Romain Vimont
38e6682875
Add FPS counter
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Remove frame counter from scrcpy.c and add a new FPS counter, logging as
INFO the measured frame rate every second (on new frame).
2018-02-15 11:22:48 +01:00
Romain Vimont
3ed80a1fac
Define macros wrappers for logs
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Use macros to wrap SDL_Log* functions with the "application" category.
2018-02-13 10:10:18 +01:00
Romain Vimont
6fe65d9f5c
Log with category APPLICATION
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All our logs should use APPLICATION category. The logs for other
categories are not printed by default under the "critical" level.
2018-02-12 16:09:34 +01:00
Romain Vimont
127e56780a
Fix deadlock on exit if SKIP_FRAMES disabled
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On exit, the renderer will not consume frames anymore, so signal the
condition variable to wake up the decoder.
2018-02-09 09:41:05 +01:00
Romain Vimont
629c296207
Move frame swapping logic to frame.c
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Expose frames_offer_decoded_frame() and frames_consume_rendered_frame()
so that callers are not exposed to frame swapping (between the decoding
and rendering frames) details.
2018-02-08 20:57:29 +01:00
Romain Vimont
8d30d40b79
Make SKIP_FRAMES a compilation flag
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The skip_frames flag was a non-configurable runtime flag. Since it is
not exposed to the user, there is no need for a (possible) runtime cost.
For testing purpose, we still want it to be configurable, so make it a
compilation flag.
2018-02-07 15:40:24 +01:00
Romain Vimont
a005df7b37
Always destroy in reverse order
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For consistency and safety, always destroy objects in reverse order they
were initialized.
2017-12-19 14:11:55 +01:00
Romain Vimont
37d88b8a6a
Use SDL_bool return type instead of int
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Many functions returned an int to indicate their success. For clarity,
use SDL_bool instead.
2017-12-15 11:27:54 +01:00
Romain Vimont
2b44052f80
Destroy condition variable on frames destruction
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A condition variable was init for the "struct frames", but was never destroyed.
2017-12-15 11:12:02 +01:00
Romain Vimont
54d9148a36
Initial commit
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Start a new clean history from here.
2017-12-12 15:25:15 +01:00