Set video and control sockets only on success
Store the video and control sockets only if server_connect_to() returns successfully.
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parent
e69356c550
commit
ed19901db1
1 changed files with 46 additions and 18 deletions
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@ -138,9 +138,10 @@ enable_tunnel_reverse_any_port(struct server *server,
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// client can listen before starting the server app, so there is no
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// need to try to connect until the server socket is listening on the
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// device.
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server->server_socket = listen_on_port(port);
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if (server->server_socket != SC_INVALID_SOCKET) {
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sc_socket server_socket = listen_on_port(port);
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if (server_socket != SC_INVALID_SOCKET) {
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// success
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server->server_socket = server_socket;
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server->local_port = port;
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server->tunnel_enabled = true;
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return true;
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@ -432,16 +433,19 @@ device_read_info(sc_socket device_socket, struct server_info *info) {
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bool
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server_connect_to(struct server *server, struct server_info *info) {
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assert(server->tunnel_enabled);
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sc_socket video_socket = SC_INVALID_SOCKET;
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sc_socket control_socket = SC_INVALID_SOCKET;
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if (!server->tunnel_forward) {
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server->video_socket = net_accept(server->server_socket);
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if (server->video_socket == SC_INVALID_SOCKET) {
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return false;
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video_socket = net_accept(server->server_socket);
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if (video_socket == SC_INVALID_SOCKET) {
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goto fail;
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}
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server->control_socket = net_accept(server->server_socket);
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if (server->control_socket == SC_INVALID_SOCKET) {
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// the video_socket will be cleaned up on destroy
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return false;
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control_socket = net_accept(server->server_socket);
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if (control_socket == SC_INVALID_SOCKET) {
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goto fail;
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}
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// we don't need the server socket anymore
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@ -453,17 +457,15 @@ server_connect_to(struct server *server, struct server_info *info) {
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} else {
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uint32_t attempts = 100;
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uint32_t delay = 100; // ms
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server->video_socket =
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connect_to_server(server->local_port, attempts, delay);
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if (server->video_socket == SC_INVALID_SOCKET) {
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return false;
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video_socket = connect_to_server(server->local_port, attempts, delay);
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if (video_socket == SC_INVALID_SOCKET) {
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goto fail;
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}
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// we know that the device is listening, we don't need several attempts
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server->control_socket =
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net_connect(IPV4_LOCALHOST, server->local_port);
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if (server->control_socket == SC_INVALID_SOCKET) {
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return false;
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control_socket = net_connect(IPV4_LOCALHOST, server->local_port);
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if (control_socket == SC_INVALID_SOCKET) {
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goto fail;
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}
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}
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@ -471,7 +473,33 @@ server_connect_to(struct server *server, struct server_info *info) {
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disable_tunnel(server); // ignore failure
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// The sockets will be closed on stop if device_read_info() fails
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return device_read_info(server->video_socket, info);
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bool ok = device_read_info(video_socket, info);
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if (!ok) {
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goto fail;
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}
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assert(video_socket != SC_INVALID_SOCKET);
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assert(control_socket != SC_INVALID_SOCKET);
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server->video_socket = video_socket;
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server->control_socket = control_socket;
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return true;
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fail:
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if (video_socket != SC_INVALID_SOCKET) {
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if (!net_close(video_socket)) {
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LOGW("Could not close video socket");
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}
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}
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if (control_socket != SC_INVALID_SOCKET) {
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if (!net_close(control_socket)) {
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LOGW("Could not close control socket");
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}
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}
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return false;
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}
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void
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