Limit source code to 80 chars, and declare functions return type and
modifiers on a separate line.
This allows to avoid very long lines, and all function names are
aligned.
(We do this on VLC, and I like it.)
"adb reverse" currently does not work over tcpip (i.e. on a device
connected by "adb connect"):
<https://issuetracker.google.com/issues/37066218>
To work around the problem, if the call to "adb reverse" fails, then
fallback to "adb forward", and reverse the client/server roles.
Keep the "adb reverse" mode as the default because it does not involve
connection retries: when using "adb forward", the client must try to
connect successively until the server listens.
Due to the tunnel, every connect() will succeed, so the client must
attempt to read() to detect a connection failure. For this purpose, when
using the "adb forward" mode, the server initially writes a dummy byte,
read by the client.
Fixes <https://github.com/Genymobile/scrcpy/issues/5>.
Expose net_recv_all() and net_send_all(), equivalent of net_recv() and
net_send(), but that waits/retries until the requested length has been
transferred.
Use these new functions where it was (wrongly) assumed that the
requested length had been transferred.
SDL_net is not very suitable for scrcpy.
For example, SDLNet_TCP_Accept() is non-blocking, so we have to wrap it
by calling many SDL_Net-specific functions to make it blocking.
But above all, SDLNet_TCP_Open() is a server socket only when no IP is
provided; otherwise, it's a client socket. Therefore, it is not possible
to create a server socket bound to localhost, so it accepts connections
from anywhere.
This is a problem for scrcpy, because on start, the application listens
for nearly 1 second until it accepts the first connection, supposedly
from the device. If someone on the local network manages to connect to
the server socket first, then they can stream arbitrary H.264 video.
This may be troublesome, for example during a public presentation ;-)
Provide our own simplified API (net.h) instead, implemented for the
different platforms.