Always release output buffer

If rotation changed, the dequeued output buffer was never released. Move
it to a finally block to avoid the leak.
This commit is contained in:
Romain Vimont 2018-02-07 15:50:38 +01:00
parent f39de46a39
commit d5acc8adc5

View file

@ -86,6 +86,7 @@ public class ScreenEncoder implements Device.RotationListener {
MediaCodec.BufferInfo bufferInfo = new MediaCodec.BufferInfo(); MediaCodec.BufferInfo bufferInfo = new MediaCodec.BufferInfo();
while (!checkRotationChanged() && !eof) { while (!checkRotationChanged() && !eof) {
int outputBufferId = codec.dequeueOutputBuffer(bufferInfo, -1); int outputBufferId = codec.dequeueOutputBuffer(bufferInfo, -1);
try {
if (checkRotationChanged()) { if (checkRotationChanged()) {
// must restart encoding with new size // must restart encoding with new size
break; break;
@ -100,9 +101,13 @@ public class ScreenEncoder implements Device.RotationListener {
outputBuffer.get(buf, 0, len); outputBuffer.get(buf, 0, len);
outputStream.write(buf, 0, len); outputStream.write(buf, 0, len);
} }
}
} finally {
if (outputBufferId >= 0) {
codec.releaseOutputBuffer(outputBufferId, false); codec.releaseOutputBuffer(outputBufferId, false);
} }
} }
}
return !eof; return !eof;
} }