On socket disconnection, on Linux, recv() returns -1 and errno is set.
But on Windows, errno is 0.
In that case, AVERROR(errno) == 0, leading to the warning:
> Invalid return value 0 for stream protocol
To avoid the problem, if errno is 0, return AVERROR_EOF.
Ref: commit 2876463d39
The FPS counter was called only on new frames, so it could not print
values regularly, especially when there are very few FPS (when the
device surface does not change).
To the extreme, it was never able to display 0 fps.
Add a separate thread to print framerate every second.
Here is the description of the adb package in Debian:
> Description: Android Debug Bridge
>
> A versatile command line tool that lets you communicate with an
> emulator instance or connected Android-powered device.
>
> This package recommends "android-sdk-platform-tools-common" which
> contains the udev rules for Android devices. Without this package, adb
> and fastboot need to be running with root permission.
And android-tools-adb:
> Description: transitional package
>
> This is a transitional package. It can safely be removed.
Only keep "turn device screen off" and POWER button.
After we turn the device screen off (with Ctrl+o), turning it back on
does not always work, and leaves the device in a weird state, where even
the power button may not be sufficient:
<https://github.com/Genymobile/scrcpy/issues/175#issuecomment-497946596>
This is not an acceptable behavior, so disable the shortcut to turn the
physical device screen on. We can use the POWER button (or Ctrl+p)
instead.
The condition "event->type == SDL_KEYDOWN" and the variable
input_manager->controller are used many times. Replace them by local
variables to reduce verbosity.
Add two shortcuts:
- Ctrl+o to turn the device screen off while mirroring
- Ctrl+Shift+o to turn it back on
On power on (either via the POWER key or BACK while screen is off), both
the device screen and the mirror are turned on.
<https://github.com/Genymobile/scrcpy/issues/175>
Use the same variable name in functions declaration and definition.
Signed-off-by: Yu-Chen Lin <npes87184@gmail.com>
Signed-off-by: Romain Vimont <rom@rom1v.com>
After the recent refactorings, a "control event" is not necessarily an
"event" (it may be a "command"). Similarly, the unique "device event"
used to send the device clipboard content is more a "reponse" to the
request from the client than an "event".
Rename both to "message", and rename the message types to better
describe their intent.
It was already possible to _paste_ (with Ctrl+v) the content of the
computer clipboard on the device. Technically, it injects a sequence of
events to generate the text.
Add a new feature (Ctrl+Shift+v) to copy to the device clipboard
instead, without injecting the content. Contrary to events injection,
this preserves the UTF-8 content exactly, so the text is not broken by
special characters.
<https://github.com/Genymobile/scrcpy/issues/413>
Parsing a String from a serialized control event, encoded as length (2
bytes) + data, will be necessary in several events.
Extract it to a separate method.
On Ctrl+C:
- the client sends a GET_CLIPBOARD command to the device;
- the device retrieve its current clipboard text and sends it in a
GET_CLIPBOARD device event;
- the client sets this text as the system clipboard text, so that it
can be pasted in another application.
Fixes <https://github.com/Genymobile/scrcpy/issues/145>
The socket used the device-to-computer direction to stream the video and
the computer-to-device direction to send control events.
Some features, like copy-paste from device to computer, require to send
non-video data from the device to the computer.
To make them possible, use two sockets:
- one for streaming the video from the device to the client;
- one for control/events in both directions.
A string is serialized as a length (2 bytes) followed by the string data
(non nul-terminated).
For now, it is used only once, but we will need to serialize strings in
other events.
Several commands were grouped under the same event type "command", with
a separate field to indicate the actual command.
Move these commands at the same level as other control events. It will
allow to implement commands with arguments.