Move switch fullscreen logs

Logs were printed by the caller of switch_fullscreen(). Move them inside
the function to simplify event handling code.
This commit is contained in:
Romain Vimont 2018-02-02 11:48:05 +01:00
parent 6fe7b84629
commit f8ad007a28

View file

@ -217,14 +217,15 @@ static void render(SDL_Renderer *renderer, SDL_Texture *texture) {
SDL_RenderPresent(renderer);
}
static SDL_bool switch_fullscreen(void) {
static void switch_fullscreen(void) {
if (!fullscreen) {
// going to fullscreen, store the current windowed window size
windowed_window_size = get_window_size(window);
}
Uint32 new_mode = fullscreen ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP;
if (SDL_SetWindowFullscreen(window, new_mode)) {
return SDL_FALSE;
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Could not switch fullscreen mode: %s", SDL_GetError());
return;
}
fullscreen = !fullscreen;
@ -233,8 +234,8 @@ static SDL_bool switch_fullscreen(void) {
SDL_SetWindowSize(window, windowed_window_size.width, windowed_window_size.height);
}
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "Switched to %s mode", fullscreen ? "fullscreen" : "windowed");
render(renderer, texture_empty ? NULL : texture);
return SDL_TRUE;
}
static int wait_for_success(process_t proc, const char *name) {
@ -362,11 +363,7 @@ static void handle_key(const SDL_KeyboardEvent *event) {
// Ctrl+f: switch fullscreen
if (keycode == SDLK_f && !shift) {
if (switch_fullscreen()) {
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "Switched to %s mode", fullscreen ? "fullscreen" : "windowed");
} else {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Could not switch fullscreen mode: %s", SDL_GetError());
}
switch_fullscreen();
return;
}