Extract mouse processor trait
Mainly for consistency with the keyboard processor trait. This could allow to provide alternative mouse processors.
This commit is contained in:
parent
bcf5a9750f
commit
f7d1efdf1d
9 changed files with 298 additions and 184 deletions
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@ -8,13 +8,13 @@ src = [
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'src/controller.c',
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'src/decoder.c',
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'src/device_msg.c',
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'src/event_converter.c',
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'src/icon.c',
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'src/file_handler.c',
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'src/fps_counter.c',
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'src/frame_buffer.c',
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'src/input_manager.c',
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'src/keyboard_inject.c',
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'src/mouse_inject.c',
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'src/opengl.c',
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'src/receiver.c',
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'src/recorder.c',
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@ -1,44 +0,0 @@
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#include "event_converter.h"
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#define MAP(FROM, TO) case FROM: *to = TO; return true
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#define FAIL default: return false
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enum android_motionevent_buttons
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convert_mouse_buttons(uint32_t state) {
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enum android_motionevent_buttons buttons = 0;
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if (state & SDL_BUTTON_LMASK) {
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buttons |= AMOTION_EVENT_BUTTON_PRIMARY;
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}
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if (state & SDL_BUTTON_RMASK) {
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buttons |= AMOTION_EVENT_BUTTON_SECONDARY;
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}
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if (state & SDL_BUTTON_MMASK) {
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buttons |= AMOTION_EVENT_BUTTON_TERTIARY;
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}
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if (state & SDL_BUTTON_X1MASK) {
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buttons |= AMOTION_EVENT_BUTTON_BACK;
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}
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if (state & SDL_BUTTON_X2MASK) {
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buttons |= AMOTION_EVENT_BUTTON_FORWARD;
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}
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return buttons;
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}
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bool
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convert_mouse_action(SDL_EventType from, enum android_motionevent_action *to) {
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switch (from) {
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MAP(SDL_MOUSEBUTTONDOWN, AMOTION_EVENT_ACTION_DOWN);
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MAP(SDL_MOUSEBUTTONUP, AMOTION_EVENT_ACTION_UP);
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FAIL;
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}
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}
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bool
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convert_touch_action(SDL_EventType from, enum android_motionevent_action *to) {
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switch (from) {
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MAP(SDL_FINGERMOTION, AMOTION_EVENT_ACTION_MOVE);
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MAP(SDL_FINGERDOWN, AMOTION_EVENT_ACTION_DOWN);
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MAP(SDL_FINGERUP, AMOTION_EVENT_ACTION_UP);
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FAIL;
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}
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}
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@ -1,20 +0,0 @@
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#ifndef CONVERT_H
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#define CONVERT_H
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#include "common.h"
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#include <stdbool.h>
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#include <SDL2/SDL_events.h>
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#include "control_msg.h"
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enum android_motionevent_buttons
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convert_mouse_buttons(uint32_t state);
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bool
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convert_mouse_action(SDL_EventType from, enum android_motionevent_action *to);
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bool
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convert_touch_action(SDL_EventType from, enum android_motionevent_action *to);
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#endif
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@ -3,7 +3,6 @@
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#include <assert.h>
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#include <SDL2/SDL_keycode.h>
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#include "event_converter.h"
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#include "util/log.h"
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static const int ACTION_DOWN = 1;
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@ -54,12 +53,15 @@ is_shortcut_mod(struct input_manager *im, uint16_t sdl_mod) {
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void
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input_manager_init(struct input_manager *im, struct controller *controller,
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struct screen *screen, struct sc_key_processor *kp,
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struct sc_mouse_processor *mp,
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const struct scrcpy_options *options) {
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assert(!options->control || (kp && kp->ops));
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assert(!options->control || (mp && mp->ops));
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im->controller = controller;
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im->screen = screen;
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im->kp = kp;
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im->mp = mp;
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im->control = options->control;
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im->forward_all_clicks = options->forward_all_clicks;
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@ -524,21 +526,6 @@ input_manager_process_key(struct input_manager *im,
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im->kp->ops->process_key(im->kp, event);
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}
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static bool
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convert_mouse_motion(const SDL_MouseMotionEvent *from, struct screen *screen,
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struct control_msg *to) {
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to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
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to->inject_touch_event.action = AMOTION_EVENT_ACTION_MOVE;
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to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
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to->inject_touch_event.position.screen_size = screen->frame_size;
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to->inject_touch_event.position.point =
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screen_convert_window_to_frame_coords(screen, from->x, from->y);
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to->inject_touch_event.pressure = 1.f;
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to->inject_touch_event.buttons = convert_mouse_buttons(from->state);
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return true;
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}
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static void
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input_manager_process_mouse_motion(struct input_manager *im,
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const SDL_MouseMotionEvent *event) {
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@ -554,79 +541,22 @@ input_manager_process_mouse_motion(struct input_manager *im,
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// simulated from touch events, so it's a duplicate
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return;
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}
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struct control_msg msg;
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if (!convert_mouse_motion(event, im->screen, &msg)) {
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return;
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}
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if (!controller_push_msg(im->controller, &msg)) {
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LOGW("Could not request 'inject mouse motion event'");
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}
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im->mp->ops->process_mouse_motion(im->mp, event);
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if (im->vfinger_down) {
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struct point mouse = msg.inject_touch_event.position.point;
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struct point mouse =
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screen_convert_window_to_frame_coords(im->screen, event->x,
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event->y);
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struct point vfinger = inverse_point(mouse, im->screen->frame_size);
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simulate_virtual_finger(im, AMOTION_EVENT_ACTION_MOVE, vfinger);
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}
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}
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static bool
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convert_touch(const SDL_TouchFingerEvent *from, struct screen *screen,
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struct control_msg *to) {
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to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
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if (!convert_touch_action(from->type, &to->inject_touch_event.action)) {
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return false;
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}
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to->inject_touch_event.pointer_id = from->fingerId;
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to->inject_touch_event.position.screen_size = screen->frame_size;
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int dw;
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int dh;
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SDL_GL_GetDrawableSize(screen->window, &dw, &dh);
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// SDL touch event coordinates are normalized in the range [0; 1]
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int32_t x = from->x * dw;
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int32_t y = from->y * dh;
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to->inject_touch_event.position.point =
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screen_convert_drawable_to_frame_coords(screen, x, y);
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to->inject_touch_event.pressure = from->pressure;
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to->inject_touch_event.buttons = 0;
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return true;
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}
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static void
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input_manager_process_touch(struct input_manager *im,
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const SDL_TouchFingerEvent *event) {
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struct control_msg msg;
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if (convert_touch(event, im->screen, &msg)) {
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if (!controller_push_msg(im->controller, &msg)) {
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LOGW("Could not request 'inject touch event'");
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}
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}
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}
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static bool
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convert_mouse_button(const SDL_MouseButtonEvent *from, struct screen *screen,
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struct control_msg *to) {
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to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
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if (!convert_mouse_action(from->type, &to->inject_touch_event.action)) {
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return false;
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}
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to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
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to->inject_touch_event.position.screen_size = screen->frame_size;
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to->inject_touch_event.position.point =
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screen_convert_window_to_frame_coords(screen, from->x, from->y);
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to->inject_touch_event.pressure =
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from->type == SDL_MOUSEBUTTONDOWN ? 1.f : 0.f;
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to->inject_touch_event.buttons =
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convert_mouse_buttons(SDL_BUTTON(from->button));
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return true;
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im->mp->ops->process_touch(im->mp, event);
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}
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static void
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@ -686,15 +616,7 @@ input_manager_process_mouse_button(struct input_manager *im,
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return;
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}
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struct control_msg msg;
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if (!convert_mouse_button(event, im->screen, &msg)) {
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return;
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}
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if (!controller_push_msg(im->controller, &msg)) {
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LOGW("Could not request 'inject mouse button event'");
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return;
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}
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im->mp->ops->process_mouse_button(im->mp, event);
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// Pinch-to-zoom simulation.
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//
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@ -708,7 +630,9 @@ input_manager_process_mouse_button(struct input_manager *im,
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#define CTRL_PRESSED (SDL_GetModState() & (KMOD_LCTRL | KMOD_RCTRL))
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if ((down && !im->vfinger_down && CTRL_PRESSED)
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|| (!down && im->vfinger_down)) {
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struct point mouse = msg.inject_touch_event.position.point;
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struct point mouse =
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screen_convert_window_to_frame_coords(im->screen, event->x,
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event->y);
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struct point vfinger = inverse_point(mouse, im->screen->frame_size);
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enum android_motionevent_action action = down
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? AMOTION_EVENT_ACTION_DOWN
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}
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}
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static bool
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convert_mouse_wheel(const SDL_MouseWheelEvent *from, struct screen *screen,
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struct control_msg *to) {
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// mouse_x and mouse_y are expressed in pixels relative to the window
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int mouse_x;
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int mouse_y;
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SDL_GetMouseState(&mouse_x, &mouse_y);
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struct position position = {
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.screen_size = screen->frame_size,
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.point = screen_convert_window_to_frame_coords(screen,
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mouse_x, mouse_y),
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};
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to->type = CONTROL_MSG_TYPE_INJECT_SCROLL_EVENT;
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to->inject_scroll_event.position = position;
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to->inject_scroll_event.hscroll = from->x;
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to->inject_scroll_event.vscroll = from->y;
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return true;
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}
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static void
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input_manager_process_mouse_wheel(struct input_manager *im,
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const SDL_MouseWheelEvent *event) {
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struct control_msg msg;
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if (convert_mouse_wheel(event, im->screen, &msg)) {
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if (!controller_push_msg(im->controller, &msg)) {
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LOGW("Could not request 'inject mouse wheel event'");
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}
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}
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im->mp->ops->process_mouse_wheel(im->mp, event);
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}
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bool
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@ -12,12 +12,14 @@
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#include "scrcpy.h"
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#include "screen.h"
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#include "trait/key_processor.h"
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#include "trait/mouse_processor.h"
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struct input_manager {
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struct controller *controller;
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struct screen *screen;
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struct sc_key_processor *kp;
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struct sc_mouse_processor *mp;
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bool control;
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bool forward_all_clicks;
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@ -41,6 +43,7 @@ struct input_manager {
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void
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input_manager_init(struct input_manager *im, struct controller *controller,
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struct screen *screen, struct sc_key_processor *kp,
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struct sc_mouse_processor *mp,
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const struct scrcpy_options *options);
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bool
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211
app/src/mouse_inject.c
Normal file
211
app/src/mouse_inject.c
Normal file
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#include "mouse_inject.h"
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#include <assert.h>
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#include <SDL2/SDL_events.h>
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#include "android/input.h"
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#include "control_msg.h"
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#include "controller.h"
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#include "util/log.h"
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/** Downcast mouse processor to sc_mouse_inject */
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#define DOWNCAST(MP) container_of(MP, struct sc_mouse_inject, mouse_processor)
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static enum android_motionevent_buttons
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convert_mouse_buttons(uint32_t state) {
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enum android_motionevent_buttons buttons = 0;
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if (state & SDL_BUTTON_LMASK) {
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buttons |= AMOTION_EVENT_BUTTON_PRIMARY;
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}
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if (state & SDL_BUTTON_RMASK) {
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buttons |= AMOTION_EVENT_BUTTON_SECONDARY;
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}
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if (state & SDL_BUTTON_MMASK) {
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buttons |= AMOTION_EVENT_BUTTON_TERTIARY;
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}
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if (state & SDL_BUTTON_X1MASK) {
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buttons |= AMOTION_EVENT_BUTTON_BACK;
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}
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if (state & SDL_BUTTON_X2MASK) {
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buttons |= AMOTION_EVENT_BUTTON_FORWARD;
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}
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return buttons;
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}
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#define MAP(FROM, TO) case FROM: *to = TO; return true
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#define FAIL default: return false
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static bool
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convert_mouse_action(SDL_EventType from, enum android_motionevent_action *to) {
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switch (from) {
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MAP(SDL_MOUSEBUTTONDOWN, AMOTION_EVENT_ACTION_DOWN);
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MAP(SDL_MOUSEBUTTONUP, AMOTION_EVENT_ACTION_UP);
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FAIL;
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}
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}
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static bool
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convert_touch_action(SDL_EventType from, enum android_motionevent_action *to) {
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switch (from) {
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MAP(SDL_FINGERMOTION, AMOTION_EVENT_ACTION_MOVE);
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MAP(SDL_FINGERDOWN, AMOTION_EVENT_ACTION_DOWN);
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MAP(SDL_FINGERUP, AMOTION_EVENT_ACTION_UP);
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FAIL;
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}
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}
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static bool
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convert_mouse_motion(const SDL_MouseMotionEvent *from, struct screen *screen,
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struct control_msg *to) {
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to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
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to->inject_touch_event.action = AMOTION_EVENT_ACTION_MOVE;
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to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
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to->inject_touch_event.position.screen_size = screen->frame_size;
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to->inject_touch_event.position.point =
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screen_convert_window_to_frame_coords(screen, from->x, from->y);
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to->inject_touch_event.pressure = 1.f;
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to->inject_touch_event.buttons = convert_mouse_buttons(from->state);
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return true;
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}
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static bool
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convert_touch(const SDL_TouchFingerEvent *from, struct screen *screen,
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struct control_msg *to) {
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to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
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if (!convert_touch_action(from->type, &to->inject_touch_event.action)) {
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return false;
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}
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to->inject_touch_event.pointer_id = from->fingerId;
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to->inject_touch_event.position.screen_size = screen->frame_size;
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int dw;
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int dh;
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SDL_GL_GetDrawableSize(screen->window, &dw, &dh);
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// SDL touch event coordinates are normalized in the range [0; 1]
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int32_t x = from->x * dw;
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int32_t y = from->y * dh;
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to->inject_touch_event.position.point =
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screen_convert_drawable_to_frame_coords(screen, x, y);
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to->inject_touch_event.pressure = from->pressure;
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to->inject_touch_event.buttons = 0;
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return true;
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}
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static bool
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convert_mouse_button(const SDL_MouseButtonEvent *from, struct screen *screen,
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struct control_msg *to) {
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to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
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if (!convert_mouse_action(from->type, &to->inject_touch_event.action)) {
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return false;
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}
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to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
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to->inject_touch_event.position.screen_size = screen->frame_size;
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to->inject_touch_event.position.point =
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screen_convert_window_to_frame_coords(screen, from->x, from->y);
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to->inject_touch_event.pressure =
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from->type == SDL_MOUSEBUTTONDOWN ? 1.f : 0.f;
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to->inject_touch_event.buttons =
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convert_mouse_buttons(SDL_BUTTON(from->button));
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return true;
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}
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static bool
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convert_mouse_wheel(const SDL_MouseWheelEvent *from, struct screen *screen,
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struct control_msg *to) {
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// mouse_x and mouse_y are expressed in pixels relative to the window
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int mouse_x;
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int mouse_y;
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SDL_GetMouseState(&mouse_x, &mouse_y);
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struct position position = {
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.screen_size = screen->frame_size,
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.point = screen_convert_window_to_frame_coords(screen,
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mouse_x, mouse_y),
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};
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to->type = CONTROL_MSG_TYPE_INJECT_SCROLL_EVENT;
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to->inject_scroll_event.position = position;
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to->inject_scroll_event.hscroll = from->x;
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to->inject_scroll_event.vscroll = from->y;
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return true;
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}
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static void
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sc_mouse_processor_process_mouse_motion(struct sc_mouse_processor *mp,
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const SDL_MouseMotionEvent *event) {
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struct sc_mouse_inject *mi = DOWNCAST(mp);
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struct control_msg msg;
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if (!convert_mouse_motion(event, mi->screen, &msg)) {
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return;
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}
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if (!controller_push_msg(mi->controller, &msg)) {
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LOGW("Could not request 'inject mouse motion event'");
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
sc_mouse_processor_process_touch(struct sc_mouse_processor *mp,
|
||||
const SDL_TouchFingerEvent *event) {
|
||||
struct sc_mouse_inject *mi = DOWNCAST(mp);
|
||||
|
||||
struct control_msg msg;
|
||||
if (convert_touch(event, mi->screen, &msg)) {
|
||||
if (!controller_push_msg(mi->controller, &msg)) {
|
||||
LOGW("Could not request 'inject touch event'");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
sc_mouse_processor_process_mouse_button(struct sc_mouse_processor *mp,
|
||||
const SDL_MouseButtonEvent *event) {
|
||||
struct sc_mouse_inject *mi = DOWNCAST(mp);
|
||||
|
||||
struct control_msg msg;
|
||||
if (convert_mouse_button(event, mi->screen, &msg)) {
|
||||
if (!controller_push_msg(mi->controller, &msg)) {
|
||||
LOGW("Could not request 'inject mouse button event'");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
sc_mouse_processor_process_mouse_wheel(struct sc_mouse_processor *mp,
|
||||
const SDL_MouseWheelEvent *event) {
|
||||
struct sc_mouse_inject *mi = DOWNCAST(mp);
|
||||
|
||||
struct control_msg msg;
|
||||
if (convert_mouse_wheel(event, mi->screen, &msg)) {
|
||||
if (!controller_push_msg(mi->controller, &msg)) {
|
||||
LOGW("Could not request 'inject mouse wheel event'");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
sc_mouse_inject_init(struct sc_mouse_inject *mi, struct controller *controller,
|
||||
struct screen *screen) {
|
||||
mi->controller = controller;
|
||||
mi->screen = screen;
|
||||
|
||||
static const struct sc_mouse_processor_ops ops = {
|
||||
.process_mouse_motion = sc_mouse_processor_process_mouse_motion,
|
||||
.process_touch = sc_mouse_processor_process_touch,
|
||||
.process_mouse_button = sc_mouse_processor_process_mouse_button,
|
||||
.process_mouse_wheel = sc_mouse_processor_process_mouse_wheel,
|
||||
};
|
||||
|
||||
mi->mouse_processor.ops = &ops;
|
||||
}
|
24
app/src/mouse_inject.h
Normal file
24
app/src/mouse_inject.h
Normal file
|
@ -0,0 +1,24 @@
|
|||
#ifndef SC_MOUSE_INJECT_H
|
||||
#define SC_MOUSE_INJECT_H
|
||||
|
||||
#include "common.h"
|
||||
|
||||
#include <stdbool.h>
|
||||
|
||||
#include "controller.h"
|
||||
#include "scrcpy.h"
|
||||
#include "screen.h"
|
||||
#include "trait/mouse_processor.h"
|
||||
|
||||
struct sc_mouse_inject {
|
||||
struct sc_mouse_processor mouse_processor; // mouse processor trait
|
||||
|
||||
struct controller *controller;
|
||||
struct screen *screen;
|
||||
};
|
||||
|
||||
void
|
||||
sc_mouse_inject_init(struct sc_mouse_inject *mi, struct controller *controller,
|
||||
struct screen *screen);
|
||||
|
||||
#endif
|
|
@ -19,6 +19,7 @@
|
|||
#include "file_handler.h"
|
||||
#include "input_manager.h"
|
||||
#include "keyboard_inject.h"
|
||||
#include "mouse_inject.h"
|
||||
#include "recorder.h"
|
||||
#include "screen.h"
|
||||
#include "server.h"
|
||||
|
@ -41,6 +42,7 @@ struct scrcpy {
|
|||
struct controller controller;
|
||||
struct file_handler file_handler;
|
||||
struct sc_keyboard_inject keyboard_inject;
|
||||
struct sc_mouse_inject mouse_inject;
|
||||
struct input_manager input_manager;
|
||||
};
|
||||
|
||||
|
@ -414,13 +416,17 @@ scrcpy(const struct scrcpy_options *options) {
|
|||
stream_started = true;
|
||||
|
||||
struct sc_key_processor *kp = NULL;
|
||||
struct sc_mouse_processor *mp = NULL;
|
||||
|
||||
if (options->control) {
|
||||
sc_keyboard_inject_init(&s->keyboard_inject, &s->controller, options);
|
||||
kp = &s->keyboard_inject.key_processor;
|
||||
|
||||
sc_mouse_inject_init(&s->mouse_inject, &s->controller, &s->screen);
|
||||
mp = &s->mouse_inject.mouse_processor;
|
||||
}
|
||||
|
||||
input_manager_init(&s->input_manager, &s->controller, &s->screen, kp,
|
||||
input_manager_init(&s->input_manager, &s->controller, &s->screen, kp, mp,
|
||||
options);
|
||||
|
||||
ret = event_loop(s, options);
|
||||
|
|
39
app/src/trait/mouse_processor.h
Normal file
39
app/src/trait/mouse_processor.h
Normal file
|
@ -0,0 +1,39 @@
|
|||
#ifndef SC_MOUSE_PROCESSOR_H
|
||||
#define SC_MOUSE_PROCESSOR_H
|
||||
|
||||
#include "common.h"
|
||||
|
||||
#include <assert.h>
|
||||
#include <stdbool.h>
|
||||
|
||||
#include <SDL2/SDL_events.h>
|
||||
|
||||
/**
|
||||
* Mouse processor trait.
|
||||
*
|
||||
* Component able to process and inject mouse events should implement this
|
||||
* trait.
|
||||
*/
|
||||
struct sc_mouse_processor {
|
||||
const struct sc_mouse_processor_ops *ops;
|
||||
};
|
||||
|
||||
struct sc_mouse_processor_ops {
|
||||
void
|
||||
(*process_mouse_motion)(struct sc_mouse_processor *mp,
|
||||
const SDL_MouseMotionEvent *event);
|
||||
|
||||
void
|
||||
(*process_touch)(struct sc_mouse_processor *mp,
|
||||
const SDL_TouchFingerEvent *event);
|
||||
|
||||
void
|
||||
(*process_mouse_button)(struct sc_mouse_processor *mp,
|
||||
const SDL_MouseButtonEvent *event);
|
||||
|
||||
void
|
||||
(*process_mouse_wheel)(struct sc_mouse_processor *mp,
|
||||
const SDL_MouseWheelEvent *event);
|
||||
};
|
||||
|
||||
#endif
|
Loading…
Reference in a new issue