Initialize struct field by field
Initializing with braces initializes the other fields to 0, which is not necessary.
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1 changed files with 9 additions and 14 deletions
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@ -36,14 +36,11 @@ static SDL_bool is_ctrl_down(void) {
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static void send_keycode(struct controller *controller, enum android_keycode keycode, const char *name) {
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// send DOWN event
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struct control_event control_event = {
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.type = CONTROL_EVENT_TYPE_KEYCODE,
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.keycode_event = {
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.action = AKEY_EVENT_ACTION_DOWN,
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.keycode = keycode,
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.metastate = 0,
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},
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};
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struct control_event control_event;
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control_event.type = CONTROL_EVENT_TYPE_KEYCODE;
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control_event.keycode_event.action = AKEY_EVENT_ACTION_DOWN;
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control_event.keycode_event.keycode = keycode;
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control_event.keycode_event.metastate = 0;
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if (!controller_push_event(controller, &control_event)) {
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LOGW("Cannot send %s (DOWN)", name);
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@ -82,12 +79,10 @@ static inline void action_volume_down(struct controller *controller) {
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}
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static void turn_screen_on(struct controller *controller) {
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struct control_event control_event = {
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.type = CONTROL_EVENT_TYPE_COMMAND,
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.command_event = {
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.action = CONTROL_EVENT_COMMAND_SCREEN_ON,
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},
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};
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struct control_event control_event;
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control_event.type = CONTROL_EVENT_TYPE_COMMAND;
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control_event.command_event.action = CONTROL_EVENT_COMMAND_SCREEN_ON;
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if (!controller_push_event(controller, &control_event)) {
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LOGW("Cannot turn screen on");
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}
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