Commit graph

3 commits

Author SHA1 Message Date
Romain Vimont
db396f2138 Fix scroll wheel mouse position
SDL_MouseWheelEvent does not provide the mouse location, so we used
SDL_GetMouseState() to retrieve it.

Unfortunately, SDL_GetMouseState() returns a position expressed in the
window coordinate system while the position filled in SDL events are
expressed in the renderer coordinate system. As a consequence, the
scroll was not applied at the right position on the device.

Therefore, convert the coordinate system.

See <https://stackoverflow.com/questions/49111054/how-to-get-mouse-position-on-mouse-wheel-event>.
2018-03-07 18:04:39 +01:00
Romain Vimont
d977202224 Add Ctrl+i shortcut to enable/disable FPS counter
Disable FPS counter on start, and use Ctrl+i to enable/disable it.
2018-02-15 12:24:16 +01:00
Romain Vimont
000ced9ba8 Refactor screencontrol to inputmanager
The "screen control" handled user input, which happened to be only
used to control the screen.

The controller and screen were passed to every function. Instead, group
them in a struct input_manager.

The purpose is to add a new shortcut to enable/disable FPS counter. This
feature is not related to "screen control", and will require access to
the "frames" instance.
2018-02-15 12:07:47 +01:00
Renamed from app/src/screencontrol.c (Browse further)