Commit graph

7 commits

Author SHA1 Message Date
Romain Vimont
435a7fe314 Add missing includes
Include string.h and stdio.h explicitly.
2018-05-13 15:33:13 +02:00
Romain Vimont
9396ea6d42 Fix text input event segfault
The text input control_event was initially designed for mapping
SDL_TextInputEvent, limited to 32 characters.

For simplicity, the copy/paste feature was implemented using the same
control_event: it just sends the text to paste.

However, the pasted text might have a length breaking some assumptions:
 - on the client, the event max-size was smaller than the text
   max-length,
 - on the server, the raw buffer storing the events was smaller than the
   max event size.

Fix these inconsistencies, and encode the length on 2 bytes, to accept
more than 256 characters.

Fixes <https://github.com/Genymobile/scrcpy/issues/10>.
2018-03-09 22:30:10 +01:00
Romain Vimont
879941355d Swap position/point names
A point is a 2D vector. A position represent a point relative to the
screen size.
2018-01-29 14:52:22 +01:00
Romain Vimont
8984c1a7c4 Scale mouse events
The video screen size on the client may differ from the real device
screen size (e.g. the video stream may be scaled down). As a
consequence, mouse events must be scaled to match the real device
coordinates.

For this purpose, make the client send the video screen size along with
the absolute pointer location, and the server scale the location to
match the real device size before injecting mouse events.
2018-01-23 16:44:59 +01:00
Romain Vimont
52af91f6b0 Add unit tests for control event serialization
Test serialization of the 4 types of events (keycode, text, mouse,
scroll).
2018-01-19 16:55:39 +01:00
Romain Vimont
f75c404a26 Add tests for strutil
Test our custom string handling functions.
2018-01-18 17:25:13 +01:00
Romain Vimont
cabb102a04 Implement keyboard/mouse control
To control the device from the computer:
 - retrieve mouse and keyboard SDL events;
 - convert them to Android events;
 - serialize them;
 - send them on the same socket used by the video stream (but in the
 opposite direction);
 - deserialize the events on the Android side;
 - inject them using the InputManager.
2018-01-18 17:25:13 +01:00