Make screen_show_window() static
It is only used from screen.c now.
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2 changed files with 1 additions and 5 deletions
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@ -365,7 +365,7 @@ screen_init(struct screen *screen, struct video_buffer *vb,
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return true;
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}
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void
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static void
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screen_show_window(struct screen *screen) {
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SDL_ShowWindow(screen->window);
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}
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@ -60,10 +60,6 @@ screen_init(struct screen *screen, struct video_buffer *vb,
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struct fps_counter *fps_counter,
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const struct screen_params *params);
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// show the window
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void
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screen_show_window(struct screen *screen);
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// destroy window, renderer and texture (if any)
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void
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screen_destroy(struct screen *screen);
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