Rename window size functions for clarity
Now, get_window_size() returns the current window size (fullscreen or not), while get_windowed_window_size() always returned the windowed size (the size when fullscreen is disabled).
This commit is contained in:
parent
c33a147fd0
commit
f6c8460ebb
1 changed files with 9 additions and 9 deletions
|
@ -16,7 +16,7 @@
|
|||
|
||||
// get the window size in a struct size
|
||||
static struct size
|
||||
get_native_window_size(SDL_Window *window) {
|
||||
get_window_size(SDL_Window *window) {
|
||||
int width;
|
||||
int height;
|
||||
SDL_GetWindowSize(window, &width, &height);
|
||||
|
@ -29,11 +29,11 @@ get_native_window_size(SDL_Window *window) {
|
|||
|
||||
// get the windowed window size
|
||||
static struct size
|
||||
get_window_size(const struct screen *screen) {
|
||||
get_windowed_window_size(const struct screen *screen) {
|
||||
if (screen->fullscreen) {
|
||||
return screen->windowed_window_size;
|
||||
}
|
||||
return get_native_window_size(screen->window);
|
||||
return get_window_size(screen->window);
|
||||
}
|
||||
|
||||
// set the window size to be applied when fullscreen is disabled
|
||||
|
@ -112,8 +112,8 @@ get_optimal_size(struct size current_size, struct size frame_size) {
|
|||
// same as get_optimal_size(), but read the current size from the window
|
||||
static inline struct size
|
||||
get_optimal_window_size(const struct screen *screen, struct size frame_size) {
|
||||
struct size current_size = get_window_size(screen);
|
||||
return get_optimal_size(current_size, frame_size);
|
||||
struct size windowed_size = get_windowed_window_size(screen);
|
||||
return get_optimal_size(windowed_size, frame_size);
|
||||
}
|
||||
|
||||
// initially, there is no current size, so use the frame size as current size
|
||||
|
@ -229,11 +229,11 @@ prepare_for_frame(struct screen *screen, struct size new_frame_size) {
|
|||
// frame dimension changed, destroy texture
|
||||
SDL_DestroyTexture(screen->texture);
|
||||
|
||||
struct size current_size = get_window_size(screen);
|
||||
struct size windowed_size = get_windowed_window_size(screen);
|
||||
struct size target_size = {
|
||||
(uint32_t) current_size.width * new_frame_size.width
|
||||
(uint32_t) windowed_size.width * new_frame_size.width
|
||||
/ screen->frame_size.width,
|
||||
(uint32_t) current_size.height * new_frame_size.height
|
||||
(uint32_t) windowed_size.height * new_frame_size.height
|
||||
/ screen->frame_size.height,
|
||||
};
|
||||
target_size = get_optimal_size(target_size, new_frame_size);
|
||||
|
@ -289,7 +289,7 @@ void
|
|||
screen_switch_fullscreen(struct screen *screen) {
|
||||
if (!screen->fullscreen) {
|
||||
// going to fullscreen, store the current windowed window size
|
||||
screen->windowed_window_size = get_native_window_size(screen->window);
|
||||
screen->windowed_window_size = get_window_size(screen->window);
|
||||
}
|
||||
uint32_t new_mode = screen->fullscreen ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP;
|
||||
if (SDL_SetWindowFullscreen(screen->window, new_mode)) {
|
||||
|
|
Loading…
Reference in a new issue