Commit graph

8 commits

Author SHA1 Message Date
Romain Vimont
3ed80a1fac Define macros wrappers for logs
Use macros to wrap SDL_Log* functions with the "application" category.
2018-02-13 10:10:18 +01:00
Romain Vimont
a139509f11 Turn screen on on right-click
The right-click is almost useless on Android, so use it to turn the
screen on.

Add a new control event type (command) to request the server to turn the
screen on.
2018-02-02 14:56:03 +01:00
Romain Vimont
3bc63708b4 Remove useless newlines in SDL_Log*
Trailing new line is not necessary in SDL_Log* methods.
2018-02-01 17:11:40 +01:00
Romain Vimont
60b2f2ca64 Indent switch blocks content
For readability, indent "case" in switch blocks.

Replace:

    switch (x) {
    case 1:
        // ...
    case 2:
        // ...
    case 3: { // a local scope block
        int i = 42;
        // ...
    }
    }

By:

    switch (x) {
        case 1:
            // ...
        case 2:
            // ...
        case 3: { // a local scope block
            int i = 42;
            // ...
        }
    }
2018-02-01 11:44:20 +01:00
Romain Vimont
879941355d Swap position/point names
A point is a 2D vector. A position represent a point relative to the
screen size.
2018-01-29 14:52:22 +01:00
Romain Vimont
8984c1a7c4 Scale mouse events
The video screen size on the client may differ from the real device
screen size (e.g. the video stream may be scaled down). As a
consequence, mouse events must be scaled to match the real device
coordinates.

For this purpose, make the client send the video screen size along with
the absolute pointer location, and the server scale the location to
match the real device size before injecting mouse events.
2018-01-23 16:44:59 +01:00
Romain Vimont
90c69d2c79 Use pointers-to-const where relevant
Explicitly declare const a function parameter intended to be read-only.
2018-01-19 15:13:38 +01:00
Romain Vimont
cabb102a04 Implement keyboard/mouse control
To control the device from the computer:
 - retrieve mouse and keyboard SDL events;
 - convert them to Android events;
 - serialize them;
 - send them on the same socket used by the video stream (but in the
 opposite direction);
 - deserialize the events on the Android side;
 - inject them using the InputManager.
2018-01-18 17:25:13 +01:00