Remove useless intermediate method with a "mode" parameter (it's always
called with the same mode).
This also avoids the need for a specific injectEventOnDisplay() method,
since it does not conflict with another injectEvent() method anymore.
The frame can be unref immediately after it is pushed to the frame
sinks.
It was not really a memory leak because the frame was unref every time
by avcodec_receive_frame() (and freed on close), but a reference was
unnecessarily kept for too long.
Add a new mode to the --lock-video-orientation option, to lock the
initial orientation of the device.
This avoids to pass an explicit value (0, 1, 2 or 3) and think about
which is the right one.
The screen may not be destroyed immediately on close to avoid undefined
behavior, because it may still receive events from the decoder.
But the visual window must still be closed immediately.
The destruction order is important, but tricky, because the screen is
open/close by the decoder, but destroyed by scrcpy.c on the main thread.
Add assertions to guarantee that the screen is not destroyed before
being closed.
The video buffer is now an internal detail of the screen component.
Since the screen is plugged to the decoder via the frame sink trait, the
decoder does not access to the video buffer anymore.
The fact that the recorder uses a separate thread is an internal detail,
so the functions _start(), _stop() and _join() should not be exposed.
Instead, start the thread on _open() and _stop()+_join() on close().
This paves the way to expose the recorder as a packet sink trait.
The video buffer took ownership of the producer frame (so that it could
swap frames quickly).
In order to support multiple sinks plugged to the decoder, the decoded
frame must not be consumed by the display video buffer.
Therefore, move the producer and consumer frames out of the video
buffer, and use FFmpeg AVFrame refcounting to share ownership while
avoiding copies.
This flag forced the decoder to wait for the previous frame to be
consumed by the display.
It was initially implemented as a compilation flag for testing, not
intended to be exposed at runtime. But to remove ifdefs and to allow
users to test this flag easily, it had finally been exposed by commit
ebccb9f6cc.
In practice, it turned out to be useless: it had no practical impact,
and it did not solve or mitigate any performance issues causing frame
skipping.
But that added some complexity to the codebase: it required an
additional condition variable, and made video buffer calls possibly
blocking, which in turn required code to interrupt it on exit.
To prepare support for multiple sinks plugged to the decoder (display
and v4l2 for example), the blocking call used for pacing the decoder
output becomes unacceptable, so just remove this useless "feature".
Double-click on extra mouse button to open the settings panel (a
single-click opens the notification panel).
This is consistent with the keyboard shortcut MOD+n+n.
PR #2264 <https://github.com/Genymobile/scrcpy/pull/2264>
Signed-off-by: Romain Vimont <rom@rom1v.com>
The collapsing action collapses any panels.
By the way, the Android method is named collapsePanels().
PR #2260 <https://github.com/Genymobile/scrcpy/pull/2260>
Signed-off-by: Romain Vimont <rom@rom1v.com>