Initialize screen before starting the stream
As soon as the stream is started, the video buffer could notify a new frame available. In order to pass this event to the screen without race condition, the screen must be initialized before the screen is started.
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1 changed files with 7 additions and 7 deletions
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@ -366,13 +366,6 @@ scrcpy(const struct scrcpy_options *options) {
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stream_init(&stream, server.video_socket, dec, rec);
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// now we consumed the header values, the socket receives the video stream
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// start the stream
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if (!stream_start(&stream)) {
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goto end;
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}
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stream_started = true;
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if (options->display) {
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if (options->control) {
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if (!controller_init(&controller, server.control_socket)) {
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@ -415,6 +408,13 @@ scrcpy(const struct scrcpy_options *options) {
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}
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}
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// now we consumed the header values, the socket receives the video stream
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// start the stream
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if (!stream_start(&stream)) {
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goto end;
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}
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stream_started = true;
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input_manager_init(&input_manager, options);
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ret = event_loop(options);
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