Send separate DOWN/UP key events
Shortcuts generated instant DOWN/UP key events. Instead, generate DOWN event on Ctrl+key down and UP event on Ctrl+key up. Fixes <https://github.com/Genymobile/scrcpy/issues/166>.
This commit is contained in:
parent
2f66acd75d
commit
c12c64ed41
1 changed files with 55 additions and 38 deletions
|
@ -29,52 +29,58 @@ static struct point get_mouse_point(struct screen *screen) {
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
static void send_keycode(struct controller *controller, enum android_keycode keycode, const char *name) {
|
static const int ACTION_DOWN = 1;
|
||||||
|
static const int ACTION_UP = 1 << 1;
|
||||||
|
|
||||||
|
static void send_keycode(struct controller *controller, enum android_keycode keycode, int actions, const char *name) {
|
||||||
// send DOWN event
|
// send DOWN event
|
||||||
struct control_event control_event;
|
struct control_event control_event;
|
||||||
control_event.type = CONTROL_EVENT_TYPE_KEYCODE;
|
control_event.type = CONTROL_EVENT_TYPE_KEYCODE;
|
||||||
control_event.keycode_event.action = AKEY_EVENT_ACTION_DOWN;
|
|
||||||
control_event.keycode_event.keycode = keycode;
|
control_event.keycode_event.keycode = keycode;
|
||||||
control_event.keycode_event.metastate = 0;
|
control_event.keycode_event.metastate = 0;
|
||||||
|
|
||||||
|
if (actions & ACTION_DOWN) {
|
||||||
|
control_event.keycode_event.action = AKEY_EVENT_ACTION_DOWN;
|
||||||
if (!controller_push_event(controller, &control_event)) {
|
if (!controller_push_event(controller, &control_event)) {
|
||||||
LOGW("Cannot send %s (DOWN)", name);
|
LOGW("Cannot send %s (DOWN)", name);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// send UP event
|
if (actions & ACTION_UP) {
|
||||||
control_event.keycode_event.action = AKEY_EVENT_ACTION_UP;
|
control_event.keycode_event.action = AKEY_EVENT_ACTION_UP;
|
||||||
if (!controller_push_event(controller, &control_event)) {
|
if (!controller_push_event(controller, &control_event)) {
|
||||||
LOGW("Cannot send %s (UP)", name);
|
LOGW("Cannot send %s (UP)", name);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static inline void action_home(struct controller *controller) {
|
static inline void action_home(struct controller *controller, int actions) {
|
||||||
send_keycode(controller, AKEYCODE_HOME, "HOME");
|
send_keycode(controller, AKEYCODE_HOME, actions, "HOME");
|
||||||
}
|
}
|
||||||
|
|
||||||
static inline void action_back(struct controller *controller) {
|
static inline void action_back(struct controller *controller, int actions) {
|
||||||
send_keycode(controller, AKEYCODE_BACK, "BACK");
|
send_keycode(controller, AKEYCODE_BACK, actions, "BACK");
|
||||||
}
|
}
|
||||||
|
|
||||||
static inline void action_app_switch(struct controller *controller) {
|
static inline void action_app_switch(struct controller *controller, int actions) {
|
||||||
send_keycode(controller, AKEYCODE_APP_SWITCH, "APP_SWITCH");
|
send_keycode(controller, AKEYCODE_APP_SWITCH, actions, "APP_SWITCH");
|
||||||
}
|
}
|
||||||
|
|
||||||
static inline void action_power(struct controller *controller) {
|
static inline void action_power(struct controller *controller, int actions) {
|
||||||
send_keycode(controller, AKEYCODE_POWER, "POWER");
|
send_keycode(controller, AKEYCODE_POWER, actions, "POWER");
|
||||||
}
|
}
|
||||||
|
|
||||||
static inline void action_volume_up(struct controller *controller) {
|
static inline void action_volume_up(struct controller *controller, int actions) {
|
||||||
send_keycode(controller, AKEYCODE_VOLUME_UP, "VOLUME_UP");
|
send_keycode(controller, AKEYCODE_VOLUME_UP, actions, "VOLUME_UP");
|
||||||
}
|
}
|
||||||
|
|
||||||
static inline void action_volume_down(struct controller *controller) {
|
static inline void action_volume_down(struct controller *controller, int actions) {
|
||||||
send_keycode(controller, AKEYCODE_VOLUME_DOWN, "VOLUME_DOWN");
|
send_keycode(controller, AKEYCODE_VOLUME_DOWN, actions, "VOLUME_DOWN");
|
||||||
}
|
}
|
||||||
|
|
||||||
static inline void action_menu(struct controller *controller) {
|
static inline void action_menu(struct controller *controller, int actions) {
|
||||||
send_keycode(controller, AKEYCODE_MENU, "MENU");
|
send_keycode(controller, AKEYCODE_MENU, actions, "MENU");
|
||||||
}
|
}
|
||||||
|
|
||||||
// turn the screen on if it was off, press BACK otherwise
|
// turn the screen on if it was off, press BACK otherwise
|
||||||
|
@ -143,8 +149,8 @@ void input_manager_process_key(struct input_manager *input_manager,
|
||||||
if (ctrl) {
|
if (ctrl) {
|
||||||
SDL_bool repeat = event->repeat;
|
SDL_bool repeat = event->repeat;
|
||||||
|
|
||||||
// only consider keydown events, and ignore repeated events
|
// ignore repeated events
|
||||||
if (repeat || event->type != SDL_KEYDOWN) {
|
if (repeat) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -155,43 +161,54 @@ void input_manager_process_key(struct input_manager *input_manager,
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_Keycode keycode = event->keysym.sym;
|
SDL_Keycode keycode = event->keysym.sym;
|
||||||
|
int action = event->type == SDL_KEYDOWN ? ACTION_DOWN : ACTION_UP;
|
||||||
switch (keycode) {
|
switch (keycode) {
|
||||||
case SDLK_h:
|
case SDLK_h:
|
||||||
action_home(input_manager->controller);
|
action_home(input_manager->controller, action);
|
||||||
return;
|
return;
|
||||||
case SDLK_b: // fall-through
|
case SDLK_b: // fall-through
|
||||||
case SDLK_BACKSPACE:
|
case SDLK_BACKSPACE:
|
||||||
action_back(input_manager->controller);
|
action_back(input_manager->controller, action);
|
||||||
return;
|
return;
|
||||||
case SDLK_s:
|
case SDLK_s:
|
||||||
action_app_switch(input_manager->controller);
|
action_app_switch(input_manager->controller, action);
|
||||||
return;
|
return;
|
||||||
case SDLK_m:
|
case SDLK_m:
|
||||||
action_menu(input_manager->controller);
|
action_menu(input_manager->controller, action);
|
||||||
return;
|
return;
|
||||||
case SDLK_p:
|
case SDLK_p:
|
||||||
action_power(input_manager->controller);
|
action_power(input_manager->controller, action);
|
||||||
return;
|
return;
|
||||||
case SDLK_DOWN:
|
case SDLK_DOWN:
|
||||||
action_volume_down(input_manager->controller);
|
action_volume_down(input_manager->controller, action);
|
||||||
return;
|
return;
|
||||||
case SDLK_UP:
|
case SDLK_UP:
|
||||||
action_volume_up(input_manager->controller);
|
action_volume_up(input_manager->controller, action);
|
||||||
return;
|
return;
|
||||||
case SDLK_v:
|
case SDLK_v:
|
||||||
|
if (event->type == SDL_KEYDOWN) {
|
||||||
clipboard_paste(input_manager->controller);
|
clipboard_paste(input_manager->controller);
|
||||||
|
}
|
||||||
return;
|
return;
|
||||||
case SDLK_f:
|
case SDLK_f:
|
||||||
|
if (event->type == SDL_KEYDOWN) {
|
||||||
screen_switch_fullscreen(input_manager->screen);
|
screen_switch_fullscreen(input_manager->screen);
|
||||||
|
}
|
||||||
return;
|
return;
|
||||||
case SDLK_x:
|
case SDLK_x:
|
||||||
|
if (event->type == SDL_KEYDOWN) {
|
||||||
screen_resize_to_fit(input_manager->screen);
|
screen_resize_to_fit(input_manager->screen);
|
||||||
|
}
|
||||||
return;
|
return;
|
||||||
case SDLK_g:
|
case SDLK_g:
|
||||||
|
if (event->type == SDL_KEYDOWN) {
|
||||||
screen_resize_to_pixel_perfect(input_manager->screen);
|
screen_resize_to_pixel_perfect(input_manager->screen);
|
||||||
|
}
|
||||||
return;
|
return;
|
||||||
case SDLK_i:
|
case SDLK_i:
|
||||||
|
if (event->type == SDL_KEYDOWN) {
|
||||||
switch_fps_counter_state(input_manager->frames);
|
switch_fps_counter_state(input_manager->frames);
|
||||||
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -228,7 +245,7 @@ void input_manager_process_mouse_button(struct input_manager *input_manager,
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (event->button == SDL_BUTTON_MIDDLE) {
|
if (event->button == SDL_BUTTON_MIDDLE) {
|
||||||
action_home(input_manager->controller);
|
action_home(input_manager->controller, ACTION_DOWN | ACTION_UP);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
// double-click on black borders resize to fit the device screen
|
// double-click on black borders resize to fit the device screen
|
||||||
|
|
Loading…
Reference in a new issue