app: add always_on_top
It is very convenient when I play mobile game and watch video at the same time. Tested on Linux mint Cinnamon as well as Windows 10. Signed-off-by: Yu-Chen Lin <npes87184@gmail.com>
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b35733edb6
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6 changed files with 44 additions and 15 deletions
10
README.md
10
README.md
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@ -196,6 +196,16 @@ scrcpy -f # short version
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Fullscreen can then be toggled dynamically with `Ctrl`+`f`.
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Fullscreen can then be toggled dynamically with `Ctrl`+`f`.
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### Always on top
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The window of app can always be above others by:
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```bash
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scrcpy --always-on-top
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scrcpy -T # short version
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```
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### Show touches
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### Show touches
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For presentations, it may be useful to show physical touches (on the physical
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For presentations, it may be useful to show physical touches (on the physical
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@ -19,6 +19,7 @@ struct args {
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Uint16 port;
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Uint16 port;
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Uint16 max_size;
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Uint16 max_size;
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Uint32 bit_rate;
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Uint32 bit_rate;
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SDL_bool always_on_top;
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};
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};
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static void usage(const char *arg0) {
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static void usage(const char *arg0) {
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@ -65,6 +66,9 @@ static void usage(const char *arg0) {
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" Enable \"show touches\" on start, disable on quit.\n"
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" Enable \"show touches\" on start, disable on quit.\n"
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" It only shows physical touches (not clicks from scrcpy).\n"
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" It only shows physical touches (not clicks from scrcpy).\n"
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"\n"
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"\n"
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" -T, --always-on-top\n"
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" Make scrcpy window always on top (above other windows).\n"
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"\n"
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" -v, --version\n"
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" -v, --version\n"
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" Print the version of scrcpy.\n"
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" Print the version of scrcpy.\n"
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"\n"
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"\n"
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@ -206,20 +210,21 @@ static SDL_bool parse_port(char *optarg, Uint16 *port) {
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static SDL_bool parse_args(struct args *args, int argc, char *argv[]) {
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static SDL_bool parse_args(struct args *args, int argc, char *argv[]) {
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static const struct option long_options[] = {
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static const struct option long_options[] = {
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{"bit-rate", required_argument, NULL, 'b'},
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{"always-on-top", no_argument, NULL, 'T'},
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{"crop", required_argument, NULL, 'c'},
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{"bit-rate", required_argument, NULL, 'b'},
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{"fullscreen", no_argument, NULL, 'f'},
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{"crop", required_argument, NULL, 'c'},
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{"help", no_argument, NULL, 'h'},
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{"fullscreen", no_argument, NULL, 'f'},
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{"max-size", required_argument, NULL, 'm'},
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{"help", no_argument, NULL, 'h'},
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{"port", required_argument, NULL, 'p'},
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{"max-size", required_argument, NULL, 'm'},
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{"record", required_argument, NULL, 'r'},
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{"port", required_argument, NULL, 'p'},
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{"serial", required_argument, NULL, 's'},
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{"record", required_argument, NULL, 'r'},
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{"show-touches", no_argument, NULL, 't'},
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{"serial", required_argument, NULL, 's'},
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{"version", no_argument, NULL, 'v'},
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{"show-touches", no_argument, NULL, 't'},
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{NULL, 0, NULL, 0 },
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{"version", no_argument, NULL, 'v'},
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{NULL, 0, NULL, 0 },
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};
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};
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int c;
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int c;
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while ((c = getopt_long(argc, argv, "b:c:fhm:p:r:s:tv", long_options, NULL)) != -1) {
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while ((c = getopt_long(argc, argv, "b:c:fhm:p:r:s:tTv", long_options, NULL)) != -1) {
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switch (c) {
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switch (c) {
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case 'b':
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case 'b':
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if (!parse_bit_rate(optarg, &args->bit_rate)) {
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if (!parse_bit_rate(optarg, &args->bit_rate)) {
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@ -254,6 +259,9 @@ static SDL_bool parse_args(struct args *args, int argc, char *argv[]) {
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case 't':
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case 't':
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args->show_touches = SDL_TRUE;
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args->show_touches = SDL_TRUE;
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break;
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break;
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case 'T':
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args->always_on_top = SDL_TRUE;
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break;
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case 'v':
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case 'v':
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args->version = SDL_TRUE;
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args->version = SDL_TRUE;
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break;
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break;
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@ -288,6 +296,7 @@ int main(int argc, char *argv[]) {
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.port = DEFAULT_LOCAL_PORT,
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.port = DEFAULT_LOCAL_PORT,
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.max_size = DEFAULT_MAX_SIZE,
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.max_size = DEFAULT_MAX_SIZE,
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.bit_rate = DEFAULT_BIT_RATE,
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.bit_rate = DEFAULT_BIT_RATE,
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.always_on_top = SDL_FALSE,
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};
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};
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if (!parse_args(&args, argc, argv)) {
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if (!parse_args(&args, argc, argv)) {
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return 1;
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return 1;
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@ -324,6 +333,7 @@ int main(int argc, char *argv[]) {
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.bit_rate = args.bit_rate,
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.bit_rate = args.bit_rate,
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.show_touches = args.show_touches,
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.show_touches = args.show_touches,
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.fullscreen = args.fullscreen,
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.fullscreen = args.fullscreen,
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.always_on_top = args.always_on_top,
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};
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};
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int res = scrcpy(&options) ? 0 : 1;
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int res = scrcpy(&options) ? 0 : 1;
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@ -223,7 +223,7 @@ SDL_bool scrcpy(const struct scrcpy_options *options) {
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goto finally_destroy_controller;
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goto finally_destroy_controller;
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}
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}
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if (!screen_init_rendering(&screen, device_name, frame_size)) {
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if (!screen_init_rendering(&screen, device_name, frame_size, options->always_on_top)) {
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ret = SDL_FALSE;
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ret = SDL_FALSE;
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goto finally_stop_and_join_controller;
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goto finally_stop_and_join_controller;
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}
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}
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@ -12,6 +12,7 @@ struct scrcpy_options {
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Uint32 bit_rate;
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Uint32 bit_rate;
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SDL_bool show_touches;
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SDL_bool show_touches;
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SDL_bool fullscreen;
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SDL_bool fullscreen;
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SDL_bool always_on_top;
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};
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};
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SDL_bool scrcpy(const struct scrcpy_options *options);
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SDL_bool scrcpy(const struct scrcpy_options *options);
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@ -144,7 +144,10 @@ static inline SDL_Texture *create_texture(SDL_Renderer *renderer, struct size fr
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frame_size.width, frame_size.height);
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frame_size.width, frame_size.height);
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}
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}
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SDL_bool screen_init_rendering(struct screen *screen, const char *device_name, struct size frame_size) {
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SDL_bool screen_init_rendering(struct screen *screen,
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const char *device_name,
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struct size frame_size,
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SDL_bool always_on_top) {
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screen->frame_size = frame_size;
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screen->frame_size = frame_size;
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struct size window_size = get_initial_optimal_size(frame_size);
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struct size window_size = get_initial_optimal_size(frame_size);
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@ -152,6 +155,10 @@ SDL_bool screen_init_rendering(struct screen *screen, const char *device_name, s
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#ifdef HIDPI_SUPPORT
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#ifdef HIDPI_SUPPORT
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window_flags |= SDL_WINDOW_ALLOW_HIGHDPI;
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window_flags |= SDL_WINDOW_ALLOW_HIGHDPI;
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#endif
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#endif
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if (always_on_top) {
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window_flags |= SDL_WINDOW_ALWAYS_ON_TOP;
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}
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screen->window = SDL_CreateWindow(device_name, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
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screen->window = SDL_CreateWindow(device_name, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
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window_size.width, window_size.height, window_flags);
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window_size.width, window_size.height, window_flags);
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if (!screen->window) {
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if (!screen->window) {
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@ -43,7 +43,8 @@ void screen_init(struct screen *screen);
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// initialize screen, create window, renderer and texture (window is hidden)
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// initialize screen, create window, renderer and texture (window is hidden)
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SDL_bool screen_init_rendering(struct screen *screen,
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SDL_bool screen_init_rendering(struct screen *screen,
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const char *device_name,
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const char *device_name,
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struct size frame_size);
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struct size frame_size,
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SDL_bool always_on_top);
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// show the window
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// show the window
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void screen_show_window(struct screen *screen);
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void screen_show_window(struct screen *screen);
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