Manually position and scale the content
Position and scale the content "manually" instead of relying on the renderer "logical size". This avoids possible rounding differences between the computed window size and the content size, causing one row or column of black pixels on the bottom or on the right. This also avoids HiDPI scale issues, by computing the scaling manually. This will also enable to draw items at their expected size on the screen (unscaled). Fixes #15 <https://github.com/Genymobile/scrcpy/issues/15>
This commit is contained in:
parent
d860ad48e6
commit
e40532a376
4 changed files with 125 additions and 77 deletions
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@ -7,33 +7,6 @@
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#include "util/lock.h"
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#include "util/log.h"
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// Convert window coordinates (as provided by SDL_GetMouseState() to renderer
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// coordinates (as provided in SDL mouse events)
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//
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// See my question:
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// <https://stackoverflow.com/questions/49111054/how-to-get-mouse-position-on-mouse-wheel-event>
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static void
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convert_to_renderer_coordinates(SDL_Renderer *renderer, int *x, int *y) {
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SDL_Rect viewport;
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float scale_x, scale_y;
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SDL_RenderGetViewport(renderer, &viewport);
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SDL_RenderGetScale(renderer, &scale_x, &scale_y);
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*x = (int) (*x / scale_x) - viewport.x;
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*y = (int) (*y / scale_y) - viewport.y;
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}
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static struct point
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get_mouse_point(struct screen *screen) {
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int x;
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int y;
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SDL_GetMouseState(&x, &y);
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convert_to_renderer_coordinates(screen->renderer, &x, &y);
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return (struct point) {
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.x = x,
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.y = y,
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};
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}
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static const int ACTION_DOWN = 1;
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static const int ACTION_UP = 1 << 1;
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@ -487,11 +460,17 @@ convert_touch(const SDL_TouchFingerEvent *from, struct screen *screen,
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to->inject_touch_event.pointer_id = from->fingerId;
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to->inject_touch_event.position.screen_size = screen->frame_size;
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int ww;
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int wh;
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SDL_GL_GetDrawableSize(screen->window, &ww, &wh);
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// SDL touch event coordinates are normalized in the range [0; 1]
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float x = from->x * screen->content_size.width;
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float y = from->y * screen->content_size.height;
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int32_t x = from->x * ww;
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int32_t y = from->y * wh;
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to->inject_touch_event.position.point =
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screen_convert_to_frame_coords(screen, x, y);
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to->inject_touch_event.pressure = from->pressure;
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to->inject_touch_event.buttons = 0;
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return true;
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@ -508,13 +487,6 @@ input_manager_process_touch(struct input_manager *im,
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}
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}
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static bool
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is_outside_device_screen(struct input_manager *im, int x, int y)
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{
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return x < 0 || x >= im->screen->content_size.width ||
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y < 0 || y >= im->screen->content_size.height;
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}
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static bool
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convert_mouse_button(const SDL_MouseButtonEvent *from, struct screen *screen,
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struct control_msg *to) {
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@ -552,10 +524,15 @@ input_manager_process_mouse_button(struct input_manager *im,
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action_home(im->controller, ACTION_DOWN | ACTION_UP);
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return;
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}
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// double-click on black borders resize to fit the device screen
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if (event->button == SDL_BUTTON_LEFT && event->clicks == 2) {
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bool outside =
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is_outside_device_screen(im, event->x, event->y);
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int32_t x = event->x;
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int32_t y = event->y;
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screen_hidpi_scale_coords(im->screen, &x, &y);
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SDL_Rect *r = &im->screen->rect;
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bool outside = x < r->x || x >= r->x + r->w
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|| y < r->y || y >= r->y + r->h;
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if (outside) {
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screen_resize_to_fit(im->screen);
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return;
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@ -579,9 +556,15 @@ input_manager_process_mouse_button(struct input_manager *im,
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static bool
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convert_mouse_wheel(const SDL_MouseWheelEvent *from, struct screen *screen,
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struct control_msg *to) {
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// mouse_x and mouse_y are expressed in pixels relative to the window
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int mouse_x;
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int mouse_y;
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SDL_GetMouseState(&mouse_x, &mouse_y);
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struct position position = {
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.screen_size = screen->frame_size,
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.point = get_mouse_point(screen),
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.point = screen_convert_to_frame_coords(screen, mouse_x, mouse_y),
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};
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to->type = CONTROL_MSG_TYPE_INJECT_SCROLL_EVENT;
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@ -136,7 +136,7 @@ event_watcher(void *data, SDL_Event *event) {
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&& event->window.event == SDL_WINDOWEVENT_RESIZED) {
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// In practice, it seems to always be called from the same thread in
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// that specific case. Anyway, it's just a workaround.
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screen_render(&screen);
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screen_render(&screen, true);
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}
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return 0;
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}
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119
app/src/screen.c
119
app/src/screen.c
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@ -156,6 +156,43 @@ get_initial_optimal_size(struct size content_size, uint16_t req_width,
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return window_size;
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}
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static void
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screen_update_content_rect(struct screen *screen) {
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int dw;
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int dh;
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SDL_GL_GetDrawableSize(screen->window, &dw, &dh);
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struct size content_size = screen->content_size;
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// The drawable size is the window size * the HiDPI scale
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struct size drawable_size = {dw, dh};
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SDL_Rect *rect = &screen->rect;
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if (is_optimal_size(drawable_size, content_size)) {
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rect->x = 0;
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rect->y = 0;
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rect->w = drawable_size.width;
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rect->h = drawable_size.height;
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return;
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}
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bool keep_width = content_size.width * drawable_size.height
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> content_size.height * drawable_size.width;
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if (keep_width) {
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rect->x = 0;
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rect->w = drawable_size.width;
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rect->h = drawable_size.width * content_size.height
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/ content_size.width;
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rect->y = (drawable_size.height - rect->h) / 2;
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} else {
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rect->y = 0;
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rect->h = drawable_size.height;
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rect->w = drawable_size.height * content_size.width
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/ content_size.height;
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rect->x = (drawable_size.width - rect->w) / 2;
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}
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}
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void
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screen_init(struct screen *screen) {
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*screen = (struct screen) SCREEN_INITIALIZER;
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const char *renderer_name = r ? NULL : renderer_info.name;
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LOGI("Renderer: %s", renderer_name ? renderer_name : "(unknown)");
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if (SDL_RenderSetLogicalSize(screen->renderer, content_size.width,
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content_size.height)) {
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LOGE("Could not set renderer logical size: %s", SDL_GetError());
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screen_destroy(screen);
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return false;
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}
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// starts with "opengl"
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screen->use_opengl = renderer_name && !strncmp(renderer_name, "opengl", 6);
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if (screen->use_opengl) {
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return false;
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}
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screen_update_content_rect(screen);
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return true;
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}
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@ -365,18 +397,12 @@ screen_set_rotation(struct screen *screen, unsigned rotation) {
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struct size new_content_size =
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get_rotated_size(screen->frame_size, rotation);
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if (SDL_RenderSetLogicalSize(screen->renderer,
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new_content_size.width,
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new_content_size.height)) {
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LOGE("Could not set renderer logical size: %s", SDL_GetError());
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return;
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}
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set_content_size(screen, new_content_size);
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screen->rotation = rotation;
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LOGI("Display rotation set to %u", rotation);
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screen_render(screen);
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screen_render(screen, true);
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}
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// recreate the texture and resize the window if the frame size has changed
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prepare_for_frame(struct screen *screen, struct size new_frame_size) {
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if (screen->frame_size.width != new_frame_size.width
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|| screen->frame_size.height != new_frame_size.height) {
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struct size new_content_size =
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get_rotated_size(new_frame_size, screen->rotation);
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if (SDL_RenderSetLogicalSize(screen->renderer,
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new_content_size.width,
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new_content_size.height)) {
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LOGE("Could not set renderer logical size: %s", SDL_GetError());
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return false;
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}
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// frame dimension changed, destroy texture
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SDL_DestroyTexture(screen->texture);
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set_content_size(screen, new_content_size);
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screen->frame_size = new_frame_size;
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struct size new_content_size =
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get_rotated_size(new_frame_size, screen->rotation);
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set_content_size(screen, new_content_size);
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screen_update_content_rect(screen);
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LOGI("New texture: %" PRIu16 "x%" PRIu16,
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screen->frame_size.width, screen->frame_size.height);
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screen->texture = create_texture(screen);
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update_texture(screen, frame);
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mutex_unlock(vb->mutex);
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screen_render(screen);
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screen_render(screen, false);
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return true;
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}
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void
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screen_render(struct screen *screen) {
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screen_render(struct screen *screen, bool update_content_rect) {
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if (update_content_rect) {
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screen_update_content_rect(screen);
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}
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SDL_RenderClear(screen->renderer);
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if (screen->rotation == 0) {
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SDL_RenderCopy(screen->renderer, screen->texture, NULL, NULL);
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SDL_RenderCopy(screen->renderer, screen->texture, NULL, &screen->rect);
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} else {
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// rotation in RenderCopyEx() is clockwise, while screen->rotation is
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// counterclockwise (to be consistent with --lock-video-orientation)
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SDL_Rect *dstrect = NULL;
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SDL_Rect rect;
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if (screen->rotation & 1) {
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struct size size = screen->content_size;
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rect.x = (size.width - size.height) / 2;
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rect.y = (size.height - size.width) / 2;
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rect.w = size.height;
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rect.h = size.width;
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rect.x = screen->rect.x + (screen->rect.w - screen->rect.h) / 2;
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rect.y = screen->rect.y + (screen->rect.h - screen->rect.w) / 2;
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rect.w = screen->rect.h;
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rect.h = screen->rect.w;
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dstrect = ▭
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} else {
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assert(screen->rotation == 2);
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dstrect = &screen->rect;
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}
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SDL_RenderCopyEx(screen->renderer, screen->texture, NULL, dstrect,
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}
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LOGD("Switched to %s mode", screen->fullscreen ? "fullscreen" : "windowed");
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screen_render(screen);
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screen_render(screen, true);
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}
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void
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const SDL_WindowEvent *event) {
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switch (event->event) {
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case SDL_WINDOWEVENT_EXPOSED:
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screen_render(screen);
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screen_render(screen, true);
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break;
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case SDL_WINDOWEVENT_SIZE_CHANGED:
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screen_render(screen);
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screen_render(screen, true);
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break;
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case SDL_WINDOWEVENT_MAXIMIZED:
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screen->maximized = true;
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int32_t w = screen->content_size.width;
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int32_t h = screen->content_size.height;
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screen_hidpi_scale_coords(screen, &x, &y);
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x = (int64_t) (x - screen->rect.x) * w / screen->rect.w;
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y = (int64_t) (y - screen->rect.y) * h / screen->rect.h;
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// rotate
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struct point result;
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switch (rotation) {
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case 0:
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}
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return result;
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}
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void
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screen_hidpi_scale_coords(struct screen *screen, int32_t *x, int32_t *y) {
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// take the HiDPI scaling (dw/ww and dh/wh) into account
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int ww, wh, dw, dh;
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SDL_GetWindowSize(screen->window, &ww, &wh);
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SDL_GL_GetDrawableSize(screen->window, &dw, &dh);
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// scale for HiDPI (64 bits for intermediate multiplications)
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*x = (int64_t) *x * dw / ww;
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*y = (int64_t) *y * dh / wh;
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}
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@ -29,6 +29,8 @@ struct screen {
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// client rotation: 0, 1, 2 or 3 (x90 degrees counterclockwise)
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unsigned rotation;
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// rectangle of the content (excluding black borders)
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struct SDL_Rect rect;
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bool has_frame;
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bool fullscreen;
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bool maximized;
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.height = 0, \
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}, \
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.rotation = 0, \
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.rect = { \
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.x = 0, \
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.y = 0, \
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.w = 0, \
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.h = 0, \
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}, \
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.has_frame = false, \
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.fullscreen = false, \
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.maximized = false, \
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screen_update_frame(struct screen *screen, struct video_buffer *vb);
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// render the texture to the renderer
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//
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// Set the update_content_rect flag if the window or content size may have
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// changed, so that the content rectangle is recomputed
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void
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screen_render(struct screen *screen);
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screen_render(struct screen *screen, bool update_content_rect);
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// switch the fullscreen mode
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void
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struct point
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screen_convert_to_frame_coords(struct screen *screen, int32_t x, int32_t y);
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// Convert coordinates from window to drawable.
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// Events are expressed in window coordinates, but content is expressed in
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// drawable coordinates. They are the same if HiDPI scaling is 1, but differ
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// otherwise.
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void
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screen_hidpi_scale_coords(struct screen *screen, int32_t *x, int32_t *y);
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#endif
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