Improve framerate counting

The FPS counter was called only on new frames, so it could not print
values regularly, especially when there are very few FPS (when the
device surface does not change).

To the extreme, it was never able to display 0 fps.

Add a separate thread to print framerate every second.
This commit is contained in:
Romain Vimont 2019-06-07 16:55:19 +02:00
parent d104d3bda9
commit e2a272bf99
6 changed files with 207 additions and 52 deletions

View file

@ -1,60 +1,169 @@
#include "fps_counter.h"
#include <SDL2/SDL_assert.h>
#include <SDL2/SDL_timer.h>
#include "lock_util.h"
#include "log.h"
void
#define FPS_COUNTER_INTERVAL_MS 1000
bool
fps_counter_init(struct fps_counter *counter) {
counter->started = false;
// no need to initialize the other fields, they are meaningful only when
// started is true
counter->mutex = SDL_CreateMutex();
if (!counter->mutex) {
return false;
}
counter->state_cond = SDL_CreateCond();
if (!counter->state_cond) {
SDL_DestroyMutex(counter->mutex);
return false;
}
counter->thread = NULL;
SDL_AtomicSet(&counter->started, 0);
// no need to initialize the other fields, they are unused until started
return true;
}
void
fps_counter_start(struct fps_counter *counter) {
counter->started = true;
counter->slice_start = SDL_GetTicks();
fps_counter_destroy(struct fps_counter *counter) {
SDL_DestroyCond(counter->state_cond);
SDL_DestroyMutex(counter->mutex);
}
// must be called with mutex locked
static void
display_fps(struct fps_counter *counter) {
unsigned rendered_per_second =
counter->nr_rendered * 1000 / FPS_COUNTER_INTERVAL_MS;
if (counter->nr_skipped) {
LOGI("%u fps (+%u frames skipped)", rendered_per_second,
counter->nr_skipped);
} else {
LOGI("%u fps", rendered_per_second);
}
}
// must be called with mutex locked
static void
check_interval_expired(struct fps_counter *counter, uint32_t now) {
if (now < counter->next_timestamp) {
return;
}
display_fps(counter);
counter->nr_rendered = 0;
counter->nr_skipped = 0;
// add a multiple of the interval
uint32_t elapsed_slices =
(now - counter->next_timestamp) / FPS_COUNTER_INTERVAL_MS + 1;
counter->next_timestamp += FPS_COUNTER_INTERVAL_MS * elapsed_slices;
}
static int
run_fps_counter(void *data) {
struct fps_counter *counter = data;
mutex_lock(counter->mutex);
while (!counter->interrupted) {
while (!counter->interrupted && !SDL_AtomicGet(&counter->started)) {
cond_wait(counter->state_cond, counter->mutex);
}
while (!counter->interrupted && SDL_AtomicGet(&counter->started)) {
uint32_t now = SDL_GetTicks();
check_interval_expired(counter, now);
SDL_assert(counter->next_timestamp > now);
uint32_t remaining = counter->next_timestamp - now;
// ignore the reason (timeout or signaled), we just loop anyway
cond_wait_timeout(counter->state_cond, counter->mutex, remaining);
}
}
mutex_unlock(counter->mutex);
return 0;
}
bool
fps_counter_start(struct fps_counter *counter) {
mutex_lock(counter->mutex);
counter->next_timestamp = SDL_GetTicks() + FPS_COUNTER_INTERVAL_MS;
counter->nr_rendered = 0;
counter->nr_skipped = 0;
mutex_unlock(counter->mutex);
SDL_AtomicSet(&counter->started, 1);
cond_signal(counter->state_cond);
// counter->thread is always accessed from the same thread, no need to lock
if (!counter->thread) {
counter->thread =
SDL_CreateThread(run_fps_counter, "fps counter", counter);
if (!counter->thread) {
LOGE("Could not start FPS counter thread");
return false;
}
}
return true;
}
void
fps_counter_stop(struct fps_counter *counter) {
counter->started = false;
SDL_AtomicSet(&counter->started, 0);
cond_signal(counter->state_cond);
}
static void
display_fps(struct fps_counter *counter) {
if (counter->nr_skipped) {
LOGI("%d fps (+%d frames skipped)", counter->nr_rendered,
counter->nr_skipped);
} else {
LOGI("%d fps", counter->nr_rendered);
bool
fps_counter_is_started(struct fps_counter *counter) {
return SDL_AtomicGet(&counter->started);
}
void
fps_counter_interrupt(struct fps_counter *counter) {
if (!counter->thread) {
return;
}
mutex_lock(counter->mutex);
counter->interrupted = true;
mutex_unlock(counter->mutex);
// wake up blocking wait
cond_signal(counter->state_cond);
}
static void
check_expired(struct fps_counter *counter) {
uint32_t now = SDL_GetTicks();
if (now - counter->slice_start >= 1000) {
display_fps(counter);
// add a multiple of one second
uint32_t elapsed_slices = (now - counter->slice_start) / 1000;
counter->slice_start += 1000 * elapsed_slices;
counter->nr_rendered = 0;
counter->nr_skipped = 0;
void
fps_counter_join(struct fps_counter *counter) {
if (counter->thread) {
SDL_WaitThread(counter->thread, NULL);
}
}
void
fps_counter_add_rendered_frame(struct fps_counter *counter) {
check_expired(counter);
if (!SDL_AtomicGet(&counter->started)) {
return;
}
mutex_lock(counter->mutex);
uint32_t now = SDL_GetTicks();
check_interval_expired(counter, now);
++counter->nr_rendered;
mutex_unlock(counter->mutex);
}
void
fps_counter_add_skipped_frame(struct fps_counter *counter) {
check_expired(counter);
if (!SDL_AtomicGet(&counter->started)) {
return;
}
mutex_lock(counter->mutex);
uint32_t now = SDL_GetTicks();
check_interval_expired(counter, now);
++counter->nr_skipped;
mutex_unlock(counter->mutex);
}

View file

@ -3,23 +3,49 @@
#include <stdbool.h>
#include <stdint.h>
#include <SDL2/SDL_atomic.h>
#include <SDL2/SDL_mutex.h>
#include <SDL2/SDL_thread.h>
struct fps_counter {
bool started;
uint32_t slice_start; // initialized by SDL_GetTicks()
int nr_rendered;
int nr_skipped;
SDL_Thread *thread;
SDL_mutex *mutex;
SDL_cond *state_cond;
// atomic so that we can check without locking the mutex
// if the FPS counter is disabled, we don't want to lock unnecessarily
SDL_atomic_t started;
// the following fields are protected by the mutex
bool interrupted;
unsigned nr_rendered;
unsigned nr_skipped;
uint32_t next_timestamp;
};
void
bool
fps_counter_init(struct fps_counter *counter);
void
fps_counter_destroy(struct fps_counter *counter);
bool
fps_counter_start(struct fps_counter *counter);
void
fps_counter_stop(struct fps_counter *counter);
bool
fps_counter_is_started(struct fps_counter *counter);
// request to stop the thread (on quit)
// must be called before fps_counter_join()
void
fps_counter_interrupt(struct fps_counter *counter);
void
fps_counter_join(struct fps_counter *counter);
void
fps_counter_add_rendered_frame(struct fps_counter *counter);

View file

@ -172,16 +172,19 @@ set_screen_power_mode(struct controller *controller,
}
static void
switch_fps_counter_state(struct video_buffer *vb) {
mutex_lock(vb->mutex);
if (vb->fps_counter.started) {
switch_fps_counter_state(struct fps_counter *fps_counter) {
// the started state can only be written from the current thread, so there
// is no ToCToU issue
if (fps_counter_is_started(fps_counter)) {
fps_counter_stop(fps_counter);
LOGI("FPS counter stopped");
fps_counter_stop(&vb->fps_counter);
} else {
if (fps_counter_start(fps_counter)) {
LOGI("FPS counter started");
fps_counter_start(&vb->fps_counter);
} else {
LOGE("FPS counter starting failed");
}
}
mutex_unlock(vb->mutex);
}
static void
@ -339,7 +342,9 @@ input_manager_process_key(struct input_manager *input_manager,
return;
case SDLK_i:
if (ctrl && !meta && !shift && !repeat && down) {
switch_fps_counter_state(input_manager->video_buffer);
struct fps_counter *fps_counter =
input_manager->video_buffer->fps_counter;
switch_fps_counter_state(fps_counter);
}
return;
case SDLK_n:

View file

@ -29,6 +29,7 @@
static struct server server = SERVER_INITIALIZER;
static struct screen screen = SCREEN_INITIALIZER;
static struct fps_counter fps_counter;
static struct video_buffer video_buffer;
static struct stream stream;
static struct decoder decoder;
@ -293,6 +294,7 @@ scrcpy(const struct scrcpy_options *options) {
bool ret = false;
bool fps_counter_initialized = false;
bool video_buffer_initialized = false;
bool file_handler_initialized = false;
bool recorder_initialized = false;
@ -320,7 +322,13 @@ scrcpy(const struct scrcpy_options *options) {
struct decoder *dec = NULL;
if (options->display) {
if (!video_buffer_init(&video_buffer, options->render_expired_frames)) {
if (!fps_counter_init(&fps_counter)) {
goto end;
}
fps_counter_initialized = true;
if (!video_buffer_init(&video_buffer, &fps_counter,
options->render_expired_frames)) {
goto end;
}
video_buffer_initialized = true;
@ -414,6 +422,9 @@ end:
if (file_handler_initialized) {
file_handler_stop(&file_handler);
}
if (fps_counter_initialized) {
fps_counter_interrupt(&fps_counter);
}
// shutdown the sockets and kill the server
server_stop(&server);
@ -443,6 +454,11 @@ end:
video_buffer_destroy(&video_buffer);
}
if (fps_counter_initialized) {
fps_counter_join(&fps_counter);
fps_counter_destroy(&fps_counter);
}
if (options->show_touches) {
if (!show_touches_waited) {
// wait the process which enabled "show touches"

View file

@ -10,7 +10,10 @@
#include "log.h"
bool
video_buffer_init(struct video_buffer *vb, bool render_expired_frames) {
video_buffer_init(struct video_buffer *vb, struct fps_counter *fps_counter,
bool render_expired_frames) {
vb->fps_counter = fps_counter;
if (!(vb->decoding_frame = av_frame_alloc())) {
goto error_0;
}
@ -37,7 +40,6 @@ video_buffer_init(struct video_buffer *vb, bool render_expired_frames) {
// there is initially no rendering frame, so consider it has already been
// consumed
vb->rendering_frame_consumed = true;
fps_counter_init(&vb->fps_counter);
return true;
@ -75,10 +77,8 @@ video_buffer_offer_decoded_frame(struct video_buffer *vb,
while (!vb->rendering_frame_consumed && !vb->interrupted) {
cond_wait(vb->rendering_frame_consumed_cond, vb->mutex);
}
} else {
if (vb->fps_counter.started && !vb->rendering_frame_consumed) {
fps_counter_add_skipped_frame(&vb->fps_counter);
}
} else if (!vb->rendering_frame_consumed) {
fps_counter_add_skipped_frame(vb->fps_counter);
}
video_buffer_swap_frames(vb);
@ -93,9 +93,7 @@ const AVFrame *
video_buffer_consume_rendered_frame(struct video_buffer *vb) {
SDL_assert(!vb->rendering_frame_consumed);
vb->rendering_frame_consumed = true;
if (vb->fps_counter.started) {
fps_counter_add_rendered_frame(&vb->fps_counter);
}
fps_counter_add_rendered_frame(vb->fps_counter);
if (vb->render_expired_frames) {
// unblock video_buffer_offer_decoded_frame()
cond_signal(vb->rendering_frame_consumed_cond);

View file

@ -17,11 +17,12 @@ struct video_buffer {
bool interrupted;
SDL_cond *rendering_frame_consumed_cond;
bool rendering_frame_consumed;
struct fps_counter fps_counter;
struct fps_counter *fps_counter;
};
bool
video_buffer_init(struct video_buffer *vb, bool render_expired_frames);
video_buffer_init(struct video_buffer *vb, struct fps_counter *fps_counter,
bool render_expired_frames);
void
video_buffer_destroy(struct video_buffer *vb);