From b5a2d99bc24b6ae1cd040bef7086e4847cae4d07 Mon Sep 17 00:00:00 2001 From: Romain Vimont Date: Sun, 22 Sep 2019 21:30:05 +0200 Subject: [PATCH] Send touch events from the client On SDL touch events, send control messages to the server. --- app/src/event_converter.c | 28 ++++++++++++++++++++++++++++ app/src/event_converter.h | 4 ++++ app/src/input_manager.c | 11 +++++++++++ app/src/input_manager.h | 4 ++++ app/src/scrcpy.c | 5 +++++ 5 files changed, 52 insertions(+) diff --git a/app/src/event_converter.c b/app/src/event_converter.c index da4b2e30..e9fbe13b 100644 --- a/app/src/event_converter.c +++ b/app/src/event_converter.c @@ -207,6 +207,34 @@ convert_mouse_motion(const SDL_MouseMotionEvent *from, struct size screen_size, return true; } +static bool +convert_touch_action(SDL_EventType from, enum android_motionevent_action *to) { + switch (from) { + MAP(SDL_FINGERMOTION, AMOTION_EVENT_ACTION_MOVE); + MAP(SDL_FINGERDOWN, AMOTION_EVENT_ACTION_DOWN); + MAP(SDL_FINGERUP, AMOTION_EVENT_ACTION_UP); + FAIL; + } +} + +bool +convert_touch(const SDL_TouchFingerEvent *from, struct size screen_size, + struct control_msg *to) { + to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT; + + if (!convert_touch_action(from->type, &to->inject_touch_event.action)) { + return false; + } + + to->inject_touch_event.pointer_id = from->fingerId; + to->inject_touch_event.position.screen_size = screen_size; + // SDL touch event coordinates are normalized in the range [0; 1] + to->inject_touch_event.position.point.x = from->x * screen_size.width; + to->inject_touch_event.position.point.y = from->y * screen_size.height; + to->inject_touch_event.pressure = from->pressure; + return true; +} + bool convert_mouse_wheel(const SDL_MouseWheelEvent *from, struct position position, struct control_msg *to) { diff --git a/app/src/event_converter.h b/app/src/event_converter.h index e0b24c15..f6f136a3 100644 --- a/app/src/event_converter.h +++ b/app/src/event_converter.h @@ -30,6 +30,10 @@ bool convert_mouse_motion(const SDL_MouseMotionEvent *from, struct size screen_size, struct control_msg *to); +bool +convert_touch(const SDL_TouchFingerEvent *from, struct size screen_size, + struct control_msg *to); + // on Android, a scroll event requires the current mouse position bool convert_mouse_wheel(const SDL_MouseWheelEvent *from, struct position position, diff --git a/app/src/input_manager.c b/app/src/input_manager.c index cf2a7519..2123f241 100644 --- a/app/src/input_manager.c +++ b/app/src/input_manager.c @@ -397,6 +397,17 @@ input_manager_process_mouse_motion(struct input_manager *input_manager, } } +void +input_manager_process_touch(struct input_manager *input_manager, + const SDL_TouchFingerEvent *event) { + struct control_msg msg; + if (convert_touch(event, input_manager->screen->frame_size, &msg)) { + if (!controller_push_msg(input_manager->controller, &msg)) { + LOGW("Could not request 'inject touch event'"); + } + } +} + static bool is_outside_device_screen(struct input_manager *input_manager, int x, int y) { diff --git a/app/src/input_manager.h b/app/src/input_manager.h index 61a0447f..0009cb81 100644 --- a/app/src/input_manager.h +++ b/app/src/input_manager.h @@ -29,6 +29,10 @@ void input_manager_process_mouse_motion(struct input_manager *input_manager, const SDL_MouseMotionEvent *event); +void +input_manager_process_touch(struct input_manager *input_manager, + const SDL_TouchFingerEvent *event); + void input_manager_process_mouse_button(struct input_manager *input_manager, const SDL_MouseButtonEvent *event, diff --git a/app/src/scrcpy.c b/app/src/scrcpy.c index defcb751..c219c9e5 100644 --- a/app/src/scrcpy.c +++ b/app/src/scrcpy.c @@ -181,6 +181,11 @@ handle_event(SDL_Event *event, bool control) { input_manager_process_mouse_button(&input_manager, &event->button, control); break; + case SDL_FINGERMOTION: + case SDL_FINGERDOWN: + case SDL_FINGERUP: + input_manager_process_touch(&input_manager, &event->tfinger); + break; case SDL_DROPFILE: { if (!control) { break;