WIN32_TARGET_DIR)/"
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cp "$(WIN32_BUILD_DIR)"/app/scrcpy.exe "$(DIST)/$(WIN32_TARGET_DIR)/"
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cp "$(WIN32_NOCONSOLE_BUILD_DIR)"/app/scrcpy.exe "$(DIST)/$(WIN32_TARGET_DIR)/scrcpy-noconsole.exe"
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cp data/scrcpy-console.bat "$(DIST)/$(WIN32_TARGET_DIR)"
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cp data/scrcpy-noconsole.vbs "$(DIST)/$(WIN32_TARGET_DIR)"
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cp prebuilt-deps/ffmpeg-4.3.1-win32-shared/bin/avutil-56.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
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cp prebuilt-deps/ffmpeg-4.3.1-win32-shared/bin/avcodec-58.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
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cp prebuilt-deps/ffmpeg-4.3.1-win32-shared/bin/avformat-58.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
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@ -111,12 +86,12 @@ dist-win32: build-server build-win32 build-win32-noconsole
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cp prebuilt-deps/platform-tools/AdbWinUsbApi.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
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cp prebuilt-deps/SDL2-2.0.12/i686-w64-mingw32/bin/SDL2.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
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dist-win64: build-server build-win64 build-win64-noconsole
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dist-win64: build-server build-win64
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mkdir -p "$(DIST)/$(WIN64_TARGET_DIR)"
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cp "$(SERVER_BUILD_DIR)"/server/scrcpy-server "$(DIST)/$(WIN64_TARGET_DIR)/"
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cp "$(WIN64_BUILD_DIR)"/app/scrcpy.exe "$(DIST)/$(WIN64_TARGET_DIR)/"
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cp "$(WIN64_NOCONSOLE_BUILD_DIR)"/app/scrcpy.exe "$(DIST)/$(WIN64_TARGET_DIR)/scrcpy-noconsole.exe"
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cp data/scrcpy-console.bat "$(DIST)/$(WIN64_TARGET_DIR)"
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cp data/scrcpy-noconsole.vbs "$(DIST)/$(WIN64_TARGET_DIR)"
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cp prebuilt-deps/ffmpeg-4.3.1-win64-shared/bin/avutil-56.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
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cp prebuilt-deps/ffmpeg-4.3.1-win64-shared/bin/avcodec-58.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
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cp prebuilt-deps/ffmpeg-4.3.1-win64-shared/bin/avformat-58.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
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@ -119,9 +119,6 @@ conf.set('DEFAULT_BIT_RATE', '8000000') # 8Mbps
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# enable High DPI support
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conf.set('HIDPI_SUPPORT', get_option('hidpi_support'))
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# disable console on Windows
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conf.set('WINDOWS_NOCONSOLE', get_option('windows_noconsole'))
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# run a server debugger and wait for a client to be attached
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conf.set('SERVER_DEBUGGER', get_option('server_debugger'))
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@ -132,18 +129,11 @@ configure_file(configuration: conf, output: 'config.h')
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src_dir = include_directories('src')
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if get_option('windows_noconsole')
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link_args = [ '-Wl,--subsystem,windows' ]
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else
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link_args = []
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endif
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executable('scrcpy', src,
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dependencies: dependencies,
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include_directories: src_dir,
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install: true,
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c_args: [],
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link_args: link_args)
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c_args: [])
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install_man('scrcpy.1')
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@ -39,12 +39,7 @@ cmd_execute(const char *const argv[], HANDLE *handle) {
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return PROCESS_ERROR_GENERIC;
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}
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#ifdef WINDOWS_NOCONSOLE
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int flags = CREATE_NO_WINDOW;
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#else
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int flags = 0;
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#endif
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if (!CreateProcessW(NULL, wide, NULL, NULL, FALSE, flags, NULL, NULL, &si,
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if (!CreateProcessW(NULL, wide, NULL, NULL, FALSE, 0, NULL, NULL, &si,
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&pi)) {
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SDL_free(wide);
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*handle = NULL;
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1
data/scrcpy-noconsole.vbs
Normal file
1
data/scrcpy-noconsole.vbs
Normal file
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@ -0,0 +1 @@
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CreateObject("Wscript.Shell").Run "cmd /c scrcpy.exe", 0, false
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@ -1,7 +1,6 @@
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option('compile_app', type: 'boolean', value: true, description: 'Build the client')
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option('compile_server', type: 'boolean', value: true, description: 'Build the server')
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option('crossbuild_windows', type: 'boolean', value: false, description: 'Build for Windows from Linux')
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option('windows_noconsole', type: 'boolean', value: false, description: 'Disable console on Windows (pass -mwindows flag)')
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option('prebuilt_server', type: 'string', description: 'Path of the prebuilt server')
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option('portable', type: 'boolean', value: false, description: 'Use scrcpy-server from the same directory as the scrcpy executable')
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option('hidpi_support', type: 'boolean', value: true, description: 'Enable High DPI support')
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