Use sc_ prefix for server
This commit is contained in:
parent
057c7a4df4
commit
c1a34881d7
3 changed files with 73 additions and 71 deletions
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@ -34,7 +34,7 @@
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#endif
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struct scrcpy {
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struct server server;
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struct sc_server server;
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struct screen screen;
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struct stream stream;
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struct decoder decoder;
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@ -286,7 +286,7 @@ stream_on_eos(struct stream *stream, void *userdata) {
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}
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static void
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server_on_connection_failed(struct server *server, void *userdata) {
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sc_server_on_connection_failed(struct sc_server *server, void *userdata) {
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(void) server;
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(void) userdata;
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@ -294,7 +294,7 @@ server_on_connection_failed(struct server *server, void *userdata) {
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}
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static void
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server_on_connected(struct server *server, void *userdata) {
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sc_server_on_connected(struct sc_server *server, void *userdata) {
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(void) server;
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(void) userdata;
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@ -302,7 +302,7 @@ server_on_connected(struct server *server, void *userdata) {
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}
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static void
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server_on_disconnected(struct server *server, void *userdata) {
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sc_server_on_disconnected(struct sc_server *server, void *userdata) {
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(void) server;
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(void) userdata;
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@ -340,7 +340,7 @@ scrcpy(struct scrcpy_options *options) {
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bool controller_started = false;
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bool screen_initialized = false;
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struct server_params params = {
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struct sc_server_params params = {
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.serial = options->serial,
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.log_level = options->log_level,
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.crop = options->crop,
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@ -359,16 +359,16 @@ scrcpy(struct scrcpy_options *options) {
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.power_off_on_close = options->power_off_on_close,
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};
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static const struct server_callbacks cbs = {
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.on_connection_failed = server_on_connection_failed,
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.on_connected = server_on_connected,
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.on_disconnected = server_on_disconnected,
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static const struct sc_server_callbacks cbs = {
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.on_connection_failed = sc_server_on_connection_failed,
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.on_connected = sc_server_on_connected,
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.on_disconnected = sc_server_on_disconnected,
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};
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if (!server_init(&s->server, ¶ms, &cbs, NULL)) {
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if (!sc_server_init(&s->server, ¶ms, &cbs, NULL)) {
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return false;
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}
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if (!server_start(&s->server)) {
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if (!sc_server_start(&s->server)) {
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goto end;
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}
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@ -392,7 +392,7 @@ scrcpy(struct scrcpy_options *options) {
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}
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// It is necessarily initialized here, since the device is connected
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struct server_info *info = &s->server.info;
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struct sc_server_info *info = &s->server.info;
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if (options->display && options->control) {
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if (!file_handler_init(&s->file_handler, options->serial,
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@ -608,7 +608,7 @@ end:
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if (server_started) {
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// shutdown the sockets and kill the server
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server_stop(&s->server);
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sc_server_stop(&s->server);
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}
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// now that the sockets are shutdown, the stream and controller are
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@ -653,7 +653,7 @@ end:
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file_handler_destroy(&s->file_handler);
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}
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server_destroy(&s->server);
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sc_server_destroy(&s->server);
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return ret;
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}
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@ -14,10 +14,10 @@
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#include "util/process_intr.h"
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#include "util/str.h"
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#define SERVER_FILENAME "scrcpy-server"
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#define SC_SERVER_FILENAME "scrcpy-server"
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#define DEFAULT_SERVER_PATH PREFIX "/share/scrcpy/" SERVER_FILENAME
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#define DEVICE_SERVER_PATH "/data/local/tmp/scrcpy-server.jar"
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#define SC_SERVER_PATH_DEFAULT PREFIX "/share/scrcpy/" SC_SERVER_FILENAME
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#define SC_DEVICE_SERVER_PATH "/data/local/tmp/scrcpy-server.jar"
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static char *
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get_server_path(void) {
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@ -42,18 +42,18 @@ get_server_path(void) {
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}
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#ifndef PORTABLE
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LOGD("Using server: " DEFAULT_SERVER_PATH);
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char *server_path = strdup(DEFAULT_SERVER_PATH);
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LOGD("Using server: " SC_SERVER_PATH_DEFAULT);
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char *server_path = strdup(SC_SERVER_PATH_DEFAULT);
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if (!server_path) {
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LOGE("Could not allocate memory");
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return NULL;
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}
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#else
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char *server_path = sc_file_get_local_path(SERVER_FILENAME);
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char *server_path = sc_file_get_local_path(SC_SERVER_FILENAME);
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if (!server_path) {
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LOGE("Could not get local file path, "
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"using " SERVER_FILENAME " from current directory");
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return strdup(SERVER_FILENAME);
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"using " SC_SERVER_FILENAME " from current directory");
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return strdup(SC_SERVER_FILENAME);
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}
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LOGD("Using server (portable): %s", server_path);
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@ -63,7 +63,7 @@ get_server_path(void) {
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}
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static void
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server_params_destroy(struct server_params *params) {
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sc_server_params_destroy(struct sc_server_params *params) {
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// The server stores a copy of the params provided by the user
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free((char *) params->serial);
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free((char *) params->crop);
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@ -72,7 +72,8 @@ server_params_destroy(struct server_params *params) {
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}
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static bool
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server_params_copy(struct server_params *dst, const struct server_params *src) {
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sc_server_params_copy(struct sc_server_params *dst,
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const struct sc_server_params *src) {
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*dst = *src;
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// The params reference user-allocated memory, so we must copy them to
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@ -96,7 +97,7 @@ server_params_copy(struct server_params *dst, const struct server_params *src) {
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return true;
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error:
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server_params_destroy(dst);
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sc_server_params_destroy(dst);
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return false;
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}
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@ -111,7 +112,7 @@ push_server(struct sc_intr *intr, const char *serial) {
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free(server_path);
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return false;
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}
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sc_pid pid = adb_push(serial, server_path, DEVICE_SERVER_PATH);
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sc_pid pid = adb_push(serial, server_path, SC_DEVICE_SERVER_PATH);
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free(server_path);
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return sc_process_check_success_intr(intr, pid, "adb push");
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}
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@ -136,7 +137,8 @@ log_level_to_server_string(enum sc_log_level level) {
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}
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static sc_pid
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execute_server(struct server *server, const struct server_params *params) {
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execute_server(struct sc_server *server,
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const struct sc_server_params *params) {
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const char *serial = server->params.serial;
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char max_size_string[6];
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@ -152,7 +154,7 @@ execute_server(struct server *server, const struct server_params *params) {
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sprintf(display_id_string, "%"PRIu32, params->display_id);
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const char *const cmd[] = {
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"shell",
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"CLASSPATH=" DEVICE_SERVER_PATH,
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"CLASSPATH=" SC_DEVICE_SERVER_PATH,
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"app_process",
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#ifdef SERVER_DEBUGGER
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# define SERVER_DEBUGGER_PORT "5005"
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@ -218,7 +220,7 @@ connect_and_read_byte(struct sc_intr *intr, sc_socket socket, uint16_t port) {
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}
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static sc_socket
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connect_to_server(struct server *server, uint32_t attempts, sc_tick delay) {
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connect_to_server(struct sc_server *server, uint32_t attempts, sc_tick delay) {
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uint16_t port = server->tunnel.local_port;
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do {
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LOGD("Remaining connection attempts: %d", (int) attempts);
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@ -253,9 +255,9 @@ connect_to_server(struct server *server, uint32_t attempts, sc_tick delay) {
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}
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bool
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server_init(struct server *server, const struct server_params *params,
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const struct server_callbacks *cbs, void *cbs_userdata) {
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bool ok = server_params_copy(&server->params, params);
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sc_server_init(struct sc_server *server, const struct sc_server_params *params,
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const struct sc_server_callbacks *cbs, void *cbs_userdata) {
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bool ok = sc_server_params_copy(&server->params, params);
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if (!ok) {
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LOGE("Could not copy server params");
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return false;
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@ -264,7 +266,7 @@ server_init(struct server *server, const struct server_params *params,
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ok = sc_mutex_init(&server->mutex);
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if (!ok) {
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LOGE("Could not create server mutex");
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server_params_destroy(&server->params);
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sc_server_params_destroy(&server->params);
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return false;
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}
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@ -272,7 +274,7 @@ server_init(struct server *server, const struct server_params *params,
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if (!ok) {
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LOGE("Could not create server cond_stopped");
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sc_mutex_destroy(&server->mutex);
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server_params_destroy(&server->params);
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sc_server_params_destroy(&server->params);
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return false;
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}
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@ -281,7 +283,7 @@ server_init(struct server *server, const struct server_params *params,
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LOGE("Could not create intr");
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sc_cond_destroy(&server->cond_stopped);
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sc_mutex_destroy(&server->mutex);
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server_params_destroy(&server->params);
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sc_server_params_destroy(&server->params);
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return false;
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}
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@ -305,26 +307,26 @@ server_init(struct server *server, const struct server_params *params,
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static bool
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device_read_info(struct sc_intr *intr, sc_socket device_socket,
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struct server_info *info) {
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unsigned char buf[DEVICE_NAME_FIELD_LENGTH + 4];
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struct sc_server_info *info) {
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unsigned char buf[SC_DEVICE_NAME_FIELD_LENGTH + 4];
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ssize_t r = net_recv_all_intr(intr, device_socket, buf, sizeof(buf));
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if (r < DEVICE_NAME_FIELD_LENGTH + 4) {
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if (r < SC_DEVICE_NAME_FIELD_LENGTH + 4) {
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LOGE("Could not retrieve device information");
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return false;
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}
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// in case the client sends garbage
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buf[DEVICE_NAME_FIELD_LENGTH - 1] = '\0';
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buf[SC_DEVICE_NAME_FIELD_LENGTH - 1] = '\0';
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memcpy(info->device_name, (char *) buf, sizeof(info->device_name));
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info->frame_size.width = (buf[DEVICE_NAME_FIELD_LENGTH] << 8)
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| buf[DEVICE_NAME_FIELD_LENGTH + 1];
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info->frame_size.height = (buf[DEVICE_NAME_FIELD_LENGTH + 2] << 8)
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| buf[DEVICE_NAME_FIELD_LENGTH + 3];
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info->frame_size.width = (buf[SC_DEVICE_NAME_FIELD_LENGTH] << 8)
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| buf[SC_DEVICE_NAME_FIELD_LENGTH + 1];
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info->frame_size.height = (buf[SC_DEVICE_NAME_FIELD_LENGTH + 2] << 8)
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| buf[SC_DEVICE_NAME_FIELD_LENGTH + 3];
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return true;
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}
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static bool
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server_connect_to(struct server *server, struct server_info *info) {
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sc_server_connect_to(struct sc_server *server, struct sc_server_info *info) {
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struct sc_adb_tunnel *tunnel = &server->tunnel;
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assert(tunnel->enabled);
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}
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static void
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server_on_terminated(void *userdata) {
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struct server *server = userdata;
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sc_server_on_terminated(void *userdata) {
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struct sc_server *server = userdata;
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// If the server process dies before connecting to the server socket,
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// then the client will be stuck forever on accept(). To avoid the problem,
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static int
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run_server(void *data) {
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struct server *server = data;
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struct sc_server *server = data;
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const struct server_params *params = &server->params;
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const struct sc_server_params *params = &server->params;
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bool ok = push_server(&server->intr, params->serial);
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if (!ok) {
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@ -439,7 +441,7 @@ run_server(void *data) {
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}
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static const struct sc_process_listener listener = {
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.on_terminated = server_on_terminated,
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.on_terminated = sc_server_on_terminated,
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};
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struct sc_process_observer observer;
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ok = sc_process_observer_init(&observer, pid, &listener, server);
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goto error_connection_failed;
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}
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ok = server_connect_to(server, &server->info);
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ok = sc_server_connect_to(server, &server->info);
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// The tunnel is always closed by server_connect_to()
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if (!ok) {
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sc_process_terminate(pid);
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@ -499,7 +501,7 @@ error_connection_failed:
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}
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bool
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server_start(struct server *server) {
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sc_server_start(struct sc_server *server) {
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bool ok = sc_thread_create(&server->thread, run_server, "server", server);
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if (!ok) {
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LOGE("Could not create server thread");
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@ -510,7 +512,7 @@ server_start(struct server *server) {
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}
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void
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server_stop(struct server *server) {
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sc_server_stop(struct sc_server *server) {
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sc_mutex_lock(&server->mutex);
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server->stopped = true;
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sc_cond_signal(&server->cond_stopped);
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@ -521,8 +523,8 @@ server_stop(struct server *server) {
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}
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void
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server_destroy(struct server *server) {
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server_params_destroy(&server->params);
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sc_server_destroy(struct sc_server *server) {
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sc_server_params_destroy(&server->params);
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sc_intr_destroy(&server->intr);
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sc_cond_destroy(&server->cond_stopped);
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sc_mutex_destroy(&server->mutex);
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@ -16,13 +16,13 @@
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#include "util/net.h"
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#include "util/thread.h"
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#define DEVICE_NAME_FIELD_LENGTH 64
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struct server_info {
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char device_name[DEVICE_NAME_FIELD_LENGTH];
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#define SC_DEVICE_NAME_FIELD_LENGTH 64
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struct sc_server_info {
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char device_name[SC_DEVICE_NAME_FIELD_LENGTH];
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struct sc_size frame_size;
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};
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struct server_params {
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struct sc_server_params {
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const char *serial;
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enum sc_log_level log_level;
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const char *crop;
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@ -41,12 +41,12 @@ struct server_params {
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bool power_off_on_close;
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};
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struct server {
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struct sc_server {
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// The internal allocated strings are copies owned by the server
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struct server_params params;
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struct sc_server_params params;
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sc_thread thread;
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struct server_info info; // initialized once connected
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struct sc_server_info info; // initialized once connected
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sc_mutex mutex;
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sc_cond cond_stopped;
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@ -58,45 +58,45 @@ struct server {
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sc_socket video_socket;
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sc_socket control_socket;
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const struct server_callbacks *cbs;
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const struct sc_server_callbacks *cbs;
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void *cbs_userdata;
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};
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struct server_callbacks {
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struct sc_server_callbacks {
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/**
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* Called when the server failed to connect
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*
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* If it is called, then on_connected() and on_disconnected() will never be
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* called.
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*/
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void (*on_connection_failed)(struct server *server, void *userdata);
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void (*on_connection_failed)(struct sc_server *server, void *userdata);
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/**
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* Called on server connection
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*/
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void (*on_connected)(struct server *server, void *userdata);
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void (*on_connected)(struct sc_server *server, void *userdata);
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/**
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* Called on server disconnection (after it has been connected)
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*/
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void (*on_disconnected)(struct server *server, void *userdata);
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void (*on_disconnected)(struct sc_server *server, void *userdata);
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};
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// init the server with the given params
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bool
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server_init(struct server *server, const struct server_params *params,
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const struct server_callbacks *cbs, void *cbs_userdata);
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sc_server_init(struct sc_server *server, const struct sc_server_params *params,
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const struct sc_server_callbacks *cbs, void *cbs_userdata);
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// start the server asynchronously
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bool
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server_start(struct server *server);
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sc_server_start(struct sc_server *server);
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// disconnect and kill the server process
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void
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server_stop(struct server *server);
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sc_server_stop(struct sc_server *server);
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// close and release sockets
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void
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server_destroy(struct server *server);
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sc_server_destroy(struct sc_server *server);
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#endif
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