Commit graph

11 commits

Author SHA1 Message Date
Romain Vimont
598ddcbfbc Disable sanitizer on debug builds
On our Windows machine, the mingw ld.exe does not support sanitizers.

Exclude them from the default debug build.
2018-02-12 15:59:27 +01:00
Romain Vimont
2f3e00ed98 Enable link-time optimization for release
Because why not.
2018-02-12 14:17:29 +01:00
Romain Vimont
d658586d0d Enable sanitizer in debug builds
"make build-debug" will build with ASAN and USAN enabled.
2018-02-09 12:12:07 +01:00
Romain Vimont
33062ffb8c Add Makefile recipe for debug build
Expose commands to build the application in debug mode.
2018-02-07 11:47:10 +01:00
Romain Vimont
920bafce73 Revert "Fix Makefile for Windows"
In MSYS2 on Windows, the behavior is the same as on Linux.

On systems where the behavior is not the same, just customize the GRADLE
variable:

    GRADLE=gradlew make release

This reverts commit de192cab1b.
2018-02-05 19:24:00 +01:00
Romain Vimont
de192cab1b Fix Makefile for Windows
The default value of GRADLE is "./gradlew", which is the correct value
on Linux.

On Windows, it should use gradlew.bat (by calling "gradlew") instead.
2018-02-05 14:52:19 +01:00
Romain Vimont
82ee55845c Add "make run"
To run the app during development, add a recipe "run" to the Makefile.
2018-02-04 12:17:34 +01:00
Romain Vimont
1faf6cfd9d Rename the server scrcpy-server.jar
The server is built as an APK to simplify the build, but in fact this is
a simple jar (it is not even signed).

In order to avoid confusion, rename it to .jar, so that users do not try
to "adb install" it.

Also rename it from "scrcpy" to "scrcpy-server" to distinguish from the
client-side.
2018-02-02 09:37:10 +01:00
Romain Vimont
b67907e24e Convert server to an Android project
To simplify the device server-side build, use gradle to create an APK,
even if we use it as a simple jar, by running its main() method.
2018-01-30 12:01:36 +01:00
Romain Vimont
cabb102a04 Implement keyboard/mouse control
To control the device from the computer:
 - retrieve mouse and keyboard SDL events;
 - convert them to Android events;
 - serialize them;
 - send them on the same socket used by the video stream (but in the
 opposite direction);
 - deserialize the events on the Android side;
 - inject them using the InputManager.
2018-01-18 17:25:13 +01:00
Romain Vimont
54d9148a36 Initial commit
Start a new clean history from here.
2017-12-12 15:25:15 +01:00