Add intermediate frame in video buffer
There were only two frames simultaneously: - one used by the decoder; - one used by the renderer. When the decoder finished decoding a frame, it swapped it with the rendering frame. Adding a third frame provides several benefits: - the decoder do not have to wait for the renderer to release the mutex; - it simplifies the video_buffer API; - it makes the rendering frame valid until the next call to video_buffer_take_rendering_frame(), which will be useful for swscaling on window resize.
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c53bd4d8b6
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c0c4ba7009
3 changed files with 70 additions and 32 deletions
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@ -453,15 +453,12 @@ update_texture(struct screen *screen, const AVFrame *frame) {
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bool
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screen_update_frame(struct screen *screen, struct video_buffer *vb) {
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sc_mutex_lock(&vb->mutex);
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const AVFrame *frame = video_buffer_consume_rendered_frame(vb);
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const AVFrame *frame = video_buffer_take_rendering_frame(vb);
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struct size new_frame_size = {frame->width, frame->height};
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if (!prepare_for_frame(screen, new_frame_size)) {
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sc_mutex_unlock(&vb->mutex);
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return false;
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}
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update_texture(screen, frame);
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sc_mutex_unlock(&vb->mutex);
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screen_render(screen, false);
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return true;
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@ -16,19 +16,24 @@ video_buffer_init(struct video_buffer *vb, struct fps_counter *fps_counter,
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goto error_0;
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}
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vb->pending_frame = av_frame_alloc();
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if (!vb->pending_frame) {
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goto error_1;
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}
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vb->rendering_frame = av_frame_alloc();
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if (!vb->rendering_frame) {
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goto error_1;
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goto error_2;
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}
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bool ok = sc_mutex_init(&vb->mutex);
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if (!ok) {
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goto error_2;
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goto error_3;
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}
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vb->render_expired_frames = render_expired_frames;
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if (render_expired_frames) {
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ok = sc_cond_init(&vb->rendering_frame_consumed_cond);
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ok = sc_cond_init(&vb->pending_frame_consumed_cond);
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if (!ok) {
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sc_mutex_destroy(&vb->mutex);
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goto error_2;
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@ -40,12 +45,14 @@ video_buffer_init(struct video_buffer *vb, struct fps_counter *fps_counter,
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// there is initially no rendering frame, so consider it has already been
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// consumed
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vb->rendering_frame_consumed = true;
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vb->pending_frame_consumed = true;
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return true;
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error_2:
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error_3:
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av_frame_free(&vb->rendering_frame);
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error_2:
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av_frame_free(&vb->pending_frame);
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error_1:
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av_frame_free(&vb->decoding_frame);
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error_0:
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@ -55,19 +62,28 @@ error_0:
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void
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video_buffer_destroy(struct video_buffer *vb) {
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if (vb->render_expired_frames) {
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sc_cond_destroy(&vb->rendering_frame_consumed_cond);
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sc_cond_destroy(&vb->pending_frame_consumed_cond);
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}
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sc_mutex_destroy(&vb->mutex);
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av_frame_free(&vb->rendering_frame);
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av_frame_free(&vb->pending_frame);
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av_frame_free(&vb->decoding_frame);
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}
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static void
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video_buffer_swap_frames(struct video_buffer *vb) {
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video_buffer_swap_decoding_frame(struct video_buffer *vb) {
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sc_mutex_assert(&vb->mutex);
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AVFrame *tmp = vb->decoding_frame;
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vb->decoding_frame = vb->rendering_frame;
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vb->rendering_frame = tmp;
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vb->decoding_frame = vb->pending_frame;
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vb->pending_frame = tmp;
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}
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static void
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video_buffer_swap_rendering_frame(struct video_buffer *vb) {
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sc_mutex_assert(&vb->mutex);
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AVFrame *tmp = vb->rendering_frame;
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vb->rendering_frame = vb->pending_frame;
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vb->pending_frame = tmp;
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}
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void
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@ -76,31 +92,38 @@ video_buffer_offer_decoded_frame(struct video_buffer *vb,
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sc_mutex_lock(&vb->mutex);
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if (vb->render_expired_frames) {
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// wait for the current (expired) frame to be consumed
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while (!vb->rendering_frame_consumed && !vb->interrupted) {
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sc_cond_wait(&vb->rendering_frame_consumed_cond, &vb->mutex);
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while (!vb->pending_frame_consumed && !vb->interrupted) {
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sc_cond_wait(&vb->pending_frame_consumed_cond, &vb->mutex);
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}
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} else if (!vb->rendering_frame_consumed) {
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} else if (!vb->pending_frame_consumed) {
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fps_counter_add_skipped_frame(vb->fps_counter);
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}
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video_buffer_swap_frames(vb);
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video_buffer_swap_decoding_frame(vb);
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*previous_frame_skipped = !vb->rendering_frame_consumed;
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vb->rendering_frame_consumed = false;
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*previous_frame_skipped = !vb->pending_frame_consumed;
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vb->pending_frame_consumed = false;
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sc_mutex_unlock(&vb->mutex);
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}
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const AVFrame *
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video_buffer_consume_rendered_frame(struct video_buffer *vb) {
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sc_mutex_assert(&vb->mutex);
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assert(!vb->rendering_frame_consumed);
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vb->rendering_frame_consumed = true;
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video_buffer_take_rendering_frame(struct video_buffer *vb) {
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sc_mutex_lock(&vb->mutex);
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assert(!vb->pending_frame_consumed);
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vb->pending_frame_consumed = true;
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fps_counter_add_rendered_frame(vb->fps_counter);
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video_buffer_swap_rendering_frame(vb);
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if (vb->render_expired_frames) {
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// unblock video_buffer_offer_decoded_frame()
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sc_cond_signal(&vb->rendering_frame_consumed_cond);
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sc_cond_signal(&vb->pending_frame_consumed_cond);
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}
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sc_mutex_unlock(&vb->mutex);
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// rendering_frame is only written from this thread, no need to lock
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return vb->rendering_frame;
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}
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@ -111,6 +134,6 @@ video_buffer_interrupt(struct video_buffer *vb) {
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vb->interrupted = true;
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sc_mutex_unlock(&vb->mutex);
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// wake up blocking wait
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sc_cond_signal(&vb->rendering_frame_consumed_cond);
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sc_cond_signal(&vb->pending_frame_consumed_cond);
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}
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}
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@ -11,14 +11,35 @@
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// forward declarations
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typedef struct AVFrame AVFrame;
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/**
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* There are 3 frames in memory:
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* - one frame is held by the decoder (decoding_frame)
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* - one frame is held by the renderer (rendering_frame)
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* - one frame is shared between the decoder and the renderer (pending_frame)
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*
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* The decoder decodes a packet into the decoding_frame (it may takes time).
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*
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* Once the frame is decoded, it calls video_buffer_offer_decoded_frame(),
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* which swaps the decoding and pending frames.
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*
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* When the renderer is notified that a new frame is available, it calls
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* video_buffer_take_rendering_frame() to retrieve it, which swaps the pending
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* and rendering frames. The frame is valid until the next call, without
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* blocking the decoder.
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*/
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struct video_buffer {
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AVFrame *decoding_frame;
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AVFrame *pending_frame;
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AVFrame *rendering_frame;
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sc_mutex mutex;
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bool render_expired_frames;
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bool interrupted;
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sc_cond rendering_frame_consumed_cond;
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bool rendering_frame_consumed;
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sc_cond pending_frame_consumed_cond;
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bool pending_frame_consumed;
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struct fps_counter *fps_counter;
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};
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@ -30,18 +51,15 @@ void
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video_buffer_destroy(struct video_buffer *vb);
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// set the decoded frame as ready for rendering
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// this function locks vb->mutex during its execution
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// the output flag is set to report whether the previous frame has been skipped
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void
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video_buffer_offer_decoded_frame(struct video_buffer *vb,
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bool *previous_frame_skipped);
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// mark the rendering frame as consumed and return it
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// MUST be called with vb->mutex locked!!!
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// the caller is expected to render the returned frame to some texture before
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// unlocking vb->mutex
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// the frame is valid until the next call to this function
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const AVFrame *
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video_buffer_consume_rendered_frame(struct video_buffer *vb);
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video_buffer_take_rendering_frame(struct video_buffer *vb);
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// wake up and avoid any blocking call
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void
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